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  1. Re: Buff and Shine 2.4: New Factions, Changed Recruitment and more

    Hi All, Mega is being a bit temperamental for me at the moment so I have uploaded the newest patch BCBUFF 2.5 on Moddb if you'd like to grab it....
  2. Re: Differences between the versions and submods of Broken Crescent

    If you were to offer me the translations and they seem legitimate I would be more than happy to add them into the Buff and Shine Submod.
  3. Re: Buff and Shine 2.4: New Factions, Changed Recruitment and more

    I haven't had any CTDs for a fair stretch and in general the sub mod is stable if you find anything wonky or missing please let me know and I'll try and fix it.
  4. Re: Buff and Shine 2.3: New Factions, Changed Recruitment and more

    Did you turn on the Governor Script?
    That sounds like the Governor Script in action, if you enable it and do not have a governor in the settlement for a full turn you can not recruit and build...
  5. Re: Help!For 1.9Ver Buff and Shine,Armenia CTD

    Have you made use of the the 4gb patch? I find that it is essential for all modern MTW2 mods.
    https://ntcore.com/?page_id=371
  6. Re: Help!For 1.9Ver Buff and Shine,Armenia CTD

    There are a lot of updates and improvements from 1.9 - 2.3. I have gotten better at modding it was a bit messy back then I can't fix 1.9 for you.
    If you'd like if you share the descriptive text...
  7. It sounds like you are missing the player text...

    It sounds like you are missing the player text file in your vanilla MTW2 folder. In your Medieval II Total War\preferences folder is there a text file called player.txt? If not just create a blank...
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    Re: Broken Crescent Invita

    The same issue, I tried this on a pc and a laptop. The campaign might be missing a texture or UI element causing the crash. Very likely it's crashing at the campaign selection if you have much...
  9. [Tool] Re: Unlimited zoom for battle camera. For Rome 1, Medieval II and any of their mods. Finished and working! :)

    Thank you for this tutorial it looks very cool!

    I keep stumbling with the script the show me how is constantly greyed out do you have any suggestions on how to fix it?
  10. Re: Buff and Shine 2.2: New Factions, Changed Recruitment and more

    That's really odd, there is no script that is creating this nor can I recreate what you are experiencing playing to turn 5. I did have two other factions declare war on me including Georgia which you...
  11. Re: bug?'add_money bavandid --250' in campaign_script.txt

    Thank you for finding these bugs!
    They are a result of typos and my ignorance the only tool I have used is notepad++. The backlash and full stop are caused by my fat fingers hitting the wrong...
  12. 368491 Oof, nice find. This is the problem when...

    368491
    Oof, nice find. This is the problem when you do things by yourself haphazardly over the years.
    Attached a quick change



    Yes I know, I can't be arsed modelling or playing around with...
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    Re: Broken Crescent Invita

    Hi Geoffrey, Good luck with Invita I'd be very excited to see a modern update for BC 1.05 a more pure vision of the original BC teams goals. I sympathise with you trying to address the issues with...
  14. Re: Buff and Shine 2.0: New Factions, Changed Recruitment and more

    Hi All, Released a 2.2 Buff and Shine update with some small changes, patches and updates

    Link: https://mega.nz/file/ly4UkACa#U8rx43H9k2Ugc3Mj4GuY6iz5F5kHmAZOPkWDlV6zb00
  15. Re: Buff and Shine 2.0: New Factions, Changed Recruitment and more

    Hi Trueman, sounds like the base loyalty mechanic is causing you pain in Buff and Shine base loyalty of all Characters is more fickle and will desert if their loyalty gets to low. If you disable the...
  16. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Hello All,

    It has been a fair while.

    I have, I guess, what you would call an alpha to try. Mostly it addresses the silver surfers, some of the lengths between turns and bugs. Hopefully, I will...
  17. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Hi All,

    I have been super busy with real life, and I must admit I haven't done all that much work on buff and shine.
    I am currently tinkering on a large patch that addresses as many of the...
  18. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Hi everyone,

    A bit of an update, for the last few months I've been dealing with a resurgence of a chronic illness. Whilst my partner and I are in the process of moving halfway across the country!...
  19. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Hey guys I have a half finished patch that works with no crashes (fingers crossed). I'll upload this on the weekend as one simple installer, this will not include any of the big changes or intersting...
  20. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Apologizes for the vagueness my brain is a bit mushy.
    The proposed recruitment changes are directly inspired by your suggestions. Not a return to a previous system.

