Is it possible to edit provinces, regions and settlements in TW Rome 2? I wanted to split certain provinces into multiple ones, such as, I wanted to make Sicily it's own province, with Syracuse...
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Is it possible to edit provinces, regions and settlements in TW Rome 2? I wanted to split certain provinces into multiple ones, such as, I wanted to make Sicily it's own province, with Syracuse...
Playing a new Europe Campaign as Britain, the game softlocks (the game just "pauses", I can move the camera and the music keeps playing but I can't do anything with the game, not even bring up the...
It seems to happen when boarding actions are taking place. Can anyone help with this?
Hey, so I started an Europe English campaign of DMN with 2x unit size, the unit packs, proj. trails, drum roll change and the flags mod enabled, and on the first naval battle I did on the turn one...
So I've asked around a few places already, and I suspect this might be impossible, but doesn't hurt to ask.
I want to mod a unit limit that is army based into the game, as opposed to global. This...
Hello. I've been thinking about the one thing I feel is sorely missing from NTW, and it is a slightly more in-depth government system. Something wherein you're allowed to make basic legislation...
The datafile.com one found in the totalwars.ru thread is bloody awful. It'll take hours to download just one part, and there's four of them. Any mirrors for it anywhere?
Hey. I've been wanting to create my own custom battle for a while, but I can't find a tutorial on how to do it. Anyone know of a good one?
One more thing: I see there's one weapon listed on the projectiles datatable that no unit uses, which is the double musket. I understand that one was present in Empire but wasn't brought over. Where...
I'll see what I can do, then. Would you happen to know where in the tables is the info shown on unit cards? I want to correct it to my changes.
A bump & update: Apparently, if I have the units_tables or projectiles_tables anywhere on my mod's pack, it crashes. Anyone have any clue why that is?
EDIT: On top of that, if I have those two...
I want to mess around with it.
The vanilla data.pack. I grabbed the tables I needed from it with the "Add from pack" function and edited what I needed, then saved the new .pack file and tried to load it in by placing it in the...
I used PFM version 4.1.1 and edited data.pack (only using the db tables that I needed to modify). That's very odd, did I somehow pack the wrong file in the .rar? Is it called "vi_rebalance.pack"?...
I have made a mod that only alters unit stat values and the screennames of a few units, yet it is crashing N:TW when I try to launch with it. Anyone can help me figure out why? The .rar with the pack...
Hi. I have made this mod to alter the pacing of the campaign (alongside the No PO Garrison Negatives and Reduced Unit Cost/Upkeep submods) to be more akin to the vanilla Rome 2 campaign while still...
It all appears to have worked this time, unlike the previous attempt. I will soon upload it to the workshop and make a thread for it here. Is there any common thumbnail image for DeI mods or should I...
On a note: The latest version of the PFM doesn't work for me, the Database Editor plain doesn't work, so I'm using the previous one to that (4.1.1). Is this version known for any big problems?
Going to have a look later today. If anyone else has any suggestions, I'll still take them.
On an unrelated note, the reply textbox of TWC lately has not been letting me use the spacebar, which is...
Hi. I have tried my hand at making mods that accomplish this, however any of my submod creations for DeI cause game crashes and I can't figure out why. I enjoy DeI's combat first and foremost, but I...
Now I need help figuring out why it's causing a crash before even the menus. I only modified the building_levels_tables. The only changes I made were lowering the build times to be uniformly lower...
Something was :wub:ed up with my install PFM, because I would get an error instead of access to the database editor when choosing a table. I have now installed a slightly older version of it and...
No, dude, I cannot figure out how edit the tables. I cannot find a way to reach that functionality of the program. In fact, I get an error about a DBE (which I assume means Database Editor) when I...
Just someone please explain me how to do it, I really can't figure it out.
Because I actually don't know how to do it with PFM and again Google here is a tragedy and I swear I cannot find anything to help me.
Again, I managed to now do that and save the tables I need as its own .pack, now I do not know how to open this on TWeak to edit the values. I have tried googling this, but given the way Google...
I have, and I succesfully extracted the tables I needed. However, they have been extracted as separate files and not a single .xml file, and I don't know how to proceed from here.
I have extracted the tables I needed, but I am unsure of how to open them in TWeak. How do I do that?
I can't believe I never thought of that. Come to think of it, I never played a single TW game with that set to something less than Large, so I never even thought about what it does.
Hi. I have dabbled with creating mods for Shogun 2. While I rather like DeI, I want to make a few personal tweaks to it. Thing is, I don't know how it is that these submods compatible with DeI are...
Hello. I have recently started making a small rebalance mod for the game to adjust certain things I do not like about it, and one of those is that I find that micro-managing 10 ships in Fall of the...
I still have v5 installed, I assume that I must uninstall that and then install v7, right?
Lord Davn ~Our new NTW3 v7.1 mod has been released, remove ALL of the prior NTW3 files (including v7.0)...
Hi. I had downloaded V5 of this mod a few months back, and just as I install it today I realize version 7 has been released. While I wait for it to DL, I'll aks a couple of things here. One: I assume...
I'll add that the user.script.txt edit workaround isn't working either.
Getting this same error others have gotten:
I know that being able to see bullet paths is not reallistic, but I miss that feature of the original game with this mod. Is there a submod or setting to put that back in the game?
Any good soul have the Napoleon Blood Mod uploaded somewhere?
I feel like in N:TW, there's almost no reason to fight a battle if you have a reinforcement wave, because of their nature of coming super slowly from the edge of the map when a unit routes. By the...
I can promise you I did before and I couldn't find anything. I will as usual blame it on Google's locale system wanting to find *everything I don't have any interest in*.
I wanted to install this mod, but I also wanted to still be able to play the vanilla game of N:TW. Is there are program that lets me activate and deactivate mods like in Shogun 2 has by default?