I like the mod, but some things could be changed in future versions.
1. Distance to capital is TOO SMALL for that kind of map. Very medieval, but completely anachronistic in XVII. Please change...
Type: Posts; User: Hanti; Keyword(s):
I like the mod, but some things could be changed in future versions.
1. Distance to capital is TOO SMALL for that kind of map. Very medieval, but completely anachronistic in XVII. Please change...
It's roughly translated, so playable for English speaking people.
There should be probably that line (rebelling_characters_active) removed from file (descr_strat.txt), so no more betrayals from both sides would be. Anyone can edit this in his mod folder.
Or one...
I've distracted myself by translating Chinese mod (The Sigh of Empire 1.8 about the last decades of the Chinese Empire of the Qing Dynasty, during the second part of the XIXth century).
But I plan...
Thanks for rep point :doofywave
As for 58 downloaders only one (you) rep-ed me, it looks like others don't liked my work :ballgame:
About M2 engine. Is it possible to remove that situations: boat of enemy faction sails near my port, then "attack" my port (in fact AI is not able to inflict damage to ships in port, so rather block...
You can download mod frome here:
http://www.moddb.com/mods/the-sigh-of-empire/downloads
I've finished rewriting old translation.
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¬ Khanti's version of January, Anno Domini 2018
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1. How are you supposed to play German side? Any hints?
2. Have anyone also black background in city buildings place?
Try it yourself :viking:
Seriously: Rome TW version wasn't modfolder. This one is for M2TW.
:gramps:
I don't think it is translated. Links are from Ukrainian site, so text should be Ukrainian. But you can download translation separately. :hacker:
Its not "only valid option", it's crucial feature. I do this for every mod I play - just to make battles decisive, as they really were ... and to have healthy game, without those tons of unrealistic...
Example
It was:
http://i34.photobucket.com/albums/d134/khanti1/14_zpsoipqrymn.jpg
It is:
http://i34.photobucket.com/albums/d134/khanti1/35_zps2vzbezkk.jpg
In the making. Should be ready after New Year. Merry Christmas by the way :)
FONTS folder. It seems it is source of problem. No fonts, no crashes? Need some testing, but most likely.
With translation files and without Chinese fonts - it should be stable.
Try it yourself :)
Mod installed. Animation pack installed (in main game folder) - crash at campaign start.
ming_daoshi.cas fix installed - starts campaign and works normally ... until battle...
There is https://www.mediafire.com link in OP.
Loading screens: if someone wants to see them all, one should rename loading_screen_24.tga to loading_screen_10.tga. AFAIK there is no number 10...
This is my partial translation for 1.9 Sigh of Empire: The Storm Riders. Nothing fancy, but menu, commands, diplomacy and map names are in English.
There can be spelling mistakes in city names...
It's true that you CAN'T run this mod with this error. No way to move around in non-Chinese systems, because there is an error in CAS file:
ming_daoshi.cas is linked internally to those ÏÉÊõʦ...
In fact, it's better not to do this. If you use normal kingdoms.exe, it's better to just delete all those files with Chinese letters (or translate them and keep them on hard drive).
All folders...
Mostly files should be the same, but with that exception: "I finally managed to find the fix on the web. I created a ModDB profile for the mod and uploaded it overthere. It includes the mod + the fix...
About download: (1.1) + 1.11 fix
https://yadi.sk/d/aV1PcZjQ3EU6dv
https://yadi.sk/d/yl7Pzrv9yBDEU
Most of countries descriptions were verified. So no more Moors (Morocco). Now there is proper Netherlands description. As I looked at it was omission even in Ukrainian version.
...
About translation.
My version still in the making, but progress is steady.
I just tried to polish some unit descriptions. In case you wondered why as Polish-Lithuanian you can recruit Registered...
isa0005, I am interested. It's easy to do, but it's tedious. Probably the most time consuming part of translation.
Anyway I did my own translation (still without names) and if someone is interested...
My own "special" translation made, based on former Saboteur's one.
Better :tongue:
Or at least it does NOT crash with 1.11 (on my PC)
http://www.twcenter.net/forums/downloads.php?do=file&id=4334...
export_descr_unit.txt ONLY works
if you want export_descr_unit_WITH_JAV.txt to work - rename it to export_descr_unit.txt (making backup earlier)
Do it YOURSELF!
There is NO special file. Just delete maps files as said in first post:
"you will need to go to data/world/maps/campaign/imperial_campaign and ...
Orthodox/Catholics/Muslims churches_level_1 have religion_level bonus .5
I'm not sure if that works at all, because it is not displayed by info in game (religion conversion bonus 0%)
Even it that...
Hm... if you like, you can also edit Byzantine army to Roman army (navy, diplomat) as we all know there were no Byzantines at all.
{EMT_BYZANTIUM_CITY}City - Basileía tōn Rōmaíōn...
Too bad this faction is still (as of version SSHIP v0.9 - 19th of January 2016) called incorrectly.
It's Basileia ton Romaion / Basileia tōn Rōmaiōn
(not Rhomaion as in mod) = Kingdom/Empire...
Suggestion for new patch: distance to capital can NOT be main reason of unhappiness!
People in XVII did not care where was their capital nor king being in that moment. They cared about how many...
I would like to know what exactly you did to workaround fatigue.
About missiles and overall archery-supremacy: I think the best way to remove that supremacy is adding +1 hp to all units, so the...
You can make battles faster. Edit yourself export_descr_unit.txt and put all defensive\armor values as 0. Units will die mostly instantly :laughter:
Something like this:
stat_pri_armour 13,...
6.
Medieval II Total War\mods\Three_Kingdoms\data\world\maps\base\ here
a) remove\delete map.rwm
b) edit descr_terrain.txt or use my file (copy it over orginal)
10.
Medieval II Total...
I think this mod is not dead but finished. Of course there can be improvements if one wishes to do them.
About 6: maybe it will be wise to decrease max_land_height by 3k (to 3883.949 from...
No. I use Polish translation for 0.92.
Thanks. Specially for making it modfoldered.
First note: please make watchtowers smaller. They are enormously giants (playing Korea).
Well, the question is: is your mod complete/playable now with that update?
It will be nice to try it if it's considered finished.
:thumbsup2
It seems that a good submod could emerge.
I'm still there :)
I hope some day this mod will be playable for public.