Search:

Type: Posts; User: Tar-Falassion; Keyword(s):

Page 1 of 6 1 2 3 4

Search: Search took 0.15 seconds.

  1. Re: Balchoth Clan submod - full army preview

    So, i guess that the look of your Balchoth units is still somewhat WIP, especially for tier 1 and some later units (in my opinion they look a lot like Southron units). Do you think about maybe giving...
  2. Replies
    149
    Views
    32,128

    Re: DaC - Official Angmar Discussion

    Very nice callback to the Witch-King's spiked Iron Crown, Hummingbird!
  3. Replies
    149
    Views
    32,128

    Re: DaC - Official Angmar Discussion

    Hummingbird, according to your plans for Angmar's new roster, are the Orcs going to be only limited to Warg units?

    And follow-up question : does that mean that the Witch-Realm units' armour is...
  4. Re: To earn a Kingdom: a Northern Dúnedain Narrative

    Quite easy, honestly, just focus all of your arrow fire on them at the beginning, and they will eventually all die before they've reached your line (although by a close margin)
  5. Re: SUB-MOD SERIES PREVIEW: Twilight of a Third Age Volume II: Drums in the Deep

    No problem, my excitement is already through the roof so I can wait ! Stay strong and keep up with the awesome work.
  6. Re: SUB-MOD SERIES PREVIEW: Twilight of a Third Age Volume II: Drums in the Deep

    Just out of curiosity, do you intend to add some scripts to that new Gundabad faction ? Or do have ideas that you would like to see implemented ?

    (and will this sub-submod come with new location...
  7. Replies
    362
    Views
    137,357

    Re: DaC - Previews and Announcements

    The new changes to the Moriquendi units are interesting, I always thought that the Avari Elder units were a bit too close to the Eldarin units when their technology should have been abit more crude...
  8. Replies
    362
    Views
    137,357

    Re: DaC - Previews and Announcements

    That faction symbol is PERFECT ! I actually thought about suggesting this very icon for it, it's the quintessential Umbarrim coat of arms. It will fit seamlessly with The Black Goldfish's new faction...
  9. Replies
    362
    Views
    137,357

    Re: DaC - Previews and Announcements

    Like the Umbarrim roster a lot ! Although the Haradrim influence in their inner buildings could be a tad bit more pronounced I feel ^^'

    Otherwise the Gondorian and Arnorian lineup are as awesome...
  10. Replies
    362
    Views
    137,357

    Re: DaC - Previews and Announcements

    Boi these are gorgeous ! Each day that passes the struggle of waiting gets harder ^^'
  11. Replies
    362
    Views
    137,357

    Re: DaC - Previews and Announcements

    Can't stress enough how much I'm excited about those new settlements EliteDwarf, on this day the hype can't keep up with you ! ^^ Especially that new rebuilt Osgiliath model, that turned me on so...
  12. Replies
    2,995
    Views
    994,068

    Poll: Re: War of the Silmarils

    That's some damn sweet mojo you're handing us, sir !!! :tongue: Though I feel like the blue of these Elves may be a bit too saturated they are still serious eye-candy !!!
  13. Re: Dagor Silmarillion ~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Good lord, mate, are those rivers all sailable ? That will make naval expansion a potential mess :shifty:

    And is it just me or some of those rivers have completely incoherent courses, especially...
  14. Re: DCI: Last Alliance - Settlement preview part 4 (page 102) + faction leaders sneak peak (page 103) + Rhûn unit cards preview (page 104)

    I believe he's right actually, there's a mention in one of the letters, or maybe in an interview of Tolkien back in the 60s I think, about Beruthiel hailing from "the inland city", south from Umbar....
  15. Re: DCI: Last Alliance - Settlement preview part 4 (page 102) + faction leaders sneak peak (page 103) + Rhûn unit cards preview (page 104)

    An excellent answer - and a very fair point, it's true that we're quite lacking in terms of Mannish characters that aren't Dunedain if we just pick Tolkien's lore, I didn't consider that at all ......
  16. Re: DCI: Last Alliance - Settlement preview part 4 (page 102) + faction leaders sneak peak (page 103) + Rhûn unit cards preview (page 104)

    Amazing Rhûnnic units Ngugi, the hype keeps building even though it's already off the roof !!! :D I have really high expectations for the new recruitment system for this faction !

    And I have to...
  17. Re: DCI: Last Alliance - 27th July: Settlement Preview part 2 out

    Actually here "Kathuphazgân" is no verb but a noun, in this type of sentence structure the verb [are/were] is implied, and only [conquerors] as a noun is present.
    Plus I believe it depends on...
  18. Re: DCI: Last Alliance - 27th July: Settlement Preview part 2 out

    I think the plural would rather be "Kathuphazgîn", but apart from that yeah, let the King's Men conquer all that is, for Middle-Earth is rightfully theirs ^^
  19. Re: DCI: Last Alliance - 27th July: Settlement Preview part 2 out

    Stand your ground, Adûnai ! And crush those northern pretenders !
    Death ! Death ! Death ! Ride for ruin and the world's ending !

