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    Re: Attila - DEI combat overhaul - 0.61 (16.04.2015)

    Thank you for the answer. I will report back again as we continue playing!

    One thing that did stand out from what you wrote is this:



    My friend definitely fielded multiple crossbow units!...
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    Re: Attila - DEI combat overhaul - 0.61 (16.04.2015)

    I finally had the time to start a proper multiplayer campaign with a friend, and I thought I would give some feedback.

    Low tier units:
    Most of our fighting has been performed with low tier...
  3. Re: [In Development] - Emperors and Raiders

    I was expecting a few months. This brings me great joy! Any plans to add the battle mods or this one to the workshop (More out of curiosity than needs.).
  4. Re: [In Development] - Emperors and Raiders

    No update from anyone here or on the DeI Attila Battles in a while. I was wondering if the project was still alive, and whether or not the modding tool release that just happened meant anything for...
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    Re: Attila - DEI combat overhaul - 0.56 (27.03.2015)

    Your work is highly appreciated, and I'd be more than happy to send you a paypal beer.
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    Re: Attila - DEI combat overhaul - 0.51 (13.03.2015)

    I'm a little confused by the wording here. Is it out now?
  7. Re: [In Development] - Emperors and Raiders

    I feel like either a sub forum, or offering the 'Battle Changes only' version here as well would make it easier to track. Following both threats gets a little confusing!
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    Re: Attila - DEI combat overhaul - 0.51 (13.03.2015)

    Great news. Your mod is very enjoyable as is (I'm only sad I don't have more time to play lately!) so it makes the wait much easier now that most of the basics are in.

    What sport/martial art are...
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    Re: Attila - DEI combat overhaul - 0.51 (13.03.2015)

    Oh boy, completely missed that. Thank you!
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    Re: Attila - DEI combat overhaul - 0.51 (13.03.2015)

    I feel like I must have missed a memo. Is there a forum thread for this mod?
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    Re: Attila - DEI combat overhaul - 0.51 (13.03.2015)

    Things have been pretty quiet here lately. Any news on the "Bigger" mod? :)
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    Re: Attila - DEI combat overhaul - 0.51 (13.03.2015)

    In what now?
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    Re: Attila - DEI combat overhaul - 0.4 (06.03.2015)

    Little update from my Geats Campaign:

    I sent a full stack army to England, and it was intercepted by a Britain army on the sea. A naval fight occurred with both armies not being actual Navies....
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    Re: Attila - DEI combat overhaul - 0.4 (06.03.2015)

    Playing as the Geats, my starting fleet, and I believe my generals as well, had less men than the newly recruited ones (I am not sure if Kam has worked on fleets at all though.).
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    Re: Attila - DEI combat overhaul - 0.4 (06.03.2015)

    Ahahahah! It was so big I missed it. I think I must have assumed the big test would only say ATTILA DEI 0.4 or some sort of title summary. My bad :p
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    Re: Attila - DEI combat overhaul - 0.4 (06.03.2015)

    Started a campaign as the Geats, went straight for brittania and failed my first invasion. Was more careful on my second incursion and managed to grab Londonium after 2 sieges (I'm using Magnar's...
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    Re: Attila - DEI combat overhaul - 0.4 (06.03.2015)

    Found this among Magnar's hosted mod section: http://www.twcenter.net/forums/showthread.php?681698-Garrisons-Doubled-Mod
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    Re: Attila - DEI combat overhaul - 0.4 (06.03.2015)

    What better garrison mod have people been using?
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    Re: Attila - DEI combat overhaul - 0.3 (28.02.2015)

    Amazing! Will this still not be a campaign read update?
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    Re: Attila - DEI combat overhaul - 0.3 (28.02.2015)

    Alright. That's not something I will use (I don't usually play custom battles.), but thank you for the hard work :)

    And glad to hear the mod might get bigger!
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    Re: Attila - DEI combat overhaul - 0.3 (28.02.2015)

    This was also my reaction. Tried Fall of the Eagle last night (Started campaign as Saxon.), and the battle changes weren't for me. Tried a copy of the same battle using KAM's 0.3 and it was much...
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    Sticky: Re: Fall of the Eagles (Updated for Longbeards Patch Mar 4)

