Presumably, all these things boost the population that is eating your grain. Less left to sell on the market, and the grain that's being sold is the stuff that boosts your income.
Type: Posts; User: Iguanaonastick; Keyword(s):
Presumably, all these things boost the population that is eating your grain. Less left to sell on the market, and the grain that's being sold is the stuff that boosts your income.
On steam, you can get the Medieval Total War 2 Collection, which includes kingdoms and is cheaper than getting them separately.
This collection version is also available through other retailers....
Thanks for that post, Alin. (And indirectly, Mithridates) That was just the kind of information I was looking for earlier.
I know. I read that.
I was -asking- if there was any evidence or known descriptions saying the Gauls and such people did -not- do what the Romans did. I was asking whether it would be logical...
I noticed this issue too.
My question: Okay, it's well documented that, historically, armour varied widely in "units" on the battlefield. But... would those with different armours really be...
From the history buff's perspective, they redid just about all the research for EB2. So a number of weird/probably not historical things from EB1 are gone. It's mostly minor stuff, but I for one am...
Charges -can- work in sieges, but only with the single-click method -if- the unit has come to a complete stop facing the right direction first, and if there is enough room to advance in a straight...
Rome is a fairly easy faction. They have a lot of money (and I mean a lot. Italy is rich and their troops are cheap) and start with plenty of cities to recruit some very decent Italic spearmen from....
The part that doesn't make sense isn't how long the titles last, but how long it takes for your leaders to -get- to Rome.
Some people are experimenting with vastly increased movement rates for...
To an extent, yes. But it also depends on what you want the province for. It may well be more beneficial to your overall strategy to keep a settlement in its native culture and producing regional...
No. After losing the praetor/consul title your family member becomes propraetor/proconsul. Those still have imperium and can still lead armies. (Historically, the consuls and praetors often stayed...
I dug up a thread on the topic. But they're not very clear either. Someone said he got negative traits for leading a battle without imperium.
Linky:...
1 dictator only, though he had a Master of Horse as a second in command. And his term only lasted 6 months, i.e. 2 turns.
Overthrowing the republic and instating a Dictator for Life would be very,...
1] Roman allied government gives immediate happiness bonuses to help keep order, and lets you recruit regional troops as long as the culture in the settlement is non-Roman. So in Cisalpine Gaul, you...
Sieges -should- be hard. You -should- lose a ton of men if the target is at all well defended. That's why you can just starve them out if you have to.
But the boiling oil is one reason I never,...
This was easier in EBI, where (at least for the first century or so) the "year in history" popups kept you informed what was happening at that time historically. Hopefully they'll make an appearance...
In my games, cavalry work just like they do in other Medieval 2 mods. Except with far, far lower kill-rates, but that is by design. One important thing to remember is that in Medieval 2 you cannot...
There aren't, and some of the Polybian units are placeholders. Search the forum for the exact requirements to get the Polybian reform. From the top of my head: I think you have to fight at least 3...
One thing I have noticed is that cavalry charges are much more effective at sweeping away light skirmishers and archers now. To be expected, considering this is the Medieval 2 engine, but also very...
I've read various books and articles by Sabin and Goldsworthy that this article is based on, and indeed find the arguments therein quite compelling. However, I don't think such lulls in combat or...
Indeed, I've read several historians who argue that the sole reason Rome survived Hannibal's invasion is that most Italian cities did -not- defect, despite ostensibly having strong incentives to do...
Interesting tidbits. I'd never actually read this, though I knew of it. Thanks for posting it.
I note he seems to have a much higher regard for the Arabs than for the Turks. It's pretty neat to...
I found my legionaries quite well-matched against Uruks. Sure, the Uruks are strong, but you have twice as many men per unit, the wonderful shield-wall formation, and the best combat animation in the...
There are two kinds of AI stacks you fight: the ones spawned by scripts, and the ones the AI constructs. The former have chevrons and are well balanced. The latter, less so.
In particular, an...
If you're good at Medieval Total War (and if you're still playing after all these years, chances are you're good) it's never going to be very challenging against the AI. The computer, no matter the...
I'll be damned. Seems we both learned something new.
I tested it on vanilla also and the same thing applied: higher income on lower difficulty. Expenditure was the same, but that probably was...
No, the AI only got attack and defence bonuses in Rome: Total War. In Medieval 2, increasing the battle difficulty mostly makes troops get tired and rout due to low morale more quickly. The morale...
In my Elf campaign, I killed the Balrog in an opportunistic assault with 1/3rd of a stack from the west. Opportunistic because I spotted an allied Lothlorien army sitting outside the other side. My...
In my game, I noticed that the Imladris map seems to be bugged when sallying. The AI will just crowd their army against a mountainwall and do nothing until you get in mêlée. I was able to destroy an...
Oh, by all means. Battle AI will still make battles more fun. But honestly, I've never found these mods to make that much of a difference. Sure, the AI will make less mistakes and be more interesting...
It's a sad truth but battles in Medieval 2 Total War and its mods are never going to be truly challenging, since even with mods the AI is only so good. It will only be difficult if you're operating...
First off, I'd mostly ignore your archers. They're really not going to do much. Bring one or two units for harassment purposes and field legionaries instead. (Okay, my answer may be partially based...
Not really. I find I don't need -that- many castles if I field balanced armies, plus cities also produce good troops in many factions. Also, the biggest problems when your realm grows tend to be...
I've found this game to be quite generously financially in my campaigns. Basic points to have money would be the same here as in just about any total war mod: build income-boosting structures first,...
Like I explained. You have an army of anachronistic defensive sword/pilum troops. They're very good at what they do: slowly grinding down enemy infantry in a frontal engagement. But it's tricky to...
Double post. Oops.
The pila indeed aren't that good, but the legionaries themselves are. With their highly efficient short-sword techniques/animations they punch far above their weight and with shield wall on they can...