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    Sticky: Re: Stainless Steel 6.4 Released!

    Is the torrent link provided still working for others because it did not work for me
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    Re: Field of Glory: Empires + Fields of Glory II

    All of these Hearts of Iron clones seem like such a step back in time. I never understood why anyone would play them vs M2 or even R2 which have management but also battle strategy and you don't feel...
  3. Re: If you could add 10 more Factions, what would you choose?

    I agree with this list. Especially the use and abuse of Media Atropatane. I would love to see it in EB, a region of Media which preserved its traditions and identity for some time. Then i can finally...
  4. Re: Mining in EBII: what makes it worth your while

    Is corruption still a thing in EB2?
  5. Thread: Media

    by Cultist
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    Media

    Hello and congratulations for the mod, i really enjoy it.
    Also good luck on your future endeavours with it.

    Quick question,
    Is Media Atropatene considered as finished?
    They can be played but...
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    Re: Arrows, achaemenid tactics and medes

    Didn't the flaming arrows give a moral hit? Maybe that is the trick.
    Anyway, boosting damage a bit and giving them a bit more arrows did the trick to my liking :D
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    Re: Divide et Impera Rise of the Republic Release!

    Are there any significant improvements (i don't know, maybe combat wise? different town management?) on Rise of the Republic vs the basic platform of Rome2 that would explain the effort for the...
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    Re: Arrows, achaemenid tactics and medes

    Thank you for the tip Kull. A great starting place.
    Is there a line somewhere there that affects the moral impact of arrows too?
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    Arrows, achaemenid tactics and medes

    Greetings all, long time Europa Barbarorum player here, and by long time i really mean it.
    This is my all time favorite game and leisure time spender, i love this mod so much that i'm really...
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    Re: Handling Cavalry

    I would like to chime in with my views on cavalry, not just for total war games but games in general.
    And i'm not taking any sides here, just stating some common sense observations.
    Played a lot of...
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    Re: EB 2.3 Pontus Let's Play

    Jolly good, someone doing a LP of my favorite faction :)
    You might find this thread useful sir
    http://www.twcenter.net/forums/showthread.php?758696-Pontus-Campaign-Help
    Good luck

    PS: hope i'm...
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    Re: SSHIP - General Discussion

    Wow that is a great trick, thanks Alavaria.
    Do ports lose their % to population growth as well when sabotaged?
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    Re: SSHIP - General Discussion

    Wow Jurand, i bet those archers saved the city :D
    Thank you all for the replies.
    Looks like i will be demolishing farms if they went too far, in big cities and i have some other ideas as well haha...
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    Re: SSHIP - General Discussion

    Hi Pyres, with the help of the SSHIP Tweak minimod by TM
    http://tmsship.wikidot.com/

    I have questions again :)

    Squalor, present in the big cities that i capture from the npc, creating revolts...
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    Re: SSHIP - General Discussion

    I disabled the peasants, i'm used to that feature since europa barbarorum
    I asked about the composition of the best garrison units to find out how an ideal defense team would look like hehe.
    So far...
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    Re: SSHIP - General Discussion

    Is there a minimod which adds religious order units for recruitment based on % of catholicism present?
    Somehow this makes a lot of sense to me
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    Re: SSHIP - General Discussion

    Can you give me an example of your game town garrison?
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    Re: SSHIP - General Discussion

    Greetings all!

    I have a bunch of questions to ask you pertaining my campaign with the Crusading States on SSHIP latest version, no submods. Also, i'm really a beginner to the medieval scene so...
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    Re: Help with Modding Phalanxes

    I don't know what to say.
    I left with a bitter taste and am reluctant to engage this topic after posting my findings here.
    There was a lot of nitpicking and bad blood going on, especially from high...
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    Re: Help with Modding Phalanxes

    Hellenikon
    ..



    Yeah i know perfectly well what unit radius does.