    Thanks a lot for taking the time mto clarify. This sounds right down my alley and I will give it a try tonight :)

    EDIT: Though I am a little worried by what Assassin_Bee said, that would be a...
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    Sticky: Re: Fall of the Eagles (Updated for Longbeards Patch Mar 4)

    I think it would be great if Gunny could write a slightly more in dept description of his work on battle mechanics for this mod :)
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    Re: Attila - DEI combat overhaul - 0.3 (28.02.2015)

    With my GTX 670, I was able to find a pretty good sweet spot with GEM on which the game looks very good and stays above 30 FPS except during the most intense battles.

    Still, I'm thinking of going...
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    Re: Attila - DEI combat overhaul - 0.3 (28.02.2015)

    You must have an insane computer... I'm not even sure I'll be able to run KAM's mod on Ultra unit size (Though I'm hoping that the latest patch will help with that.

    And KAM, I can't wait. I'll be...
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    Re: Attila - DEI combat overhaul - 0.3 (28.02.2015)

    Been waiting on this for a while to finally start a real campaign, and Fall of the Eagle comes out at the same time. Anyone who has tried both can give a bit of a comparison?

    I tend to lean on...
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    Re: Attila - DEI combat overhaul - 0.3 (28.02.2015)

    Amazing. Now you'll finish this just in time for the longbeards DLC to be added! ;) (Dunno if it will actually add new units, or just make them playable?).

    Also hoping the update does not mess up...
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    Re: Attila - DEI combat overhaul - 0.3 (28.02.2015)

    Sorry if this information is redundant. But based on previous DeI for Rome 2, the mod was always balanced around Normal Difficulty battle.

    Any chance yours is set to hard?
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    Re: Attila - DEI combat overhaul - 0.3 (28.02.2015)

    I still haven't started a campaign with this, as I was waiting for factions I want to play to be balanced. But one thing has been troubling me. For those who did try a campaign, did you feel like...
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    Re: Attila - DEI combat overhaul - 0.3 (28.02.2015)

    Oh my, I think there was a bit of a misunderstanding here! I was merely asking if the re-balancing you did for vikings and Saxon included their fixed cost/upkeep. I have no desire what so ever of...
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    Re: Attila - DEI combat overhaul - 0.3 (28.02.2015)

    Sorry for being vague. I meant their Recruiting Cost/Upkeep.
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    Re: Attila - DEI combat overhaul - 0.3 (28.02.2015)

    Does the Norsemen balance include unit value on campaign (I think I read something about Saxons as well.)?
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    Re: CloseCombat Atilla v04 (Update 25.02.2015)

    Thank you, been using your mod for a Saxon Campaign and its made the game a lot better :)
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    Re: Attila - DEI combat overhaul - 0.1

    I believe in Rome 2 DeI, it was for historical accuracy (Many barbarian or even greek sword units were 300.). Someone mentioned that Romans fielded units of 240 on here.

    I don't see myself playing...
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    Re: CloseCombat Atilla +submod (Update 23.02.2015)

    I just tried and the mod worked fine for me. I'll even add that it was very much enjoyable :)

    Thank you!
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    Re: Attila - DEI combat overhaul - 0.1

    That seems a little outside of the planned scope for the mod so far :p, you'd probably have better luck with such a request inside of other political overhaul mods!
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    Re: CloseCombat Atilla +submod (Update 23.02.2015)

    Damn, that would be a shame. Can anyone confirm?
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    Re: CloseCombat Atilla +submod (Update 23.02.2015)

    I would like to know as well. As I may use it for a multiplayer campaign tonight!
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    Re: Attila - DEI combat overhaul - 0.1

    I believe he meant for us player waiting. So we have something to do while we wait for you to work you magic :)

    I will give it a shot!
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    Re: Attila - DEI combat overhaul - 0.1

    Although KAM has specified that he is not nearly done tweaking moral, I can see that in my few tests, I have never seen a unit fight as long as they did in Vanilla. They broke when attacked in the...
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