Search:

Type: Posts; User: Vitoria90; Keyword(s):

Search: Search took 0.08 seconds.

  1. Editing provinces, regions, settlements, etc

    Is it possible to edit provinces, regions and settlements in TW Rome 2? I wanted to split certain provinces into multiple ones, such as, I wanted to make Sicily it's own province, with Syracuse...
  2. Replies
    2
    Views
    2,615

    Soft Crash during Campaign Naval Battles

    Playing a new Europe Campaign as Britain, the game softlocks (the game just "pauses", I can move the camera and the music keeps playing but I can't do anything with the game, not even bring up the...
  3. Re: Naval battles freezing on the latest version

    It seems to happen when boarding actions are taking place. Can anyone help with this?
  4. Naval battles freezing on the latest version

    Hey, so I started an Europe English campaign of DMN with 2x unit size, the unit packs, proj. trails, drum roll change and the flags mod enabled, and on the first naval battle I did on the turn one...
  5. Replies
    0
    Views
    553

    Limiting units per army

    So I've asked around a few places already, and I suspect this might be impossible, but doesn't hurt to ask.

    I want to mod a unit limit that is army based into the game, as opposed to global. This...
  6. Need some pointers with my ambitious mod idea (Basic Government systems)

    Hello. I've been thinking about the one thing I feel is sorely missing from NTW, and it is a slightly more in-depth government system. Something wherein you're allowed to make basic legislation...
  7. Replies
    0
    Views
    2,012

    Alternative download location?

    The datafile.com one found in the totalwars.ru thread is bloody awful. It'll take hours to download just one part, and there's four of them. Any mirrors for it anywhere?
  8. Replies
    0
    Views
    601

    Custom Battle creation guide?

    Hey. I've been wanting to create my own custom battle for a while, but I can't find a tutorial on how to do it. Anyone know of a good one?
  9. Re: My mod is crashing and I can't figure out why

    One more thing: I see there's one weapon listed on the projectiles datatable that no unit uses, which is the double musket. I understand that one was present in Empire but wasn't brought over. Where...
  10. Re: My mod is crashing and I can't figure out why

    I'll see what I can do, then. Would you happen to know where in the tables is the info shown on unit cards? I want to correct it to my changes.
  11. Re: My mod is crashing and I can't figure out why

    A bump & update: Apparently, if I have the units_tables or projectiles_tables anywhere on my mod's pack, it crashes. Anyone have any clue why that is?

    EDIT: On top of that, if I have those two...
  12. [REQUEST] Where in the databases is the tables relative to the supply lines system?

    I want to mess around with it.
  13. Re: My mod is crashing and I can't figure out why

    The vanilla data.pack. I grabbed the tables I needed from it with the "Add from pack" function and edited what I needed, then saved the new .pack file and tried to load it in by placing it in the...
  14. Re: My mod is crashing and I can't figure out why

    I used PFM version 4.1.1 and edited data.pack (only using the db tables that I needed to modify). That's very odd, did I somehow pack the wrong file in the .rar? Is it called "vi_rebalance.pack"?...
  15. My mod is crashing and I can't figure out why

    I have made a mod that only alters unit stat values and the screennames of a few units, yet it is crashing N:TW when I try to launch with it. Anyone can help me figure out why? The .rar with the pack...
  16. Replies
    0
    Views
    1,227

    [SUBMOD] Halved build & Research Times

    Hi. I have made this mod to alter the pacing of the campaign (alongside the No PO Garrison Negatives and Reduced Unit Cost/Upkeep submods) to be more akin to the vanilla Rome 2 campaign while still...
  17. Re: [REQUEST] Halved build time and research time

    It all appears to have worked this time, unlike the previous attempt. I will soon upload it to the workshop and make a thread for it here. Is there any common thumbnail image for DeI mods or should I...
  18. Re: [REQUEST] Halved build time and research time

    On a note: The latest version of the PFM doesn't work for me, the Database Editor plain doesn't work, so I'm using the previous one to that (4.1.1). Is this version known for any big problems?
  19. Re: [REQUEST] Halved build time and research time

    Going to have a look later today. If anyone else has any suggestions, I'll still take them.
    On an unrelated note, the reply textbox of TWC lately has not been letting me use the spacebar, which is...
  20. [REQUEST] Halved build time and research time

    Hi. I have tried my hand at making mods that accomplish this, however any of my submod creations for DeI cause game crashes and I can't figure out why. I enjoy DeI's combat first and foremost, but I...
  21. Re: Is there a guide on how to create your own submod?