    Now you are just being a hypocrite in search for a fast insult.
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    Re: Help with Modding Phalanxes

    Thank you Pooploop, i will check it out
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    Re: Help with Modding Phalanxes

    I totally understand you Quintus, i can barely see after a few edits and tests lol
    1.1 weight is not that ideal or overpowered as it was in EB1 either, after some time they will infiltrate the...
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    Re: Help with Modding Phalanxes

    QuintusSertorius
    I was right
    I gave phalangitai 1.9 and the pedites still trampled all over the formation.
    But then i lowered the pedites weight to 1.2 and there were significant changes in how...
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    Re: Help with Modding Phalanxes

    Pooploop from what i understand, swiss pikes/halberds as the rest of the medieval "reinventions" were quite static, more so then the phalangites were.
    From what i remember the pikes were actually...
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    Re: Help with Modding Phalanxes

    QuintusSertorius there might be a limit to mass and desired effects, we might actually need to decrease masses for some units compared to the phalanx.
    It might be that any unit over 1.3 or...
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    Re: Help with Modding Phalanxes

    By the way, your phalanxes seem to NOT BE in guard mode, please read my mod post again..
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    Re: Help with Modding Phalanxes

    And i know for a fact from other users that unit radius (and not density..) does in fact affect the damage inflicted on enemy units (aka the enemy sustains more casualties).
    And the unit height, no...
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    Re: Help with Modding Phalanxes

    I don't know what tests you performed but you obtained very different results from what i got..
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    Re: Help with Modding Phalanxes

    In fact, any unit with 1.3 weight will trample any formation be it made up from 1.7 weight units or lower.
    Maybe we need to rethink the whole weight aspect Quintus, maybe we don't.
    One thing is...
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    Re: Help with Modding Phalanxes

    Results are in,
    Phalangitai can handle principes with ease, they can beat comites socii in medium era but are destroyed by pedites extraordinarii after a long fight.
    In late era they are destroyed...
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    Re: Help with Modding Phalanxes

    Tested the new balanced units, and the phalangitai (regular, 0.25, 1.55) still lose to Hypaspistai but with more casualties on the Hypster's side
    One very nice side effect of this rebalancing is...
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    Re: Help with Modding Phalanxes

    You have a point, the native pontos and egyptian phalanxes are the worse of the worst, ill give any peasant phalanx 0.3 the rest get 0.25 and agema gets 0.2.
    One quick point, i can beat the hoplites...
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    Re: Help with Modding Phalanxes

    This is how i've modded my phalanxes. These modifications should only be valid for phalanxes in guard mode.
    Open the EDU file (export_descr_unit.txt) with Notepad++
    I will give you an example of...
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    Re: Help with Modding Phalanxes

    QuintusSertorius how much does guard more reduce the attack of a unit?
    And the mechanics for breaking through a unit formation, depends on the formation masses right?
    If so, maybe if we can raise...
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    Re: Help with Modding Phalanxes

    QuintusSertorius, is there a file somewhere where i can set a unit permanently to guard mode? Without the player having the possibility to toggle it anymore?
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    Re: Help with Modding Phalanxes

    After reading this comment by Quintus "Hang on, comparing their casualties to kills is meaningless. They're supposed to be on Guard Mode, which means they won't kill many. They have a low attack...
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    Re: [Basic Guide, EB 2.3] Hayasdan

    Just the guide i needed to rebuild that pesky Achaemenid Empire!
    Although i have to say that i tried to use as historically as possible army composition, i find archers utterly useless in sieges,...
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    Re: Pontus Campaign Help

    Ok, here is my guide to the perplexed Pontos denizen.
    Let's say the first 50 turns?
    This guide is made for a mediocre strategous like myself and not for a battlefield wizard.
    I always sustain...
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    Re: Pontus Campaign Help

    I would like to add a first move or first-ish one.
    Pontos suffers economically, massively!
    That is why you should take Nikaia, and build a mine asap.
    With only that city you will have enough money...
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    Re: Help with Modding Phalanxes

    From what i saw, everything is swell in phalanx until they decide for god knows what reason to push.
    That is when the formation breaks and usually they start dying like fleas on the "flank" of the...
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