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  1. Thread: Dwarfs = OP

    by Slor
    Replies
    15
    Views
    1,582

    Re: Dwarfs = OP

    Thanks, never played TW b4.

    Anyway, yea at turn 280 as Empire I noticed this when I decided to war on the 4 massive Dwarf factions that obliterated chaos/varg/skaelings/Brett/Vamps/other Emp's by...
  2. Thread: Dwarfs = OP

    by Slor
    Replies
    15
    Views
    1,582

    Re: Dwarfs = OP

    I agree top tier dwarf units seem a bit OP.. I mean in the tabletop they are pretty OP, but damn. Plus they dont rout which isnt how their low tier units should be. I mean Longbeards were introduced...
  3. Thread: Battle morale

    by Slor
    Replies
    10
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    735

    Re: Battle morale

    Have had some issues with this aswell in my new Empire campaign. Sometimes Empire v Empire fights are a battle to the last man even if general is dead. Bretonnia though is the one that needs...
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    question about Bones

    Is there a way to change the length of individual bones (like arms/legs etc) and what are the steps to represent it in the game? I would assume its possible in someway from what I've seen in mods for...
  5. Sticky: [Tool] Re: M2TW Modeler's Toolbox - Version 0.6 Beta Released On 06/06/2015

    I get the "input string was not in correct format" issue when adding any generic vanilla model comment values. I tested it a couple of times with group comments and the main model comment and it...
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    712

    Re: Easiest ways to add texture variations

    Thanks, it worked fine after converting the model with that tool. I guess GOM wasnt saving something right.. /shrug
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    712

    Re: Easiest ways to add texture variations

    Eh never had such a hard time modding something as this. I can build a model from previous projects and it works fine. As soon as I add a second head or armor for in-game variation I get the same...
  8. Replies
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    712

    Re: Easiest ways to add texture variations

    Lookin for help with this dilemma. All I'm doing is duplicating a group and adding a new texture to it and adding the correct comment lines. The result is jesus syndrome with missing parts. The only...
  9. Replies
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    712

    Easiest ways to add texture variations

    Twcenter search isnt working!?

    Anyway its been forever and a day since I've modeled/textured anything, and since a good process isnt coming to mind I'll ask the guru's! If I have a model and I...
  10. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    ^^ Just a common ETW problem since diplomacy wasnt coded very well imo. Even if you mod it theres only so much that can be done. Most likely you just had Prussia declare on you since you werent...
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    Re: Editing stats - no effect

    So heres another one from the ID mod. The arty in that mod all have hand mortars(grenade launcher) and once you put the arty in meele they wont go back to their cannons, but instead decimate your...
  12. Re: Changing commodity (trade) prices in campaign

    Anybody have any further insight on this old thread? I've tried to no success in figuring out how to mod commodity values. Editing the values does nothing for me even though I'm trying the same...
  13. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    ^^ I just ran into this in a battle. The AI had 6 art so I proceeded to take them out with cav only to get routed, then they turned on my lines literally killing everything I had in 20sec. Anyone...
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    419

    Re: Editing stats - no effect

    Thanks, I was missing the skeleton attribute
  15. Replies
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    419

    Editing stats - no effect

    ugh its been forever and a day since i've modded ETW and I guess Im missing something. I noticed a bug/wrong equipment type for a unit in DME and wanted to change it so I got the latest PFM, opened,...
  16. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    WTB more trade ships. Dont get me wrong, I like the limit, but how about 20 instead of 10.
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    47,653

    Sticky: Re: VDM 2.0 for IMPERIAL DESTROYER project

    Am I able to chop this submod up without crashes or is everything dependent? For instance, I'm only interested in disease/replenishment/disaster etc. Not so much...
  18. Replies
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    3,757

    Re: Detailed installation destription?

    ^^ Yes it certainly sounds good from what ive read/heard of it. the VDM sub for it is what most interests me. Thanks for the info, I will indeed try it soon.
  19. Replies
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    3,757

    Re: Detailed installation destription?

