Search:

Type: Posts; User: franky317; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.07 seconds.

  1. Re: General discussion (use of already implemented functions, etc.)

    hello! I had already asked this information I wanted to know if there are any news about it. Can you rename a faction during the campaign? Can you change the model of the family tree? Type from...
  2. Re: General discussion (use of already implemented functions, etc.)

    exactly.


    Diplomacy with the rebels, having two papal factions also of different religions.
    Possibility of electing the leader.
  3. Re: General discussion (use of already implemented functions, etc.)

    hi, there is a way to access the configuration of the
    special_faction_type slave_faction or papal_faction?
  4. Re: General discussion (use of already implemented functions, etc.)

    Hello! soon I will be able to help too, in this period I had very little time for modding, as soon as I can I will be happy to help
  5. Re: General discussion (use of already implemented functions, etc.)

    Hello! I will be a little absent these days, I downloaded the latest version but as you can see in the picture the button to apply the changes is missing, is there another way? am I wrong ???
    ...
  6. Re: General discussion (use of already implemented functions, etc.)

    so all console commands work?
    I do not understand....
  7. Re: General discussion (use of already implemented functions, etc.)

    then yes I tried the latest version with the fix.


    I use the steam version.


    I sent you the request on discord
  8. Re: General discussion (use of already implemented functions, etc.)

    in windows 7 it doesn't work.


    it makes me configure everything but when I start the mod nothing happens

    https://i.ibb.co/jZqmCss/Immagine.png
  9. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Thanks for the reply. I think I replied to the previous message but surely for the many messages it went unnoticed. :-)


    As you have already said, the console command only works in some missions...
  10. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    sorry if I ask, but I can't find the discussion and I don't know if you answered me.
    Is it possible to activate the create_mission command from the console?
  11. Replies
    46
    Views
    4,703

    Sticky: Re: Bug report topic

    I don't think it depends on the operating system, both with win 10 and 7, I had to take the exe of the previous version
  12. Replies
    46
    Views
    4,703

    Sticky: Re: Bug report topic

    I reinstalled the programs you indicated to me and installed, DirectX End-User Runtimes.
    but I always have to use the exe of version 1.17. but is it so for everyone?
  13. Replies
    46
    Views
    4,703

    Sticky: Re: Bug report topic

    ok it's work now! thanks
  14. Replies
    46
    Views
    4,703

    Sticky: Re: Bug report topic

    i have two pc, on windows 10 no problem. on windows 7 the tool does not start right, the normal mod starts.
  15. Replies
    46
    Views
    4,703

    Sticky: Re: Bug report topic

    I downloaded the latest version, but I always have problems with the exe file, inserting the old version works.


    but on windows 7 does it work? I can't find the discussion where they talked about...
  16. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    I thought of one thing, can you have a window where you can monitor the progress of religions in the various cities?


    the possibility of changing religion based on percentage could be created as...
  17. Re: Discussion of work on improving the performance of modifications

    surely the heaviest scripts are those where there are many conditions.


    example:


    if not I_SettlementOwner Granada = slave
    and not I_SettlementOwner Granada = novgorod
    ...
  18. Replies
    7
    Views
    2,579

    Re: Full Campaign

    sorry I had not seen the messages!


    Yes, the game is only in Italian, if you use original bc 7 translations make sure you don't copy and paste the files directly into the txt folder but copy the...
  19. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    in bellum crucis 7, there is a script that solves this problem :-)
  20. Re: General discussion (use of already implemented functions, etc.)

    perfect now works! show to be able to choose the heir child! ps: is it possible to select it already at the beginning of the campaign ??




    pss: strange I always write through google maybe I...
  21. Re: General discussion (use of already implemented functions, etc.)

    [QUOTE = youneuoy; 15928709] Versione di prova:
    aggiunta la possibilità di cambiare l'erede (vedi vari file nella cartella youneuoy_Data, ci sono commenti). Attenzione! I file di localizzazione...
  22. Re: Characters Labels Overhaul (scripting capabilities improvement)

    this is how I used the labels to be able to kill the heir and to be able to choose him .

    first of all :


    open the labels_youenuoycfg file and insert the following strings:

    label:
    test...
  23. Re: General discussion (use of already implemented functions, etc.)

    ok, i saw the tag change. I did not know .


    sure I will write the script in the label section. :-)
  24. Re: General discussion (use of already implemented functions, etc.)

    as for the third point, I created a script that in two turns I can choose heir, assassinate the previous heir and have the new heir I had chosen, all of this surrounded by unpredictable consequences...
  25. Re: General discussion (use of already implemented functions, etc.)

    great news!
  26. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    sorry if I ask you this again, it may have escaped you.


    you can do something?
  27. Re: General discussion (use of already implemented functions, etc.)

    Ok I understand.

    It was just for information, to date I'm more interested in setting the vassals at the beginning of the campaign :-)



    sorry if I ask you, I have a problem with diplomacy,...
  28. Re: General discussion (use of already implemented functions, etc.)

    great! I have already tried and tested ..... I ask you something I did not understand.


    besides the passing of the shifts, are there other conditions in which diplomacy is activated?

    ...
  29. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    The create_mission command doesn't work with all missions, can you make it 100x100 working?
  30. Re: General discussion (use of already implemented functions, etc.)

    the script perhaps for bellum crucis is superfluous, it is more interesting du mod where there is the election of the German emperor :-)


    however it is fine, I await new versions :-)


    keep it...
  31. Re: General discussion (use of already implemented functions, etc.)

    yes yes, the script is set up well.


    each cardinal has an ancillary of recognition.


    at the time of the election, the new pope will have an ancillary of recognition if the player leads that...
  32. Re: General discussion (use of already implemented functions, etc.)

    great!!!!
    I have already thought about how to set up a script for the papal election or the imperial election! keep it up!


    ok, the faction change works and the script for the pope's election...
  33. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    In med 2 is missing. I was just wondering if it can be restored
  34. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    in rome there is the file : descr_sm_landnark , in med 2 crash :



    reporting this error.

    I am attaching descr_sm_landmark
  35. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    in rome 1 in the descr_strat are set as follows:


    ; >>>> beginning of the reference points section <<<<


    landmark pyramids_and_sphinx 322, 21
    landmark pharos 313, 36
    ...
  36. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    yes I know this, I wanted to know if it was possible to make the command provoke_rebellion regardless of the percentage of happiness.


    @youneuoy


    then one last thing I thought about, I...
  37. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Yes, I knew that under a tot of happiness the command works, I wondered if it could be set differently.

    The scripts would be simpler
  38. Replies
    26
    Views
    6,638

    Re: The Crusader States sub mod

    the game interface has remained the same as the original.
    I only fixed the various symbols
  39. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    can the provoke_rebellion command work?
  40. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Wow fantastic!


    the player could decide to take control of the papal state, if one of his cardinal is elected pope!
Results 1 to 40 of 95
Page 1 of 3 1 2 3