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  1. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    I tried dling the anniversy beta from modb, 7 zip gave some errors like data missing, but the IS launcher said, all installed correctly, except it either crashes when loading up or only loads vanilla...
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    [Released] Re: NTW Graphics for ETW

    Link not working?:(
  3. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    Playing as brits, the basic early marine unit fans out in order to fire, which is really annoying when trying o form a firing line:( is this intentional?
  4. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    All fixed, just me not reading stuff properly, I installed patches, all good:)
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    [Released] Re: Drum and Fife Mod by Hollowfaith aka Caligula

    link dead?:(
  6. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    With dl option one, I reinstalled it from scratch, after some investigation, only early cannons don't have the fire at will ability, but early mortars do, very odd, also bayonets are not appearing on...
  7. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    Will do, I don't need to do anything with the installer version like move scripts and such right? and it includes the brits tech fix bug? I think that's right.
  8. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    I used the installer version, everything working but in game cannons have no second line of abilities, such as fire at will, so they don't fire, they just have combat selected so the crews charge...
  9. Thread: Siege crash

    by Lord Solar
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    Re: Siege crash

    There are tons of random crashes, hopefully this will be addressed when the patch comes out.
  10. Sticky: Re: Questions and Answers. FAQ- First post contains vital information!!!

    One idea might be to switch chivalry and dread, executing all the orcs for say the empire should generate chivalry not letting them go:P

    Important generals like valten, karl franz, archeon, seem...
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    Re: No more Ottoman turn lag mod

    I don't think it could ever be eradicated, some mods move the capital to ankra, no ide if that helps thou.
  12. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    The visual impact of this mod is amazing, everything from the campaign mini map to the unit meshes.

    Ive had to give up on the campaign front atm, its just unplayable, for me anyway. I usually...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Shame gimps my campaign as the brits, they have a huuuuuge amount of grenadier and grenadier type units, back to rank fire it is then:laughter:
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Tried a campaign game and custom battle with various grenadier units and they still just fire in one rank:(, ill download post 19 again tomorrow and see if that helps, otherwise I have no idea why...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    <3 cheers Bran:thumbsup2
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Thanks Bran:) could you update the volley fire, tighter formations file when you get a mo:)
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Bran is correct, the volley fire makes the ai react better, but it still favour's charging randomly into your lines, and struggles to form a line. Its a shame it cant be modded so that the first two...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Using file one atm, one major problem atm it seems any type of grenadier wont use volley fire, and will only fire with the front rank:(
  19. Re: DEVELOPERS DIARY [Sharing Our Work with IS Supporters]

    Looks amazing!
  20. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    Hey guys, back to my comments on inf squatting on the ground, im busy playing through a darthmod brit campaign and noticed the line inf can hide in light scrub and hide in woodland, but they don't...
  21. Sticky: Re: IMPERIAL DESTROYER 4.5 [DOWNLOAD AND INSTALLATION]

    How did the native Americans get to india, that sounds pretty wrong.
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Same for me, everyone seems to build up huge army's and just stand about, on my current campaign the ottomans have 8 stacks of 20 units around Egypt. I don't even know how the one settlement nations...
  23. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    Thanks for the answer pike, I don't quite understand, so if they invisible they use less space or something? in rise of the rep Im pretty sure they don't crouch, been ages since I tried it thou I...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Dam it, getting a crash with a fresh install. Ive tried deleting the preference script to no avail:(
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    Sticky: Re: OFFICIAL: Battle Realism Mod {{Version2}}

    I tried ten turns with the battle mod and ten turns as regular 2.2.1b, what I got most infuriated about with the battle mod was units esp militia seem to flee after about 40 causalities, sometimes...
  26. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    Would it be possible to remove the hide in cover ability from the later units in 2.2.1. The British line inf, grenadiers and such always advance while crouching, totally ruins it:( such a shame cos...
  27. Sticky: Re: IMPERIAL DESTROYER 4.5 [DOWNLOAD AND INSTALLATION]

    Needs an installer like darthmod, darthmod installer is ace.
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    Sticky: Re: Bran Mac Born's DME Mod settings

    My god, its like mowing stuff down with machine guns giving line inf volley fire:laughter: at least its easier to kill cav, never got why only the front rank fired at them.
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Going to start a new campaign, I usually use fbr, but I might try volley fire this time, im just worried about the imbalance it might cause on certain units, like militia, and the larger units esp...
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    Re: For all that is holy FIX THE ARTILLERY

    Hopefully new version will bring a launcher instead of having to faf about with 15 odd files:(
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    Sticky: Re: OFFICIAL: Battle Realism Mod {{Version2}}

    Hey Pikestance, would it be possible to upload the tighter formation file you use in the sub mod? ive tried the few that are available but none are as good as this one.
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    Sticky: Re: Patch 1.6 beta test

    Will we be getting Karl franz on deathclaw? is there any screenies of giants and such yet?
  33. Thread: Bretonnia

    by Lord Solar
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    Re: Bretonnia

    Since Bretonnia soon wont even exist lore wise soon, I wouldn't be putting any money on it.
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    Re: Why no Demigryphs?

    There are however, in the new warhammer tw game!
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    Re: 2013 Mod awards

    For 2013....
  36. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Will their be an installer version in the future? or less downloads would do:)
  37. Re: The Elder Scrolls: Total War

    A lot of things still seem to be in Russian or have no txt at all like the menu when you press escape:(
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    Sticky: Re: OFFICIAL: Battle Realism Mod {{Version2}}

    I will do PS, thanks for the info:)
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    Sticky: Re: OFFICIAL: Battle Realism Mod {{Version2}}

    I can totally understand on the musket front and Im totally for longer battles. Naval defiantly needs looking at, I've given up on the campaign atm as ship battles take wayyy wayyy to long. like an...
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    Sticky: Re: OFFICIAL: Battle Realism Mod {{Version2}}

    Some odd odd things after using the submod pikestance, using units in tight formation just looks so much better so that's great :D but, line units seem to flee after 50ish casualties, the big thing...
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