Search:

Type: Posts; User: Aradan; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.15 seconds.

  1. Replies
    844
    Views
    129,422

    Sticky: Re: The Official WIP Screenshot Thread

    Indeed.


    @ Angry Greek: It's Middle-earth. Edit it before MasterOfNone sees it and unleashes the Wargs! :D
  2. Replies
    844
    Views
    129,422

    Sticky: Re: The Official WIP Screenshot Thread

    Yes, crossbows do exist for Dale. It is a rare unit available only in few regions and only through a specific combination of very high-tier buildings. The idea is to show the technological progress...
  3. Re: Explanation of Difficulty in DOM and the previous mods

    Difficulty does not increase either defence or morale, according to my tests. Do you have data that supports that assertion? I have seen a lot of people say this over the forums, but it's usually one...
  4. Re: Explanation of Difficulty in DOM and the previous mods

    Not sure if I agree. Let's say that average attack for Harad is 7 and for RK it is 12. A unit with attack 7 increases its attack by 57% if it gets +4, while a unit with attack 12 increases it by 33%....
  5. Re: Explanation of Difficulty in DOM and the previous mods

    The effects of difficulty levels are hardcoded and cannot be changed. We have renamed them into something more Tolkien-ish, but they are otherwise as in vanilla.

    The difficulty-related battlefield...
  6. Replies
    17
    Views
    430

    Re: RK and Adunabar loving each other

    What can I say... If the solution, if you want to call it that, of removing the RK/Adunabar diplomats satisfies you, good for you and glad you can enjoy the mod in the way you like. But it's not...
  7. Replies
    17
    Views
    430

    Re: RK and Adunabar loving each other

    Well, sorry, but I don't see how removing diplomats from factions solves the problem. It actually just replaces it with another (bigger) one. What you're suggesting is that RK and Adunabar lose...
  8. Replies
    17
    Views
    430

    Re: RK and Adunabar loving each other

    @ Guedes: Your assumption that because something exists in vanilla can also exist in a mod under different circumstances is simply wrong.

    For example, permanent alliance in vanilla works through...
  9. Replies
    27
    Views
    475

    Re: Crashing before battles

    Yes, I also tried Haradaar2 and I still got no CTD.

    If that app is running alongside the game, and you consistently get a CTD, I would try shuting it down and seeing if the CTD persists.
  10. Replies
    27
    Views
    475

    Re: Crashing before battles

    I tried the haradaar3 save, assaulted Harondor North, battle went fine. Cheat-moved Fuinur to Belfalas and attacked an RK army there, battle also went fine. I can't see anything wrong with your...
  11. Replies
    17
    Views
    430

    Re: RK and Adunabar loving each other

    I think you're significantly overestimating both the capabilities of the game engine and the extent to which diplomacy is moddable in RTW. Even enabling the two permanent-alliances we have atm took...
  12. Replies
    27
    Views
    475

    Re: Crashing before battles

    I believe you're in the wrong forum. You're probably looking for Third Age TW.
  13. Replies
    27
    Views
    475

    Re: Crashing before battles

    Same way as you'd upload any other file. Compress it (.ar, .zip,, etc) and upload it either to a post here as an attachment or to an external hosting site (eg gamefront) and post the link here.
  14. Replies
    17
    Views
    430

    Re: RK and Adunabar loving each other

    No, it isn't.
  15. Replies
    27
    Views
    475

    Re: Crashing before battles

    Not off the top of my head, no, nobody else ha reported this sort of crash. Some things you can try (if you have the patience) is to vary the battle setup and try to isolate the problematic factor....
  16. Replies
    17
    Views
    430

    Re: RK and Adunabar loving each other

    Code-wise everything that can be done has been done. However, as you said, the AI is stupid and tends to focus on the player, particularly in higher difficulty settings.
    WRT to the Rohan-RK...
  17. Re: "hungry traits" are utterly bs and should be removed

    There is another side to that coin, which says that modders should try to make the trait system less peripheral to campaign, so that it augments the game experience and doesn't feel as a redundant...
  18. Re: "hungry traits" are utterly bs and should be removed

    Unfortunately RTW doesn't provide the mechanism to detect the tile a character stands on, so there's no way to know (within the context of a trigger) where a character is, unless he is inside a...
  19. Re: "hungry traits" are utterly bs and should be removed

    The implementation of supply traits in TNS was not the best possible (though at the time I did think it was). The effects were too severe and special cases like hording were not taken into...
  20. Re: Problem disabling siege tower ability to fire missiles

    The siege-towers are set in descr_engines and the scoprion units in export_descr_unit are both set to use the "scorpion" projectile?
  21. Replies
    7
    Views
    195

    Re: Do i have all the files?

