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  1. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    How can I restore vanilla map textures so that my map looks like this https://i.pinimg.com/originals/06/06/9e/06069e37d8220f724ff62c3c4ce0c472.jpg?
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    Re: [PUBLIC BETA] 1.2.5c Released! (Updated May 16)

    There seems that some description text is missing from Greek religious buildings.
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    Re: Kingdom or Republic as Rome?

    I usually go with my personal "DOMINVS" belief.
  4. Re: [Request to remove famous battle markers] Help me create "blank/invisible" famous battle markers in rigidmodels

    You can use SaveParser to remove all battle markers in one click.
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    Sticky: Re: [Official Submods] Collection of Official Submods

    Yeah I thought of that at first but got confused by the name. I think it should be changed to start with "@" instead of "___", "@" means that something should come before "___" pack.
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    Sticky: Re: [Official Submods] Collection of Official Submods

    I'm using community mod manager and I'm not sure should all diplomatic, occupation options submod be loaded before or after DEI? Guessing by the name of the file...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    That's not doing it for me, it is very disoriented.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I don't like the new map mod taken from Attila. It's not meant for Rome II because you need a microscope to see provincial borders, unlike vanilla where they are clearly defined so I would suggest...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Well, I have no idea what happened but after I relaunched the game the bug seemed to disappeared I will take a picture if I see it appear again.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    There's a bug with building chain that offers you to build two Roman Hamlets that have the same effect but one cost more.
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I would suggest that you restore the map textures to the original since the new one is quite unfitting and borders are very unclear also it creates a bug where you basically control whole of Sahara...
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    Sticky: Re: Europa Perdita - Mod Goal and Current Features

    Thanks :)
  13. Thread: Bug Reports

    by Tvrtko
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    Sticky: Re: Bug Reports

    Ah, ok didn't realise that because it seemed unusual for it to be there.
  14. Replies
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    Sticky: Re: Europa Perdita - Mod Goal and Current Features

    How can I remove the negative Christian influence in baths?
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    Re: Change WRE capital?

    You can always change it yourself with a bit of modding I personally always change mine to Rome.
  16. Thread: Bug Reports

    by Tvrtko
    Replies
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    18,836

    Sticky: Re: Bug Reports

    Theres a bug with building bonuses it gives you 0 squalor

    http://i.imgur.com/4zfxSIK.jpg
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I think that map needs a bit of rework since provincial borders and borders in general are not clear when looking in map mode.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Already reported
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    Sticky: Re: RSIII problems and bugs

    Help!!! Also when I launch the game I get advisor saying that script isnt running.http://i.imgur.com/gKIJ1SL.png
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    Sticky: Re: RSIII problems and bugs

    Some of my buildings appear white to Im not sure whats going on.
  21. Replies
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    Sticky: Re: RSIII problems and bugs

    Can someone help me with this graphical bug?http://i.imgur.com/XL6w5yw.jpg
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    Re: SSHIP - Bugs Reports & Technical Help

    Have you made any changes in script of unit requitment? Is there any way I can return them to vanilla or stock Stainless Steel?
  23. Re: [RS all] - Quintillius' Enhanced UI graphics [v4.3]

    Every image is grey halp
  24. Replies
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    Sticky: Re: [Release] SSHIP v0.9 downloadable - 19th of January 2016

    I found out whats the problem installation directory
  25. Replies
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    Sticky: Re: [Release] SSHIP v0.9 downloadable - 19th of January 2016

    C:\Program Files (x86)\SEGA\Medieval II - Total War\mods\SS6.3
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    Sticky: Re: [Release] SSHIP v0.9 downloadable - 19th of January 2016

    Well then Im not can you help me installed clean Medieval 2 Gold Pack
    Installed Stainless steel 6.3 then applied patch 6.4 setup up the game
    Then installed your patch but nothing changes
  27. Replies
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    Sticky: Re: [Release] SSHIP v0.9 downloadable - 19th of January 2016

    How do I now if mod is installed properly?
    Everything seems stock Stainless Steel to me
  28. Sticky: Re: [Official Submod] Faster/Slower Battles/Movement

    Dresden updated the mod
  29. Replies
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    [Tool] Re: PFM 3.5.1 - Attila support

    They work for me http://s7.postimg.org/ahtwbcym3/Attila_2015_07_03_04_37_29_85.jpg
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    [Tool] Re: PFM 3.5.1 - Attila support

    What about factions_table its still red
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    [Tool] Re: PFM - Please refer to thread in Attila forum now

    http://s21.postimg.org/upf4wzq0n/Error.png
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    Re: How to change religion?

    Thanks for pointing that out :thumbsup2
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    Re: How to change religion?

    Well Thanks for all your help I did it rep+
    Picture
    The thing about images was that I needed to copy them to the greek folder and rename them
    Example:middle_eastern_great_jama

    Change it...
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    Re: How to change religion?

    I did as you said and it did change religion of Byzantium to Islam and I copied ui files as you said but still
    Picture
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    Re: How to change religion?

    My ui broke after I changed the files I did as you said copied the model you posted and replaced it with the original added byzantines, to the muslim buildings I would post you a screenshot but game...
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    Re: How to change religion?

    Well thanks for triying to help me but my ui is broken :(
  37. Replies
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    How to change religion?

    I found old tutorial but it was very unclear because it add's new religion it dosnt change faction religion .So how can I do this I want to change religion of Byzantium to Islam because of the cool...
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    Re: Dictator's Mods (7 mods)

    Can you please explain how did you mod the technology I have an game bug so Im not able to open up the mods tab when I launch the launcher so I cant use any of your mods Im trying to mod original...
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    Re: Dictator's Mods (7 mods)

    Have you updated the No already researched technology because it dos not work for me.
  40. Thread: Cheats Problem

    by Tvrtko
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    Re: Cheats Problem

    Irishron Thank you for helping from me and my friend .
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