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  1. Sticky: Re: Ad Mari a Mare general overview and discussion

    Thank you :) As for the new factions, see my previous post.
  2. Sticky: Re: Ad Mari a Mare general overview and discussion

    Glad you like it :) Unfortunatelly, we can't expand map in any direction, because it's already at maximum size allowed by M2 engine :)
  3. Sticky: Re: Ad Mari a Mare general overview and discussion

    Croatian knights :)

    http://i63.tinypic.com/aemjh4.jpg
    http://i65.tinypic.com/296k8r4.jpg
  4. Sticky: Re: Ad Mari a Mare general overview and discussion

    Hungarian bodyguard:

    http://i63.tinypic.com/28ujpdd.jpg
    http://i66.tinypic.com/ix3v3t.jpg
  5. Sticky: Re: Ad Mari a Mare general overview and discussion

    I made a better version of Hungarian Knights, they had small coats of arms variety, plus some of them were from later period, now all coas are historical, and are belonging to the noble houses that...
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    Re: Killing a fort

    There is still problem with killing forts ;) Aztecs faction is frozen, but their princessess are still getting thrown out from a fort if any other character enters it, and then we can spy on them or...
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    Re: Killing a fort

    So I should make script like above for every fort?

    I checked my campaign script and faction used for named forts is frozen:


    freeze_faction_ai aztecs
  8. Sticky: Re: Ad Mari a Mare general overview and discussion

    Check out Balkan States thread for Kingdom of Hungary preview ;)
  9. Re: Sword & Magic - Medieval II: Total War Kingdoms (Mod)

    Man, have you not heard about Warhammer Total War??? :shocked: And we have Warhammer, Lord of The Rings, Westeros and many other fantasy mods for Medievl 2.
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    Re: Changing resource name

    Perfect, thank you :) One more thing, why in Geomod replaced resources have new names, but vanilla icons? In game everything is ok.
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    Changing resource name

    I have a little problem, I changed resource ivory to copper in strat.txt and of course I deleted strat.txt.strings, but in game when I move mouse cursor over this resource, it's still say ivory. What...
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    Re: New hardcoded list

    What is the limit of resources types?
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    Re: Killing a fort

    Hm I was convinced that aztecs are frozen in my mod, maybe I'm missing something in my files. How to freeze faction? And as far as I remember, you wrote once, that named forts script in this form:
    ...
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    [Tool] Re: Geomod Tool for Mapping

    Why Geomod is changing factions capitals itself after saving the map? Any way to prevent that?
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    Sticky: Re: Russia and steppe factions Preview

    Check PM ;)
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    Sticky: Re: Russia and steppe factions Preview

    Thanks a lot for this info :thumbsup2 Maybe you can help me a bit more with rus units?
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    Cavalry dirty textures

    In battle, cavalry textures are getting dirty after some time, even if they are standing still. Any way to remove/edit this?
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    Re: Textures variety limit?

    I have increased unit size from 60 to 80 soldiers, and I made 31 bodies total, 16 in the figure texture and the rest in attachments and I still had enough space to make better helmets variety....
  19. Re: Is it possible to get a larger red square (see thread for a picture) on the campaign map?

    Sorry, but it's hardcoded :)
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    Re: Textures variety limit?

    I know :) I have the same amount of both shields and bodies, because every knight in my unit have the same coat of arms on his shield and tunic. I have 7 kinds of helmets and 6 of faces, I think...
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    Re: Textures variety limit?

    What if add even more textures? It will still use only about 10 or 12?
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    Re: Textures variety limit?

    I made a model for knights with 22 bodies, 17 of them are in figure group and the rest in attachments. I tested 5 of this units in game, and each one was using only 11-12 textures out of 22. I would...
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    Sticky: Re: Balkan States Preview

    Glad you like it :) More previews coming soon ;)
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    Sticky: Re: Titanium screenshot thread

    Great stuff, I would love to see some late era units ;)
  25. Sticky: Re: Ad Mari a Mare general overview and discussion

    I have a good news for you, Habsburgs and the rest of the german noble houses are already playable ;) Now I'm working on units for Hanse. The next preview we will release will be most propably...
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    Sticky: AMaM Recruitment Agecy

    We're currently in need for the following stuff:

    1. Research about german faction
    2. Research about Italian factions
  27. Sticky: Re: Ad Mari a Mare general overview and discussion

    No, mod is not yet ready to be released, that's a liitle mistake by Gigantus I think ;)
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    Re: Polish Kingdom

    Our mod with changed name gained thread in Kingdoms Hosted Modifictions section, see for yourself ;) link
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    Re: Textures variety limit?

    What is the maximum texture size in M2?
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    Re: M2TW Mod Commission

    There are already two mods about SoIaF, why don't you join one of these teams? ;)
  31. Getting blank texture from existing one

    I want to make blank, white tunic texture from coloured one with coat of arms on it, how to achive that without removing shadows, material folds and other effects?
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    Re: Killing a fort

    No ideas?
  33. Re: XV Century Total War (based on Igni Ferroque 2.6)

    Looking good, I will definitelly try it out :thumbsup2 But there is something that have not much sense: Why units like vikings and norman knights are included in mod set in XV-XVIth century? :)
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    Sticky: Re: Balkan States Preview

    http://i63.tinypic.com/9aq0zm.png


    Magyar Királyság

    Kingdom of Hungary


    Faction overview
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    Sticky: Re: Russia and steppe factions Preview

    RESERVED
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    Re: Creating new custom battle

    Ok, but why editor is showing teutonic campaign map instead of my mod's one?
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    Creating new custom battle

    How can I make new custom battle map? I made a one but it was something about two years ago and I dont remember how I did it now :) It have something to do with custom battle editor, right? And while...
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    Killing a fort

    I've come to some issue with named forts. When I send general or any other character to garrison such fort, invisible princess representing it's name is thrown out of her position and we can send an...
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    Re: Textures variety limit?

    Thanks for your answers noble lords ;)
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    Re: Textures variety limit?

    I know all that Anthony ;) I wonder how big this variaty can be. How much groups of for example bodies can I make? 20? 50? Will game be using all of them or will "see" only certain number of them?
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