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  1. Replies
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    Re: General Discussion

    No worries, man, so far it looked as if you've really made fast progress! And all you've shown so far seems great. Since War of the West was never finished, unfortunately, and since The Last Kingdom...
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    Sticky: Re: Preview - Battle Maps [WIP]

    Wow, stunning as always! :worship:
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    Re: Yes, Strategos!

    Rome Total Realism VII? You are in its very forum :D
  4. Re: {DIK} Character's movementpoints on the strat map - Discussion

    As for the marching speed: As I said, ancient history is my specialty, so I will take the Roman army as an example. A legion was expected to be able to cover about 30 kms a day, and every soldier...
  5. Re: {DIK} Character's movementpoints on the strat map - Discussion

    I am only a historian for ancient history, but 20-40 kms a day are the normal amount for all pre-modern armies I think, depending on the exact equipment and everything. Since you want to increase the...
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    Sticky: Re: Factions & Features

    I get most of the factions, but maybe you could give an English version of the list regardless? :laughter:
  7. Sticky: Re: (Resources) War of the West Final Act

    Hey Polycarpe, I can fully understand how it happened, especially since I have been a member of a more or less abandoned mod before as well. I appreciate your decision to release the material and I...
  8. Re: Video Review by Markus1590 on TIW - Ultimate alpha version

    That is a fantastic review of a great mod! He must have put a lot of work into that and I loved the map he filled out, for instance. Now I am looking forward to the release of the ultimate version...
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    Re: [WIP] Bercor's Alternative UIs

    Oh, Bercor is alive! :D The UIs are looking good, I remember your submod now and I think it will be a cool addition. Keep it up!
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    Re: [WIP] Albion - Total War

    @Zantorian Ah you were only thinking of historical events, okay I might do that once I have more time, but I'll watch this thread closely from now on anyway :)



    The kilt as such was only...
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    Re: [WIP] Albion - Total War

    Wow, I only just saw this and I am absolutely stunned!:shocked: I think this is the best map I have ever seen in a TW mod, and there are many great ones. The colours, the scope, the look of the...
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    Sticky: Re: {DIK} Discussion

    Did this happen because you wanted to prevent Rodrigo Borgia from dying off immediately?
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    Re: Hellenistic Previews (Seleucids)

    Great job, everyone, and Max espcially- of course! :thumbsup2
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    Sticky: Re: {DIK} Discussion

    Sorry, you are right! It is only the one picture, though- I must have overlooked it.

    But I won't play France anyway, they are evil :laughter:
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    Sticky: Re: {DIK} Discussion

    That looks like a lot of work- well done, as usual! But in the preview you said you will show it with the examples of Venice and France. However, you did end up using the Ottomans and Spain, but no...
  16. Sticky: Re: {DIK} >>> Download - Version 5.0 - Beta

    Was it really called Great Focaccia War? :laughter: As far as Genoa is concerned, the Chioggia War comes to my mind first :)
  17. Re: Wishes for a merry christmas for all

    Buon Natale! :)
  18. Replies
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    Sticky: Re: {DIK} Discussion

    No, I actually said in Italian that a Genoese speaking for the Venetians is still better than a German who speaks Italian :laughter:
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    Sticky: Re: {DIK} Discussion

    Oh, un vero genovese per le voce genovese, perfetto! :) Ma hai ragione, i molti dialetti differenti sono un problemo in Italia... ma per il giocatore inglese, americano o tedesco italiano italianio...
  20. Re: {DIK} TIW Standardized Unit Pricing System

    I suppose that would work, but how would you define these cultures? Fighting styles are not necessarily tied to actual cultures. For example, the army of the Kingdom of Naples probably had more in...
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    Re: Mod of the year 2016 on ModDB

    Done! :thumbsup2
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    Sticky: Re: {DIK} Bugs & Problems

    Yes, superhuman AI merchants are a well known problem in MTW II :laughter:
  23. Sticky: Re: [Release Announcement] R2TR v3.0 has been released!

    Well, I'll be here, and so might be Causeless, LestaT and who knows who else :)
  24. Sticky: Re: [Release Announcement] R2TR v3.0 has been released!

    Well done JaM and thanks for your work on R2TR :) I still think we should have worked on Attila :tongue:
  25. Sticky: Re: {DIK} >>> Download - TIW - Ultimate | Battle Beta

    Well done everyone and thanks for the credits :) I will certainly give it a go, too!
  26. Poll: Re: {DIK} Which faction will you play in TIW-Ulitmate Battle Beta?

    Montferrat, because of the Byzantine heritage :)
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    Re: Official Balance Issues Thread

    Yeah, I was only stating my opinion to anyone anyway :) You are right, Draco, that some kind of balance is needed then, and after all every people in antiquity were indeed able to defeat all the...
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    Re: Official Balance Issues Thread

    I feel that this is also the case because all TW games basically portray all units as too strong. In a typical TW battle, the loser will usually lose 80- 95 % of his forces (including those being...
  29. Re: What was the population of Roman-controlled western Germany?

    I should have put the ''significant'' to ''contact'' :tongue: There are obviously traces for this tin trade, but we don't know how big or how relevant it really was. The Amber Route also stretched...
  30. Re: What was the population of Roman-controlled western Germany?

    Well, I am no expert on that, but Galicia was always rather thinly populated and the West Coast of the peninsula as well as the western interior is still less densely populated than the East and...
  31. Re: What was the population of Roman-controlled western Germany?

    Yes indeed! Luckily the Peloponnese at least is not that densely populated and some of the ancient sites have been abandoned over time. Even surviving cities such as Corinth and Sparta have...
  32. Re: What was the population of Roman-controlled western Germany?

    Yeah, it's still worth a second thought. Nowadays there are way too many sports events even on the very same weekend that attendances could be measured against the population. If we take your example...
  33. Re: What was the population of Roman-controlled western Germany?

    Thanks :) I'd like to know more myself, but I suppose if Peter Heather does not name any numbers and if the historians and archaeologists in Trier don't know more, there isn't a definitive answer...
  34. Re: What was the population of Roman-controlled western Germany?

    That's an interesting topic and you make some good points I want to comment on, especially after reading Peter Heather's Barbarians, Empires and the Rise of Europe and visiting Augusta Treverorum...
  35. Re: {DIK} Need input for mercenary UNIT POOL REPLENISHMENT RATES

    I will try to find more, but it's usually just general mentions of these. John Hawkwood from Essex was the leader of the White Company, and there were other English mercenary captains. Provencal...
  36. Re: {DIK} Need input for mercenary UNIT POOL REPLENISHMENT RATES

    Damn, I just lost my whole post... anyway, yeah, the big companies were typical for the 14th century, but by 1500, they had been disappeared, and condottiere were the dominating form. Many of them...
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    Sticky: Re: {DIK} Discussion

    No Worries ;) That's a shame, but I suppose we can't do much about it. But keep it in mind, perhaps another mod has achieved something with that before, who knows.
  38. Re: {DIK} Need input for mercenary UNIT POOL REPLENISHMENT RATES

    You know me, I'll have a look ;)
  39. Re: {DIK} Need input for mercenary UNIT POOL REPLENISHMENT RATES

    I am just suggesting to use these different regions for the whole manpower feature. For instance, if possible, men should replenish faster (or more mercenaries should be available, a larger pool) in...
  40. Re: {DIK} Need input for mercenary UNIT POOL REPLENISHMENT RATES

    There are also differences in different regions, aren't there? Like the AoR regions?
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