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  1. Replies
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    Wow Great Mod (thanks)

    Probably been told time and time again, but great mod guys. Thanks a lot. Having so much fun playing as Arverni. Playing normal/normal and geez the AI is a work out. They do so will attacking and...
  2. Sticky: Re: [Official Submod] Faster/Slower Battles/Movement

    Great mod, I'm using battle mod 2.0 and its just prefect. 20 min battles just great. Was having 1 hour battles before so this is much better. Thanks for your work.
  3. Re: Rally Point 24 – Total War: ATTILA Historical Battles Revealed

    At 9 mins 30 seconds, Dogbert talks about how he has done the battle a lot and sometimes forgets the Calvary charge, (at the start of the battle). But then about a minute later, 10 mins 30 seconds...
  4. Re: Better Aggresive CAI for Rome 2 V 1.8 for Emperor Edition Patch 16.1

    mod crashing my game, not sure why. Any one else get it working? no other mods cleaned my cache.
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    Re: Version 4.0 Released

    Yeah thanks for looking, yes this is true they are the best but I was hoping for my nobles to at least kill some of them in a hand to hand fight. I think I only killed them on the charge and they...
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    Re: Compatible mods?

    Yes a few new units here and there is always welcomed, but know need to go over board. Really enjoying the battles. I feel fatigue is pretty bang on and movement.
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    Re: Version 4.0 Released

    Should horses say noble horse for arverni get bonus vs infantry stat. As the rider is up higher and better chance to killing there foe oppose to infantry vs infantry... Cause my horses were getting...
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    Re: Version 4.0 Released

    awesome, will try get on this after noon start testing it out. As of patch 15 vanilla, CAI normal difficulty was very passive, just wondering if stim has changed values there? (sorry if I missed...
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    Re: Upcoming Imperial Edition Patch

    oh great news, good job mate. Question does this mod work with all the campaigns or just grand campaign and is TTT mod compatible with this mod?

    Thanks again for your work.
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    Re: Upcoming Imperial Edition Patch

    Hope it coming along nicely
  11. Re: [Download] Divide et Impera - Download link (version 0.95m1, updated 05/09/14 Patch 15 Beta)

    To play DEI with patch beta 15 you must download DEI from twc website. Steam is patch 14
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    Sticky: Re: Feedback & Feature Requests

    Well I don't no if CA introduced liberate for all factions, far as I know only the barbarian factions can do this.
  13. Re: Silven Has Returned! And He's Got Some 'Splainin To Do...

    Wow I know I am late to the party but good to see your return and that everything worked out. Just noticed you came back. Stop looking out for this mod along time ago. Glad see your return . Now...
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    Re: CloseCombat BAI v11 / Submod [naval battle]v2 (Updated 05.04.2014)

    Last I used this mod, V11 I noticed that soldiers wouldn't die until they were exhausted. This a feature of the mod? So soldiers would battle it out for ages but no one would die even when they were ...
  15. Re: Divide et Impera - Download link (version 0.85c, updated 07/04/14)

    Do you know if CA are still working on Siege AI? That's what stoping me from playing this mod. Could of had a epic battle because Sparta attacked me with two full stacks from the sea but they just...
  16. Re: Rome 2: The way it's meant to be played (tm) - for NVIDIA owners: performance boost and finally SLI support from 7th April

    Don't now how to get pictures to work on twc so ill just type it.

    Old Driver 32.4fps
    New Beta Driver 33.2

    SLI 560ti 2gb
    i5 -2500k 4.2 ghz

    Just done the benchmark test, everything on...
  17. Re: Good News Nvidia and Rome 2 fans! Performance Increases!

    dam this sucks, its the 7th here but I take it ill have to wait till tomorrow. (Australia)
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    Re: Elephant Animations

    Well i watched the carthage play through and noticed they had melee infranty up on the walls defending. Wonder how I can get it.
    Its good going back watching the videos seeing CA big ideas.
  19. Re: Divide et Impera - Download link (version 0.85b1, updated 05/04/14)

    Comprise the file, when you extract its like 900mb.
  20. Re: Promised performance increases obeyed - now with patch 11.1 final

    Does any ones game crash when they change there graphic settings? (mine does)

    Don't no how upload pics, but I got 32.4fps on the benchmark. Max Settings.

    Running i5 2500k 4.2ghz cpu
    sli 560ti...
  21. Re: Promised performance increases obeyed - now with patch 11.1 final

    Does any ones game crash when they change there graphic settings? (mine does)
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    Re: Divide et Impera (Divide & Rule) - Main Thread

    Does this mod change the lighting effect or anything? Cause I much prefer vanilla look now.

    Or is this just a simple brightness and gamma change?
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    Re: 0.85 Gameplay Changes are Spot On!

    Yeah I had a town battle last night, was a lot if fun. Some here you can get the AI to do things CA can't. They attacked me from 4 different openings. Was awesome. But only compliant was, the time...
  24. Re: For the few that watched my Let's Play

    If you press alt you can just charge in instead of throwing pilum. Canges tge cursor from I gun thing to a sword.But I much prefer aiming it my self. But if you use ants one just press alt to charge...
  25. Thread: News on 0.85

    by Reggum
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    Re: News on 0.85

    Sounds great; geez didn't know you could improve battles even more.

    Had the best battle with this mod the other night (custom battle, and first time using the mod) I was rome defending on a desert...
  26. Re: [Sub-Mod] Faction + Unit Names restored [English]

    Thank you for giving you time to do this =) thanks
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    Re: [SubMod] Regular Names for Units

    Yes I very happy this is out.. wasn't going play this mod until I found this thanks
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    Re: Divide et Impera (Divide & Rule) - Main Thread

    Yeah he did, and I no but you got to use DEI to get it do I not?
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    Re: Divide et Impera (Divide & Rule) - Main Thread

    You have a sub mod for your pilum, that your romans use? With the ability to fire the pilum when we want? I like that feature
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    Re: Forced March Stance - Not Activated by Me

    Your bracket writing can't be true because you can't attack in force march
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    Re: [Discussion] Season and Wonders Update

    Does the AI defend its walls with melee units now or is it still just achers on top of the wall?
  32. Re: Latest Patch Seige AI Review

    Does Ai defend its walls with melee units now? Or is it still just achers up on the walls?
  33. Re: Rally Point Episode 19 - Wonders and Seasons Free DLC

    Thanks Lestat. I couldn't find the Q&A where is was stated but have this link that shows it was around this time (in the link)...
  34. Re: Rally Point Episode 19 - Wonders and Seasons Free DLC

    No skurvy its definitely not. All thos things should already been done. Plus 2 tpy
  35. Re: Rally Point Episode 19 - Wonders and Seasons Free DLC

    So why can we have seasons now? They fix the memory issue? Or this so ppl be like 'ill buy dlc again since they added season to GC?' Lame . Should habe been there at release enough said.
  36. Thread: Patch 10 Live

    by Reggum
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    Re: Patch 10 Live

    Wow I thought that picture was from rome 1 at first look. Ouch
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    Sticky: Re: Bug Reports & Technical Help

    no it is not compatible, the creator has been offline for awhile and has not updated it.
  38. Re: AMBUSH BE GONE! I removed forced march and double time....Completly freed up the A.I to attack and defend proper.

    where can I download this?
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    Re: Just A Reminder That I'm Still Here

    Lesterthenerd, you have his mod updated? maybe he is waiting for the mod summit before continuing his work. CA are still patching after all.
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    Re: Just A Reminder That I'm Still Here

    come back now, been to long.
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