    Hmm was going to give this mod a try, but may have to hold a while as Im currently playin darthmod and it appears that the two mods will conflict even if using mod manager? Is the only way to play...
  20. Replies
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    26,706

    [Released] Re: NTW Graphics for ETW

    when I turn that off, or when i go to a custom graphic setting instead of low/med/high defaults put in by CA it turns all my land battles to night. When it works properly its very nice though....
  21. Replies
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    26,706

    [Released] Re: NTW Graphics for ETW

    getting the same problem as post #29. Every couple battles im just in nothing but intense fog, even with weather turned off it still happens. Not sure if its from this addon or not since I havent...
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    980

    Re: Expanding campaign map from the inside out

    Well I tried to start over since I couldnt figure it out. My mapping skills arent strong apparently. So I stripped everything in geomod down, created about 15 regions and 2 chars. No incorrect...
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    Re: Expanding campaign map from the inside out

    Im actually trying to do this to an existing mod map aswell by making it a bit bigger, up from 4**x4** to 6**x6** as I want to add to it and am having trouble with it. I've picked over this new map...
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    stripped/bare mod wont launch

    When I go to start a new campaign the game loads 99% and freezes/crashes.

    So what I did was strip down an existing mod in geomod to 2 factions, 1 province each no characters and basic win...
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    Re: Odd new unit crash help

    There was an animation anomaly with an old unit after adding the new ones. Was hard to figure out.
  26. Replies
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    Odd new unit crash help

    Been a while since I modded anything on M2TW and I dont have any of the old tools related to modding the game on my new comp. So its a combination of lost :(

    The Problem: I just added about 10 new...
  27. Thread: 2015?

    by Slor
    Replies
    12
    Views
    3,338

    Re: 2015?

    Sad to hear not enough members to continue work. If its possible I would suggest releasing Old World as an Alpha/Beta. From what I have seen from my years in modding is there is always a number of...
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    Re: Mordheim City of the Dammed

    Was excited for it until I saw its 1v1.. was hoping for more
  29. Replies
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    Re: Merging a texture file

    No just a single model, but many of them.

    I figured it would be that way. However, since the 3d modeling field seems to jump leaps and bounds in a couple years I thought I'd ask if someone ever...
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    Merging a texture file

    Forgive me if there is a tutorial on this.. I missed it.

    So its been like 3-4yrs since I've touched 3ds or milkshape, and I must not be wording this right as my searches arent coming up very...
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    Re: Skyrim: Total War [WIP]

    Just stumbled upon this. Really like your mountains. The amount of work you guys did on the height levels and textures is great. I saw you had a settlement at a really high elevation. I know there...
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    Re: Battle of Londinium Panorama

    Hmm.. this seems just like that one time, at band camp!
  33. Thread: PATCH 1.1 LOG

    by Slor
    Replies
    263
    Views
    43,973

    Re: PATCH 1.1 LOG

    Out of curiosity for the wip 1.1patch were you actually able to fix the east/west gates for Roman cities? I've dabbled with it a few times in IWTE to no avail
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    Re: Too many farming penalties?

    I liked their 'realistic' -farming input system at first, because as explained above it made total sense. However, i feel it kinda breaks the game once you reach a certain point. If your enemy isnt...
  35. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Really love the BC mod, great gameplay experience that takes M2TW to a whole new level. Hope somebody takes the time to convert to english, because the text really does matter in this mod.
  36. Replies
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    50,486

    Sticky: Re: Launcher & String and CTD issues(post here)

    After that litte M2TW patch the other day I can no longer siege anything. This is odd since as Epirus I conquered like half the map. I've tried with multiple factions and I get the same errors.. a...
  37. Replies
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    Re: Campaign Map graphics, specially mountains

    The PI team created a great map and those mountains do roll together nicely. However, at no fault of their own, those low mountains(when close like that) throw off extreme pathing problems for the AI...
  38. Replies
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    60,183

    [Resource] Re: Creating a World - Bare Geomod

    Well this is the first region/settlement for the map so nothing else is on it yet. It looked like it was best to validate/debug after every region, but maybe since its the first it wont work? Other...
  39. Replies
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    60,183

    [Resource] Re: Creating a World - Bare Geomod

    Thanks that worked. Another question before calling it a night. I tried placing a new region and I followed the steps from Naks tutorial, but when running the debugger it gives me invalid city...
  40. Replies
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    60,183

    [Resource] Re: Creating a World - Bare Geomod

    I have a problem in Geomod.. which i've never used before, but was bored so I gave it a shot. The map I took off of Demis and used the tutorial on will show up in Geomod and not even run into any...
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