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  1. Replies
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    Re: [REL] Expanded Character Names List Submod

    The mod has been updated for V3, and a couple of issues have been fixed in the old version. If you're still on 2.2 and use this mod, please download and install the newer version.
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    Re: El Monstero's sub-mod Emporium for DaC 3.0

    The sound overhaul mod is now part of V3.
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    Re: [REL] Expanded Character Names List Submod

    Good call. I'm a bit too busy to make this 3.0 compatible, I'm afraid. Just the thought of having to come up with a brand new list for Angmar makes me want to tear my hair out...
  4. Re: New faction icons (v1.1 ready to download) - RELEASED

    Ah, there you have it. Bummer, that.
  5. Re: New faction icons (v1.1 ready to download) - RELEASED

    Congrats on the release, needless to say I had to download and check them out in-game :thumbsup2

    Is it me or do the end-turn icons appear slightly elliptical on widescreen resolutions (I play at...
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    Re: [REL] Expanded Character Names List Submod

    Don't I know it - both the genetic manipulation and the adding of hundreds of names part :tongue: :laughter:
  7. Re: New faction icons

    I am nitpicking now, but it's actually Khazad-dûm, not Khazad-Dhum :)
  8. Re: New faction icons

    Holy crap, these look awesome! :-O
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    Re: [REL] Expanded Character Names List Submod

    Of course! As far as I'm concerned, this mod may be used, abused, dissected, vivisected, and/or mutilated freely :)

    I wasn't even aware there was a compare plug-in for Notepad++, heh. In theory,...
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    Re: [REL] Expanded Character Names List Submod

    Tack!

    Ah, if only I had seen that one earlier!
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    Re: [REL] Expanded Character Names List Submod

    Thank you!

    Quite a few, actually. The best way to find out is to use Winmerge to compare this mod's descr_strat with DaC's - there the differences will be highlighted. Since I had to omit certain...
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    Re: [REL] Expanded Character Names List Submod

    Bump - mod release.
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    Re: [WIP] Expanded Character Names List Submod

    Why thank you! However, seeing as it took me more than 12 years to reach the Number Of The Beast, it might be a while before the triple-7 :laughter:



    Yeah, about that...I looked through the...
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    [REL] Expanded Character Names List Submod

    Since this will be my 666th post in TWC I thought I'd make it something special :smile:

    The aim of this project, as the name suggests, is to expand upon the names list of all factions, which will...
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    Re: MOS, the ultimate TATW experience.

    Recently installed SS 6.4, myself, and there was no Total Diplomacy option anywhere.

    That being said, it's good to see some familiar faces are still around. Last time I was active on this forum...
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    Re: RC 2.0 Ultimate Updates and Changes

    Been ages since I last played any rendition of M2:TW (last one was Third Age a few years ago) but here I am again. Thought I'd try out SS this time since I've never played it. Good to see some people...
  17. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    In order for an invasion to be considered a failure, all the Generals who joined it must be killed.



    Zero means no attack delay whatsoever - the attack animation will essentially be playing in...
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    Re: Tolkien General Discussion II

    "The English-speaking world is divided into those who have read The Lord of the Rings and The Hobbit, and those who are going to read them."
    ― Sunday Times

    Happy Birthday, Professor!
  19. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Happy New Year, MOS team and users! :beerchug::party:
  20. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    I know that 1.6.3 is just around the corner, and I'm guessing a fresh, new campaign will be in order once it rolls out. That's why I don't want to start right away. Besides, there's still the matter...
  21. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    I'm half-tempted to pick up another TATW/MOS campaign when I'm done with Baldur's Gate Reloaded. I'll probably wait for a stable, mostly bug-free version, though :)
  22. Re: Gripes with the Peter Jackson Lotr and Hobbit films

    A ballista? Borderline impossible. A ballista bolt? Doable, if you roll a 20 :laughter:
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    Re: [Lotr Jokes and funny stuff] - One does not simply...

    In the spirit of Christmas and all...

    https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/q73/s720x720/1506666_722398681106778_1716675009_n.jpg
    ...
  24. Sticky: Re: Personal Update & Sub-Mod Guideline

    A heartfelt THANK YOU for pouring a part of your heart and your soul into this mod. All the best with your future endeavors!
  25. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Just dropping in to wish everyone a Merry Christmas and Happy Holidays. I hope everyone is doing well and good. As for me, I've been lost in the worlds of the Forgotten Realms ever since I grabbed a...
  26. Re: It is possible to destroy enemy ships inside docks?

    You mean if the enemy attacks your ships, which are inside the docks, they actually attack the ships and don't blockade your dock? Because I've tried VERY hard to attack enemy ships (in enemy docks)...
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    Re: A M2TW comic - NEW COMIC 7-08-07

    Wait, wait...have you weighed him against a duck? ;)
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    Re: How to improve the AI...

    Maybe they're trying to marry the general? I noticed just yesterday that some princesses were doing that characteristic animation in settlements with unmarried generals/family members.
  29. Re: How do I disable plague and other natural distasters?

    The file controlling random plagues is called descr_disasters.txt I think, and it's in another subfolder of data\world (base, I think?). However, I think you need to restart a campaign for the...
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    Re: Gnehehehe *Harry Potter spoilers inside*

    "Die cast Cardinals! Now in convenient 1:24 scale!"
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    Re: Gnehehehe *Harry Potter spoilers inside*

    Would that make your Harry Potter dual-class Wizard/Priest, eldardude? ;)
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    Re: The randomness of Guilds

    I've set normalization to start at turn 50. Less hassle than having to create a script (my skills in scripting are no bigger than a mosquito's pecker! :laughter:)


    I'll keep that in mind as well,...
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    Re: ah..the simple infantry...poor beggars

    Heh...I'm groaning just by thinking of all the changes I have to redo when Kingdoms is out. I'm starting to feel just how hard real modders work!
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    Re: ah..the simple infantry...poor beggars

    I've seen a 2-handed Order Knight in the Mod Workshop, maybe they're using that one. Or maybe they just made their own version. I remember seeing a thread over there where they're trying to make a...
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    Re: Defending Cities from Sieges

    A few trebuchets of your own might also help. Good luck placing them, however!
    *DrBeast practices self-restrain and won't throw a hissy-fit at CA for not fixing this!
  36. Re: How to make transition between charge and melee quicker?

    I can only answer regarding the "prolonged charge" effect. That's because spacing between infantry units is a bit too tight, which means the attacking unit is struggling to "squeeze between" the...
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    Sticky: Re: Ultimate Battle AI 1.1 *UPDATE*

    Heh, ok, I got most of it right then ;)
    Back on topic: bridge battles have not been touched yet, right? After an epic open field battle where a 3/4-stack of my army fell along with its general to...
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    Re: ah..the simple infantry...poor beggars

    They're not vanilla units, no. Which means you'll have to merge the two battle_models files manually (the one from Orders mod and Darth's). It's become a walk in the park for me, but Darth touches...
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    Re: Mud and grime: How do I stop it?

    If you don't want them to look too grimy in the beginning of the battle, but all covered in dirt later on, grab burrek's Blood and Dirt and use only dirt_01 and dirtnblood_01, they're the "1st level...
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    Re: The randomness of Guilds

    Cheers GreenEyedDevil, I know about the building triggers. I was actually referring to region-specific triggers that kelvintyk mentioned. Also, regarding pre-existing buildings, I meant those that...
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