    I agree the siege system is...
  21. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I raised this concern with vsivak but he assured me that it only affects the player.
    Have you looked at the campaign_script file? You will see if you do this was achieved through scripts, lots of...
  22. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Hello all, Thanks for the feedback it is very useful and I will use it to guide my development of this submod. In that regard I've made some progress but am still some way off from releasing the next...
  23. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I am working on getting the next patch out, I plan on it being a single download and install which should address most of the reported issues. Real life is quite busy but I am slowly working on it.
    ...
  24. Thread: AAR

    by WeekendGeneral
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    Re: AAR

    I'd recommend looking at some of the submod for Broken Crescent while no single one fulfils everything that you desire many get close.
  25. Re: looking for submod&improved roster for Kingdom of Georgia

    I'm sorry zehan, there have been many Georgians inquiring for a different roster for KOG but at present there is none. If you or anyone that you know has the inclination to make new models I'd be...
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    Re: The Sultanate of Rūm (info and units)

    @Tureuki I very much agree with your suggestion
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    Re: Almoravids Ideas and Suggestions

    I can make models but the look far inferior to vanilla versions haha.

    Have you tried looking at Dolen's submod for BC? His attempting to remodel all units it has been mostly well received by the...
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    Re: Kingdom of Georgia (info and units)

    I found this also on the Total War Tiblisis Forum, its a recommendation for the inclusion of the Georgian Army in medieval total war realism mod. This is a google translate job.

    "The Georgian army...
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    Re: Kingdom of Georgia (info and units)

    Hi Khevsur,

    Your artwork continues to be lovely I'm very jealous of your skill.
    Tsurtsumia in the article you shared argues that Georgian troops would have use the couched lance technique (I've...
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    Almoravids Ideas and Suggestions

    The Almoravids are one of the factions I am not super confident about portraying but have a few sources that I will use to create a draft roster that I will revise as more information is attained. ...
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    Re: Fatimid Caliphate Roster and Info

    Two resources that might be of some interest that deal more with the Ayyubids that the Fatimids but I find are still relevant in understanding the region and perspective of the Muslim dynasties of...
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    Re: Fatimid Caliphate Roster and Info

    Sorry Lifthrasir! If I'd like to post more faction roster suggestions where would be the best place to post?
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    Fatimid Caliphate Roster and Info

    Hi everyone,

    These are just some of my suggestions for the Fatimid Roster.

    Dividing the Troops of the Fatimids into late and early, as the Ayyubids fielded a different army in both style and...
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    Re: The Sultanate of Rūm (info and units)

    I forgot to mention the mercenaries! Generally speaking there is not a great deal of evidence for the incorporation of Greek, Armenian and Georgian units with the Seljuk of Rum military outside of...
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    Re: The Sultanate of Rūm (info and units)

    Hi JoC,

    I hope to do so when Buff and Shine is stable and "finished" then I'll go back and tweak the roster. I might actually create a new thread for all of the Islamic rosters there are some...
  36. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    The option of Civil War mechanics yes/no. Do you get that Despondent mind?
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    Re: The Sultanate of Rūm (info and units)

    This is a bit more of a general overview of the social and cultural elements of Seljuk's of Anatolia that can be typically found on the interwebs.

    Most of this has come from: Leister, G. (2012)....
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    Re: The Sultanate of Rūm (info and units)

    Hi all, I've been digging up some old notes and books on the Seljuks of Anatolian and will be sharing some information that may be of some use.

    For the faction symbol perhaps the use of the...
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    Re: Tweaks and fixes submod

    The reason Seljuks of Kerman cannot produce Ghulams in BC 2.4 is that ghulams are can only produced where there is ghulam producing hidden resources. For Kerman there are none nearby
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    Re: Tweaks and fixes submod

    It works for me have a look:
    https://s17.postimg.org/w7q5g3l73/20180115002248_1.jpg

    https://s17.postimg.org/ndz8yisy7/20180115002319_1.jpg

    https://s17.postimg.org/j4uiwdzzj/20180115002348_1.jpg
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