You would need to add textures and .cas files to the models_strat folder. Then edit the desrc_model_strat.txt to match the .cas and textures.
Look here for some really good ones -
...
Type: Posts; User: Vegas_Bear; Keyword(s):
You would need to add textures and .cas files to the models_strat folder. Then edit the desrc_model_strat.txt to match the .cas and textures.
Look here for some really good ones -
...
Here is an example of the descr_strat from BI -
region Britannia_Inferior
road_level 0
farming_level 0
famine_threat 0
watchtower 53 152
watchtower 45 149
As the install instructions said, it creates it own folder and changing some files in the original data folder. So if you put this mod in its own folder w/out those files in the data folder, it prob...
What about adding/creating a building in that providence. You could make one building that could be used as a trigger for that specific region and culture. You could put this building in several...
They go here Rome - Total War\Data\loading_screen, and are called loading_screen_1, loading_screen_2, and so on...
Hope this helped, Vegas_Bear.
Hope these help, Vegas_Bear
http://www.twcenter.net/forums/showthread.php?t=23936
This one is about dismounting, just do the opposite.
...
That is because in the export_descr_buildings.txt file there is no mention of the senate in the temple listings. Here is how to add it in. First make a back up of this file. Then go into edb.txt and...
Hey Monkwarrior, thanks for the idea, but it didn't work.
I've tried several other versions. But none have worked.
The trigger I have stuck w/ is - Condition ButtonPressed faction_button -...
Sorry bout that, yes the script works. Here is a sample of it -
script
suspend_during_battle on
console_command date -280
console_command season summer
while I_TurnNumber = 0
end_while...
I don't know enough about the export_descr_advice.txt. Ive copied this advice thread:
;------------------------------------------
AdviceThread 4tpy_Thread
GameArea Campaign
Item...
assassin.tga 500 1 1
the one in red needs to be changed.
the created script goes here - C:\Program Files\Activision\Rome - Total War\data\scripts\show_me.
then add the export_descr_advice.txt in the data folder.
If this is just going to be for your own game and not for a mod, as you would need the creator's permission. Simply download one for the 4tpy mods, look at the files that are contained in it and add...
Hope these help -
http://www.twcenter.net/forums/showthread.php?t=54843&highlight=hold_regions
http://www.twcenter.net/forums/showthread.php?t=49726&highlight=hold_regions
Maybe this could help -
http://www.twcenter.net/forums/showthread.php?t=54917
Recruitable Generals -
http://www.twcenter.net/forums/showthread.php?t=69052
Hope this helped, Vegas_Bear.
To make Generals recruitable -
recruit "carthaginian general's cavalry early" 0 requires factions { spain, } and not marian_reforms
recruit "carthaginian...
You can change the amount a fation starts w/ not a settlement. Follow this path -
C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign.
Look for the...
Try looking here....
http://www.twcenter.net/forums/showthread.php?t=33079&highlight=descr_strat
Or look in export_descr_unit.txt for the unit you want. Find the code below and add copy the...
Try this, I used it in my vanilla RTW 1.5 as the Julii.
character Nero Vibius, assassin, age 29, , x 93, y 79
traits GoodAssassin 3, GoodConspirator 2
Hope this helps.
In this file I figured out how to increase the senate missions by editing the duration.
Blockade_Port
Duration 5 <<<<<< # of turns to take >>>>>> Takes effect after 1st hardcoded mission.
...
Hello All, I had a quick question about the export_descr_buildings.txt. I was wondering if anyone had tried to put a specific building behind the recruitment of a single unit like -
...
Does this work w/ RTW 1.5 ???
I followed the instructions, nicely put together. When I try and launch the game, I get an error.
"ERROR in engine database. Expecting engine shadow."
This...
http://www.3ddownloads.com/strategy-gaming/totalwar/Tools/Gnome_UnitBuildProj_Editorv2.0.zip
Some other helpful hints--
HOW TO CREATE A BASIC MOD TXT FILE =
The Mod txt file or modified era...
Look in the medieval total war folder for unit_prod11, make a back-up. open this file, and look for
EnglishRoyalKnights CAVALRY 125 3 1 0 80 20 1 PREFERRED
The 20 represents the unit #, at the...
Look in the data folder for export_descr_character_traits.txt. Make a back-up first!
Open up this file, go to edit - find... put in trigger, above this info....
...
Heres the original text--
type carriage ballistae
dictionary carriage_ballistae ; Carriage Ballistae
category cavalry
class missile
voice_type ...
Nice work on the RTW version. Any chance of a version for vanilla BI 1.6, with all factions playable?
Sorry, missed you 1.7 post some how.