    Now I need help figuring out why it's causing a crash before even the menus. I only modified the building_levels_tables. The only changes I made were lowering the build times to be uniformly lower...
  22. Re: Is there a guide on how to create your own submod?

    Something was :wub:ed up with my install PFM, because I would get an error instead of access to the database editor when choosing a table. I have now installed a slightly older version of it and...
  23. Re: Is there a guide on how to create your own submod?

    No, dude, I cannot figure out how edit the tables. I cannot find a way to reach that functionality of the program. In fact, I get an error about a DBE (which I assume means Database Editor) when I...
  24. Re: Is there a guide on how to create your own submod?

    Just someone please explain me how to do it, I really can't figure it out.
  25. Re: Is there a guide on how to create your own submod?

    Because I actually don't know how to do it with PFM and again Google here is a tragedy and I swear I cannot find anything to help me.
  26. Re: Is there a guide on how to create your own submod?

    Again, I managed to now do that and save the tables I need as its own .pack, now I do not know how to open this on TWeak to edit the values. I have tried googling this, but given the way Google...
  27. Re: Is there a guide on how to create your own submod?

    I have, and I succesfully extracted the tables I needed. However, they have been extracted as separate files and not a single .xml file, and I don't know how to proceed from here.
  28. Re: Is there a guide on how to create your own submod?

    I have extracted the tables I needed, but I am unsure of how to open them in TWeak. How do I do that?
  29. Re: Where (if anywhere) in the data tables is the limit of units per stack?

    I can't believe I never thought of that. Come to think of it, I never played a single TW game with that set to something less than Large, so I never even thought about what it does.
  30. Is there a guide on how to create your own submod?

    Hi. I have dabbled with creating mods for Shogun 2. While I rather like DeI, I want to make a few personal tweaks to it. Thing is, I don't know how it is that these submods compatible with DeI are...
  31. Where (if anywhere) in the data tables is the limit of units per stack?

    Hello. I have recently started making a small rebalance mod for the game to adjust certain things I do not like about it, and one of those is that I find that micro-managing 10 ships in Fall of the...
  32. Replies
    23
    Views
    52,921

    Re: NTW3 7.0 - Release Notes & Download Links

    I still have v5 installed, I assume that I must uninstall that and then install v7, right?


    Lord Davn ~Our new NTW3 v7.1 mod has been released, remove ALL of the prior NTW3 files (including v7.0)...
  33. Replies
    1
    Views
    920

    A few questions about this mod

    Hi. I had downloaded V5 of this mod a few months back, and just as I install it today I realize version 7 has been released. While I wait for it to DL, I'll aks a couple of things here. One: I assume...
  34. Sticky: Re: La montée de l'Empire (LME) Trouble Shooting Thread

    I'll add that the user.script.txt edit workaround isn't working either.
  35. Sticky: Re: Download and Installation. Current Version 1.4

    Getting this same error others have gotten:
  36. Is there a way to restore the bullet tracers with this mod?

    I know that being able to see bullet paths is not reallistic, but I miss that feature of the original game with this mod. Is there a submod or setting to put that back in the game?
  37. Sticky: Re: Smoke and Blood Mod Thread (Last Update: 28.02.10 - Blood Mod for NTW ;) )

    Any good soul have the Napoleon Blood Mod uploaded somewhere?
  38. [Proposal] Shogun 2's reinforcement mechanic in Napoleon?

    I feel like in N:TW, there's almost no reason to fight a battle if you have a reinforcement wave, because of their nature of coming super slowly from the edge of the map when a unit routes. By the...
  39. Replies
    2
    Views
    1,141

    Re: Are there any mod managers for this game?

    I can promise you I did before and I couldn't find anything. I will as usual blame it on Google's locale system wanting to find *everything I don't have any interest in*.
  40. Replies
    2
    Views
    1,141

    Are there any mod managers for this game?

    I wanted to install this mod, but I also wanted to still be able to play the vanilla game of N:TW. Is there are program that lets me activate and deactivate mods like in Shogun 2 has by default?
Results 1 to 40 of 40