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  1. Replies
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    Sticky: Re: Europa Barbarorum 2.03e is released!

    Question: Regarding level 4 and 5 temples, is it the description or the EDB that is correct regarding their trade effect? In other words, should they provide a trade benefit or a trade penalty? I...
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    Sticky: Re: Europa Barbarorum 2.03d is released!

    I just tested it a few times. I crashes whether or not I choose a successor when I start a new game. I tried it out on turn 1 and turn 2.

    I have no idea why it stopped crashing in my present game,...
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    Sticky: Re: Europa Barbarorum 2.03d is released!

    1) The in-game description for Roman high-level temples says they increase tradeable goods, but in the EDB we see that they actually give trade penalties. Ooops.

    2) I also had a crash the first...
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    Sticky: Re: Europa Barbarorum 2.03d is released!

    Here's a little issue with 2.03d. It may be planned to go away with future reforms, but here it is.

    Outside of Italy, the Roman trade colonies can increase rel_g culture to 45%. The Roman Free...
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    Sticky: Re: Europa Barbarorum 2.03a is released!

    Yes, and if you delete it from the building queue, it disappears and can no longer be built. This is a real problem.
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    Sticky: Re: Europa Barbarorum 2.03a is released!

    I just had the same problem.
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    Sticky: Re: Europa Barbarorum 2.02c is released!

    I'm a little late to the party, but here's my experience after 63 turns as the Romans. BTW I auto resolved all battles to race through it, so I've got no comments on the battles.

    As Roma, I am...
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    Re: What do your usual armies look like?

    In addition to a leader unit, I like to use 2 or 3 skirmishers, twelve line infantry (whatever mix works for the troops available), two heavy cavalry and two light cavalry. I use the light cavalry...
  9. Re: Minor Proposal: Reduce the number of provinces in the British Isles

    Isn't placement of provinces a question of potential population density tempered by gameplay considerations? What does culture have to do with it?
  10. Re: For anyone that got XC going with Steam Gold edition and BI exe

    I don't remember the specifics of installing XC (it's been two years), but I just looked at the installer and on the first screen it gives a long list of options to select from (e.g. Carthaginian...
  11. Re: Minor Proposal: Reduce the number of provinces in the British Isles

    The cities are all the same culture, so it is a piece of cake to absorb them into the Pritanoi. This should perhaps be balanced. Make the Prits work for it. Though they do have some of the tougher...
  12. Re: For anyone that got XC going with Steam Gold edition and BI exe

    Here's how I do it.

    Right click on RTW in the Steam library, select "properties" and set the "launch options" to this:



    Then to run the game, right click on RTW in the Steam library and...
  13. Re: Maintaining order in newly conquered cities as Rome (M/M)

    Regional pacification doesn't lead anywhere, that's the problem with it. You can't recruit with it and you can't develop it outside of Italy, except in Illyria or where you have at least 40% Western...
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    Re: Using pause during battles

    I do this.
  15. Re: Maintaining order in newly conquered cities as Rome (M/M)

    It takes time.

    Keep a high-influence leader handy to suppress revolts.

    Build happiness and law buildings.

    Keep a spy in each of those cities to catch enemy spies who will cause unrest.
    ...
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    Sticky: Re: Reform requirements

    I believe that a hidden resource can't be gained or lost. It is permanent.

    I place baktria2 with hyparchia because it upgrades to baktria4 which requires hyparchia and doesn't upgrade further....
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    Sticky: Re: Reform requirements

    Okay, here is the actual error in the EDB:



    As you can see, baktria2 requires "not hidden_resource hyparchia" and upgrades to baktria4.