    TLDR : As grandiose as ever Ngugi, can't wait for full release !...
  20. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    WHY IS THERE NO EMOTICON FOR DROOLING ?!
  21. Replies
    10,103
    Views
    2,593,406

    Re: Divide and Conquer - Version 0.52 Released

    :muahaha:Same here, can't wait for V.1 !!! Although I'm pretty sure that my first campaign on the new build will be Umbar !
    I want to have a true challenge when backstabbing Harad, and enjoy the...
  22. Replies
    10,103
    Views
    2,593,406

    Re: Divide and Conquer - Version 0.52 Released

    When talking about better protection and various armour pieces, are you asking for a visual improvement (overhauling the units' skins), or for a new ingame tier for armour upgrades ? (Or maybe both ?)
  23. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Blimey.
    Awesome update is awesome, I wish the next release was out already ^^
  24. Replies
    10,103
    Views
    2,593,406

    Re: Divide and Conquer - Version 0.52 Released

    True enough, although the Sindar units are among my favourites, it's true that the unit picture at least could use some rework, they feel abit, idk, too static, when I compare to units from other...
  25. Re: DCI: Last Alliance Total War - 6th June: Harad & Black Númenórean preview out

    A most thoughtful explanation Ngugi, thanks for that, that's an interesting take on the Adûnai mindset ! You've convinced me, and I can't wait to play them :)

    And good lord do I LOVE the mid-tier...
  26. Re: DCI: Last Alliance Total War - 6th June: Harad & Black Númenórean preview out

    The only thing that really gets me intrigued about the Black Numenorean units is the recurrence of the Azûl, or "eastward" terminology - as I understand it, one of the defining traits of the Adûnaî...
  27. Re: DCI: Last Alliance Total War - 6th June: Harad & Black Númenórean preview out

    By the grace of the :wub:ing Valar, those Black Numenorean units are just splendid Ngugi :jawdrop: They are so beautiful ... I WANT THE MOD SO BAD NOW !!!
  28. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    When you say that you plan on using the "Americas Discovered" features from M2, does that mean that the Haeron Arkhûn and maybe also Orocarni factions will be unplayable ? Or just that this script...
  29. Replies
    10,103
    Views
    2,593,406

    Re: Divide and Conquer - Version 0.52 Released

    Basically there are two reasons : the first is the separation of the Bree-Land and the Dunedain factions (for players who just wanted to play Hobbits and "ordinary" men in the midst of extraordinary...
  30. Replies
    2,995
    Views
    994,068

    Poll: Re: War of the Silmarils - Map Preview added! (28/3/16)

    Maybe a light grey and marine blue combination for Nogrod ? Or if you want it to have a "dark" feel about it, you could try dark gold or copper (reddish brown) with black borders, as a contrast with...
  31. Replies
    2,995
    Views
    994,068

    Poll: Re: War of the Silmarils - Map Preview added! (28/3/16)

    Good lord, Ellin, that campaign map is just magnificent !!! (still drooling all over the place)
    Although I think some of the strat map faction colors could use a bit of work (I'm not convinced by...
  32. Replies
    10,103
    Views
    2,593,406

    Re: Divide and Conquer - Version 0.52 Released

    Yeah, good ol' First Age citadels ... But the issue is, there is no official visual description for these, no clear architectural inspiration to draw from these ... And even for the fan-made...
  33. Replies
    10,103
    Views
    2,593,406

    Re: Divide and Conquer - Version 0.52 Released

    I agree, in fact the real issue is that there is no existing strat map or battle map model for a "true" elven castle, so unless you are ready to see them use human or dwarven model for their castles,...
  34. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Niceeee :D

    A good idea could also be an "embassy" tech tree, that would improve relationships with allied factions, and also maybe trade - although it might be a bit of a lore stretch ...
  35. Replies
    10,103
    Views
    2,593,406

    Re: Divide and Conquer - Version 0.52 Released

    Hey, pride and confidence in your capacities and previous accomplishments is not haughtiness or agressiveness, you're here to sell yourself so don't be shy about it ;)

    Personally I'd fully support...
  36. Replies
    10,103
    Views
    2,593,406

    Re: Divide and Conquer - Version 0.52 Released

    Easily the Remnants of Angmar, you start with few provinces, not the best economy, with pitiful troops before the BE, and you face extremely strong enemies , the Ered Luin Dwarves and the Northern...
  37. Replies
    10,103
    Views
    2,593,406

    Re: Divide and Conquer - Version 0.52 Released

    That's an idea I've been thinking about for a looong time ^^ Especially now that the Hobbit movies have been released, Dol Guldur, Erebor, Dale, Thranduil's or Esgaroth, along maybe with Goblin-Town...
  38. Replies
    2,995
    Views
    994,068

    Poll: Re: War of the Silmarils

    A campaign starting right before Nirnaeth Arnoediath could be extremely interesting indeed, as you said Karak, but the issue that lies with the idea of making it a scripted event - I would...
  39. Replies
    2,995
    Views
    994,068

    Poll: Re: War of the Silmarils

    A good compromise for them would be maybe light partial plate, or lamellar, at max upgrade, to represent their advanced metallurgy (still think full plate is not an option).

    But a special emphasis...
  40. Replies
    2,995
    Views
    994,068

    Poll: Re: War of the Silmarils

    It is not about it being awesome, or having been used for years until now. It is about coherence. Some Third Age Total War mods that have been pushing for plate might not care for lore respect as...
Results 1 to 40 of 236
Page 1 of 6 1 2 3 4