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  1. Replies
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    Re: Milkshape Joints issue

    I'm not expert, so I could be wrong ;) Before merging those parts, delete skeletons in 3 parts, and leave the fourth one alone. Do this by selecting all joints.
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    Re: "Mailed beard" texture problem

    I did as you said, but I cannot see any white verticies.


    Thanks for hint with the swords :) But I have no idea what do you mean in second sentence :)
  3. Thread: Slingers

    by Hellvard
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    Re: Slingers

    You mean Medieval2/data/animations?
    It is causing crash: [error] Script Error in mods/Bare_Geomod/data/descr_skeleton.txt, at line 61, column 115AnimDB: Could not load -...
  4. Thread: Slingers

    by Hellvard
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    Re: Slingers

    How can I build animation packs? I have unpacked anims in my mod folder, I made entries in descr_skeleton, added "[util]no_animdb = true" in mod's cfg, and I have no .dat and .idx files in animations...
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    "Mailed beard" texture problem

    Look at this picture, hope it's clear enough: http://pl.tinypic.com/usermedia.php?uo=fNkd6hpTbcOAKuCx9FJO0Yh4l5k2TGxc#.U1aqXVV_uWk
    Those knights have some problem with stretched texture, how can I...
  6. Hiring catapults, etc. while besieging settlement.

    I wonder if it's possible, to make ballistas, trebuchets and so on recruitable via hiring option like mercenaries, but only if general is besieging a settlement? Something similar to hiring crusader...
  7. Thread: Slingers

    by Hellvard
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    Slingers

    How can I implement slingshots from RTW in M2?
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    Re: What kingdom expansions do I need?

    That's right ;)
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    Re: What kingdom expansions do I need?

    No, one is all that you need ;)
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    Re: Medieval II Extra Total War V 1.3

    I see I have to register on this site to see most of the stuff: "The posts contain more resources. You need to login before you can download or view, not have an account?"But I can't. I entered...
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    Re: Sacrifice: Total War [WIP]

    Sounds interesting ;) Looking forward for news.
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    Re: Attachments texture problem

    I see something like this first time, this is not milkshape3d I suppose? ;)
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    Re: Attachments texture problem

    Can you explain this, please? I don't exactly understand what do you mean ;)
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    Re: Attachments texture problem

    Both. And all seems to be ok. Still can't find source of this problem. Any other ideas?
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    Re: Attachments texture problem

    But of course, I checked it many times. I'm not modyfying unit model for first time ;) I reconverted my model back to m3d file, checked textures in coordinator, and it's all fine. BMDB entry is also...
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    Re: Attachments texture problem

    I made another model with the same attachments texture, and it's also broken.

    http://pl.tinypic.com/view.php?pic=344v3mo&s=8#.UxIhkON5OWk...
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    Re: Attachments texture problem

    Already done that, chech my previous post.
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    Attachments texture problem

    I have a weird problem. I modified Polish Knights model, gave them some Lord Callidor's weapons, etc. Made new diff and norm texture, everything in milkshape texture coortdinator assigned properly....
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    Re: Resource Works by Paleologos

    Wow, those units are great :thumbsup2 Are you planning to make some later period units?
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    BftB units policy

    Caesar Clivus is inactive on TWC for nearly a year, so pm him has no sense, is there any other way to contact him? An if not, is there any chance to use models and textures from this mod? What does...
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    Sticky: Re: Need Mod Recommendations? Ask Away Here

    Thanks Stevie, this looks very interesting :thumbsup2 Unfortunatelly it's rather reinessance then medieval mod, any info about new XIII-XIV century italian units?
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    Sticky: Re: Need Mod Recommendations? Ask Away Here

    Is there any other mod with improved italian units? I already know Bellum Crucis and CSUR.
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    Re: CSUR - Complete Sicilian Unit Roster

    Hey there Mr Crow, I want to use your "Peasants" unit for two italian factions, Venice and propably Milan. Unfortunatelly, my mod's map doesn't reach Sicily, so I can't "use at least 3 other CSUR...
  24. Re: "The Imperial Conflict 1405" v0.99C sub mod RELEASED !!

    I'm glad i could help ;)
  25. Re: Milkshape 3d - animations stretching model?

    Which ones are needed? And how can I see anything in those thickets of verticies? ;)
  26. Re: Milkshape 3d - animations stretching model?

    Ok I fixed that, uv maps for those shields were somewhere very far from texture in coordinator ;)
    Next issue: http://imagizer.imageshack.us/v2/1600x1200q90/194/l7mb.png

    Look at first knight from...
  27. Re: Milkshape 3d - animations stretching model?

    Any help?
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    Re: Kingdom Of Heaven 0.2b

    Can't unpack, password needed.
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    Re: Kingdom Of Heaven 0.2b

    It's working now, many thanks ;)
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    Re: Kingdom Of Heaven 0.2b

    Why not upload on some english site? ;) Or make a torrent? I see only 该资源由雷友【酷 on this site and in this thunder program everywhere, can't figure out what to do.
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    Re: Kingdom Of Heaven 0.2b

    How to download this? I have Thunder program, but this site is still telling me, that I need to download it before I download mod files.
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    Re: New Links Needed

    Gamershell link is working, and why not torrent? I downloaded this mode quite fast with it.
  33. Re: Milkshape 3d - animations stretching model?

    Now I have problem with textures for shields. Model looks good im ms3d, it's using proper textures for both figure and attachments http://imagizer.imageshack.us/v2/1600x1200q90/842/5b2g.png

    But...
  34. Sticky: Re: [RELEASE] Battle for the Baltic 2.0 for SS6.4 (Hotfix updated 22nd December)

    Many thanks Mr one day ;)
  35. Re: Milkshape 3d - animations stretching model?

    It's working, thank you very much :)
  36. Re: Milkshape 3d - animations stretching model?

    Another question. I made new crossbowmen unit with shields on their back. I want to make them replace shield with crossbow when they go melee combat, and I accomplished this, but not exactly as I...
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    Re: New Links Needed

    Allright, I downloaded this mod via torrent, many thanks to seeders ;)
  38. Sticky: Re: [RELEASE] Battle for the Baltic 2.0 for SS6.4 (Hotfix updated 22nd December)

    As the gamefront link is only one working, I can't download this mod. Would you kindly upload it to some other site? ;)
  39. Re: Milkshape 3d - animations stretching model?

    Many thanks, now it's working :thumbsup2 Take my rep sire.
  40. Milkshape 3d - animations stretching model?

    I want to make a crossbowmen out of dismounted knight, but something went wrong. Here's how model looks with removed shield and animations turned on:...
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