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  1. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS - Custom Textures for Radious Total War Units and AUM

    From Tier 2 Belly directly to Elite T3 Belly! :-)
  2. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS - Custom Textures for Radious Total War Units and AUM

    Yes, those simply must be together. :D
  3. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS - Custom Textures for Radious Total War Units and AUM

    AOR i can imagine only as a proper submod. Reasons why i am not fan of this is simple - AI. Your campaign experience is good only when AI is decent and not idiotic, changes like that nerfing AI very...
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    Re: Cpt. Cortes Legions

    Great stuff Sir sofar, very well done! Its great to see submods like this, which require our main work and offer more unique experience for Radious Mod players!
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    Re: Battles are too fast.

    Nope, definitely not speed up.
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    Sticky: Re: Feedback, Suggestions and Requests

    Unit limtis have no effect on AI, never had in any TW game since Warscape arrived. I amde sure that AI recruits properly balanced and varied units when it has options to choose from (which it has due...
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    Sticky: Re: Radious Modding Team

    Almost 20 000 subscribers now!

    Medifire downloads are over 250 000.

    Seems some people like what we create here. :D :D
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    Sticky: Re: Radious Total War Mod (Updated 20.5.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-15-5-2015%29/page2

    Enjoy.
  9. Replies
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    Sticky: Re: Radious Total Units Mod (Updated 20.5.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-15-5-2015%29/page2

    Enjoy.
  10. Replies
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    Sticky: Re: Changelogs (Updated 20.5.2015)

    Updated - 20.5.2015:

    Radious Total War Mod:

    - Additional unit balancing.
    - Several recruitment changes.
    - Small economy and upkeep changes.
    - Additional UI and visual changes, new main menu....
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    156,167

    Sticky: Re: Radious Total Units Mod (Updated 15.5.2015)

    Dont think so its possible to fix in Attila, since we tried with team and same fix which worked in Rome 2 no longer appears to be functional in Attila. Simply too many units for any factions = crash...
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    Sticky: Re: Radious Total Units Mod (Updated 15.5.2015)

    Great video as always my friend!
  13. Poll: Re: Armenian Reskin [UPDATED 16/05/2015] [New Download is needed]

    Very good stuff Sir, certainly aim for unique faction traits, bit more units, proper faction description with proper map locations and spawn area. Once you will be finished with this i may give it...
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    Sticky: Re: Radious Total War Mod (Updated 15.5.2015)

    Good for making videos, silly to use due to totaly unbalanced gameplay. Unbalanced because longer animations which are now frequent almost always would require complete unit rebalance, since none of...
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    Sticky: Re: Feedback, Suggestions and Requests

    Already have them.
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    Sticky: Re: Feedback, Suggestions and Requests

    One day maybe if needed. :-)
  17. Replies
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    156,167

    Sticky: Re: Radious Total Units Mod (Updated 15.5.2015)

    We are Legion! :D :D
  18. Replies
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    156,167

    Sticky: Re: Radious Total Units Mod (Updated 15.5.2015)

    Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-14-5-2015%29/page2

    Enjoy.
  19. Replies
    533
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    170,933

    Sticky: Re: Radious Total War Mod (Updated 15.5.2015)

    Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-14-5-2015%29/page2

    Enjoy.
  20. Replies
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    Sticky: Re: Changelogs (Updated 15.5.2015)

    Updated - 15.5.2015:

    Radious Total War Mod:

    - Additional unit balancing.
    - Several recruitment changes.
    - Additional small upkeep tunning.
    - Few bug fixes.
    - Several UI changes and...
  21. Replies
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    Sticky: Re: Feedback, Suggestions and Requests

    After we are done with WRE and ERE we will focus on Core Roman factions and they will get their own unique +-20 units.
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    Sticky: Re: Radious Total Units Mod (Updated 14.5.2015)

    You can see them in AI hands once they will be burning your lands. :D
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    Sticky: Re: Radious Total War Mod (Updated 14.5.2015)

    Not in recent release. We did already plenty changes to food system + fertility change. Dont know if there is anything else needed to it.
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    Sticky: Re: Radious Total War Mod (Updated 14.5.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-28-4-2015%29/page2

    Enjoy.
  25. Replies
    569
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    156,167

    Sticky: Re: Radious Total Units Mod (Updated 14.5.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-28-4-2015%29/page2

    Enjoy.
  26. Replies
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    Sticky: Re: Changelogs (Updated 14.5.2015)

    Updated - 14.5.2015:

    Radious Total War Mod:

    - Additional balance changes.
    - General units buffed in various statistics.
    - Several recruitment changes.
    - Separatists for Alemans, Burgundians...
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    Re: Question about Mod Compatibilities

    Nope, families were already edited here aswell, with amount, chances, etc etc.
  28. Replies
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    Sticky: Re: Feedback, Suggestions and Requests

    Early garrisons for T1-T2 buildings are weaker and smaller on purpose, it would be very difficult to conquer citties with basic units if there would be way more garrisons. Later T3-T4 you get more...
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    Sticky: Re: Radious Total Units Mod (Updated 28.4.2015)

    Large addon is very close to release. Will certainly contain Ebdanian/Irish invasion!

    http://i.imgur.com/z9pz2eU.jpg

    http://i.imgur.com/zIWmdWu.jpg

    http://i.imgur.com/KXJYImh.jpg
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    Sticky: Re: Lets play videos and Pictures fanbase

    Another new review, this time from Urue Whisperwind

    Focus is aimed on most of our mods released till today and several submods aswell.

    TmMpxgQsGuw
  31. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS - Custom Textures for Radious Total War Units and AUM

    Ninja just did it! :-)
  32. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS - Custom Textures for Radious Total War Units and AUM

    Ye we may announce recruitment for 3D modeller - long shift till very late hours, without payment, but in the team full of nice people! Now i expect CVs from all around the world! :D
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    Sticky: Re: Bug Reports & Technical Issues

    This is in no way mod related, since we didnt changed any aspect of this feature.
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    Sticky: Re: Feedback, Suggestions and Requests

    Hmm interesting, but i am afraid this is something we modders cant change/fix.
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    Sticky: Re: Radious Total War Mod (Updated 26.4.2015)

    Sofar yes, should be savegame compatible.
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    Sticky: Re: Radious Total War Mod (Updated 26.4.2015)

    Not sooner then sunday, still plenty things to finish and test properly.
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    Sticky: Re: Radious Total War Mod (Updated 26.4.2015)

    I am afraid still 2! :D

    Well its going very well, there will be some big changes, upkeep changes, roster changes and our largest unit update till today!
  38. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS - Custom Textures for Radious Total War Units and AUM

    Once is second addon finished and properly tested, it will be again part of Radious Total Units Mod. Dont expect release sooner then few weeks, this is very slow and detailed work to offer best...
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    Sticky: Re: Radious Total Units Mod (Updated 28.4.2015)

    Once all factions are covered, we may think about this.
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    Sticky: Re: Radious Total War Mod (Updated 26.4.2015)

    I have many plans for everything, but only 2 hands. :D And last few days i am extremely busy with minor factions, changes to them + tons of new units we are preparing and finishing. Once we cover all...
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