    And here we see that baktria4 requires the hidden...
  18. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    edited to remove. I believe I got it wrong (I was cooking chili while reading the edb, so I plead distraction). sorry
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    Sticky: Re: Reform requirements

    Yes. Perhaps because they have no metropolises at start, the Seleucids and Baktrians get to use the "native" political structures and subdivisions to install factional governments. The only Baktrian...
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    Sticky: Re: Reform requirements

    edited to remove. I believe I got it wrong (I was cooking chili while reading the edb, so I plead distraction). sorry
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    Sticky: Re: Reform requirements

    Once the right colony is in place it takes about 19 years to increase the culture 19%, so not really very long in a nearly 300-year long campaign.

    Conquering a metropolis in the first place is...
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    Re: Does Guard Mode work in M2TW?

    Yes, in my experience they try to keep formation (not as well as in EB1, but not bad) and they don't pursue if the enemy routs. I just had a battle yesterday where I nearly forgot to advance my first...
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    Re: How does culture spread?

    EBII seems to use the "alternate" piety system from the Britannia Kingdoms campaign, as described here. In the Britannia campaign, M2TW's "piety" became "management" and "religion" became "culture". ...
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    Re: Armour-variation within a unit: A critique

    Really, truly out! (This is the tricky "double mic drop". Few can carry off with such aplomb.)
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    Re: Armour-variation within a unit: A critique

    Maybe they sincerely disagree with you and it's not a matter of being "too conservative" (whatever that means in this context).
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    Re: Caledonians as a playable faction?

    I think the Pritanoi are plenty for the British Isles. And I don't see them as a waste as they really are great fun to play.

    So a submod would be your solution, OP.

    As to the Scottish...
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    Re: Armour-variation within a unit: A critique

    I disagree with the OP, in case the EB2 team are counting votes. IMO, the way it is done now is the most rational and reasonable way of handling the variance of equipment among ancient warriors.
  28. Re: Short description on how to spread culture Rome&Pergamon

    Basically, you need to have a high-influence family member handy to step in and prevent or put down rebellions. Once the city grows you can start building temples etc for more happiness and law, and...
  29. Re: Roman recruitment and by the way thank you

    In later versions Rome will get to build colonies outside of Italy (after the Marian reforms, I believe), but now in the Beta they can't. I believe the Marian reform colonies will allow recruitment...
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    Re: [Pritanoi question]Celtic chariots

    I evidently made errors in describing the code. Check out this thread.
  31. Re: Short description on how to spread culture Rome&Pergamon

    In Carthage you can't build colonies playing as Rome, but you can build a Free City govt type in Carthage (it does not show up on the Building Browser) and in other cities outside Italy that have...
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    Re: [Pritanoi question]Celtic chariots

    You can't recruit them from your cities, but they are available as mercenaries from turn 1 (I mean British companion units, not the chariots).
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    Re: Best Government Building To Build?

    In the British isles go factional govt. They are all the same culture, so it's a piece of cake, and you get the complete British unit roster. The Allied Govts only give you British units in the...
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    Re: Corruption - an issue

    And having generals stay in cities with schools helps them get good traits that will reduce corruption and unrest.
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    Re: *SUBMOD* Positive Character Traits

    We generally learn more from our failures than from our successes. ;)
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    Re: 320+ as SPQR on VH/VH - some thoughts

    If that's the case they should redo the penalty for Roman generals attacking without imperium, since part of the penalty is a reduction in command stars.
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    Sticky: Re: Reform requirements

    If I read the script right, the Pritanoi "reform" is in two stages: first the Pritanoi become a kingdom, which allows the building of the highest factional govt in the British Isles, allowing the...
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    Re: Mines - are they worth it?

    Near as I can tell, the goods available for trade don't change when a mine is built. I build a mine in Illyria (Dominium?), and I checked the trade goods against a save from before the mine was...
  39. Re: Will the Senate ever make an appearance?

    It appears indirectly in the office traits and the Triumph traits.
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    Re: [Pritanoi question]Celtic chariots

    Yes, the reforms exist.



    It's in two stages: first the Pritanoi become a kingdom, which allows the building of the highest factional govt in the British Isles, allowing the recruiting of...
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