Search:

Type: Posts; User: Exerius; Keyword(s):

Search: Search took 0.11 seconds.

  1. Replies
    31
    Views
    3,779

    Poll: Re: [Public Vote] Turns per Year

    4TPY by far.
  2. Re: End of Turn Crash 176BC with Roman Empire (Winter) - Crash file

    I managed to bypass/fix a CTD at the end of the turn by bribing a rebel faction (Sarmatian Rebels) into becoming my puppet state. After gaining vision, I discovered that a city in the north east of...
  3. Replies
    276
    Views
    60,080

    Sticky: Re: [Feedback] Suggestions & Improvements thread

    Would it be possible to add more AOR units? Especially elite units such as Thracian Shock Infantry and more cavalry units.
  4. Replies
    6
    Views
    1,633

    Re: How to make 4TPY work!

    Yup, the current version of the 4TPY seems to be bugged, it causes the entire map to be revealed and removes the fog of war. Will there be a fix any time soon?

    Edit: Nevermind, updating the 4TPY...
  5. Replies
    1,542
    Views
    271,952

    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Same. I showered them in javelins but they do not seem to get a scratch. Is this a bug or did they get ridiculously buffed?
  6. Replies
    1,542
    Views
    271,952

    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I can confirm this. Some AI faction don't even build armies or naval forces at all.
  7. Sticky: Re: [Download & Installation] Ancient Empires: Total War Attila - Update June 24 1.0.2

    Where can I find the change log? I can't view it on steam.
  8. Thread: Economics

    by Exerius
    Replies
    3
    Views
    1,969

    Re: Economics

    No agents.
  9. Replies
    1,542
    Views
    271,952

    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Is it just in my games or does the AI generally stop producing armies after a while? In every game, especially the smaller factions, they seem to have none or just one unit armies after like 70-80...
  10. Thread: New Update

    by Exerius
    Replies
    7
    Views
    2,041

    Re: New Update

    Take the time you need, this mod is excellent, unfortunately the CTDs make it unplayable at the moment, so I am fine with waiting. :)
  11. Replies
    3
    Views
    706

    Re: Roman Rebellions

    What is causing unrest? Native discontent?
  12. Replies
    42
    Views
    7,363

    Re: Changelog v. 1.01k Preview

    Excellent news! I am gonna wait with my new campaign then. :)
    Thanks for all your hard work guys.
  13. Replies
    42
    Views
    7,363

    Re: Changelog v. 1.01k Preview

    Thanks for keeping us up to date. When are you guys planning on releasing it?
  14. Replies
    1,542
    Views
    271,952

    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Apparently his is caused by the political event which allows you to recruit the spy.
  15. Replies
    1,542
    Views
    271,952

    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    I don't know if this has been reported yet or not, but in my Rome campaign the entire world map randomly reveals itself (with no fog of war anymore) at some point. Reloading a previous save does not...
  16. Replies
    146
    Views
    44,437

    Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Wow! Thank you very much! :)
  17. Replies
    146
    Views
    44,437

    Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Appreciated!

    Looks very intriguing. I will give it a shot, thanks for letting me know.
  18. Replies
    146
    Views
    44,437

    Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Thanks a lot. :)
  19. Replies
    146
    Views
    44,437

    Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Yeah sorry for the necro post, I was looking for a submod that stops barbarian factions to conquer huge parts of the map, like this submod used to be. In fact I used both of your mentions submods...
  20. Replies
    146
    Views
    44,437

    Re: [Submod] Stop Barbarian Empires! (0.0.1)

    Could someone update this please?
  21. Replies
    42
    Views
    13,147

    Re: Satrapies to Vassals

    Thanks quaz601!
  22. Replies
    42
    Views
    13,147

    Re: Satrapies to Vassals

    Does this mod work with 1.02?
  23. Re: [SUBMOD] Strategic Edict Governance (Updated for .9, Sell Slaves added)

    Thanks! :thumbsup2
  24. Re: [SUBMOD] Strategic Edict Governance (Updated for .9, Sell Slaves added)

    Yeah same here, seems work with other factions though. Any fix or workaround?
  25. Re: [SUBMOD] Strategic Edict Governance (Updated for .9, Sell Slaves added)

    Is it normal to have only four edicts available as Seleucids or is there an issue / mod conflict?
  26. Re: Food and Public Order REBALANCED Sub-Mod

    Good stuff! Keep up the good work.
  27. Replies
    210
    Views
    128,707

    Re: [SubMod] BullGod style cards for Auxiliary units

    Looking great, thanks a lot!
  28. Replies
    1
    Views
    798

    Re: [Sub-mod request] Remove recruitment caps

    /signed
  29. Replies
    92
    Views
    92,354

    Re: Rome: Total War - Music

    Yeeehaaw! Thanks so much! :)
  30. Replies
    10
    Views
    1,587

    Re: Music now modable!

    Oh god I've waited so long for this!

    Any non steam version out yet?
  31. Re: Qart-Hadast: Carthage Fully Expanded v3.4 (patch 8)

    Exactly what I was looking for, thank you very much!
Results 1 to 31 of 31