    We aim for a 2014 release (ie soon), but Feanaro's reply is the only accurate reply we can guarantee beyond any real life obstacles.
  22. Replies
    7
    Views
    195

    Re: Do i have all the files?

    TNS does not feature custom settlement models. The Minas Tirith you see is a preview for DoM (not yet released).

    As for multiple campaigns, those are available if you install Wars of Men, the TNS...
  23. Replies
    294
    Views
    15,914

    Re: DoM Faction Previews

    No special mechanisms actually. The depopulation is not inevitable, meaning that all elven settlements can achieve and maintain a very low growth rate/max population limit (in special cases just low)...
  24. Replies
    55
    Views
    1,972

    [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Medal] Halie Satanus for Divus

    Can this be moved to vote please?
  25. Replies
    1
    Views
    103

    Re: Flatter battleground

    Battlemaps are generated based on
    a) the campaign map data for the particular tile, ie map_climates, map_ground_types, map_heights, map_features (read this)
    b) certain parameters in...
  26. Replies
    55
    Views
    1,972

    [VOTE FINISHED: PASSED: IMPLEMENTED] [Medal] Halie Satanus for Divus

    http://i.imgur.com/rcUDH0L.png

    Proposer: Aradan
    Required Support: ^OvO^, jimkatalanos, Garbarsardar
    Respected citizens,

    Today I would like to open an old (but hopefully not forgotten) chapter...
  27. Replies
    294
    Views
    15,914

    Re: DoM Faction Previews

    Well, I am going to give a real and detailed answer soon, when the mod is released, but for now it's another FATW feature I'd like to keep unique. As for the lack of interest, well, we're not exactly...
  28. Replies
    294
    Views
    15,914

    Re: DoM Faction Previews

    It becomes possible through the magic of FATW's coding excellence and general awesomeness. ;)
  29. Re: [Unofficial Mod Overview] For the upcoming 'Dominion of Men' release (upd: Sep 15)

    Yes, but a couple of changes are being considered atm, so we'll have to get back to you about this.
  30. Replies
    77
    Views
    6,117

    Re: z3n's Combined Animations Pack

    Thank you!
  31. Replies
    27
    Views
    475

    Re: Crashing before battles

    Ok. I was just wondring if you had installed Wars of Men and then forgot to re-apply the Hotfix. Since that is not the case, I'm curious as to why you had that consistent crash. I think it's the only...
  32. Replies
    77
    Views
    6,117

    Re: z3n's Combined Animations Pack

    z3n, could you please create running speed variants for a couple of the EB skeletons in your pack and also a vanilla one? If I'm not mistaken, the only thing you'd need to change is the running...
  33. Replies
    27
    Views
    475

    Re: Crashing before battles

    Do you have TNS + the Wars of Men add-on, or just TNS?
  34. Replies
    108
    Views
    21,564

    Re: VI2 - Dominion of Britannia Released

    The OP has been updated with working links.
  35. Replies
    23
    Views
    9,435

    Sticky: Re: Myrddraal's Mapping Essentials

    Any 2d editing program. PhotoShop, PaintShopPro, Gimp (free)...


    Two coastal land tiles in map_heights with both their coordinates odd-numbered need to differ by 2 in both those coordinates. And...
  36. Thread: Install issues

    by Aradan
    Replies
    11
    Views
    242

    Re: Install issues

    Do allow the rar's "bi" folder to overwrite the vanilla "bi" folder as per the instructions. It will not touch any vanilal files, it simply places a "ci" folder in there.
Results 1 to 36 of 500
Page 1 of 13 1 2 3 4