Search:

Type: Posts; User: Galloper; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.08 seconds.

  1. Replies
    536
    Views
    117,798

    Re: Update:English voices for CoW 1.51

    Work for 1.6 in progress :).
    Adding voices for skavens, fixing old bugs.
    One of already added features are new sounds for handguns. New version of submod will have 5-6 different types of sounds for...
  2. Re: no respond when clicking on unit on battlefield

    @Samurayo
    You no need to edit 4 entries of the unit. You can add your unit name to already existing units using coma. Most important thing that voice type in EDU must coincide with sound_unit_voice,...
  3. Replies
    437
    Views
    115,333

    Re: Metro Naval mod for RTRPE 1.8

    @Macedon
    Because I play with ALX.exe :D And I need to disable hording to make it playable then.
    Ok can you say what exactly installer looks? exe file or bi folder? I'll need to hide it before...
  4. Replies
    437
    Views
    115,333

    Re: Metro Naval mod for RTRPE 1.8

    @Macedon
    I have a little request. If you gonna make new installer please can you make optional choose for BI or RTW variation. Because when I installed 1.9beta it's automatically installed for...
  5. Replies
    2
    Views
    679

    Re: About Alexander TW platform

    @florin80

    In fact there is loyalty and religion abilities in Alexander.exe. Alexander doesn't have horde abbility, shield wall and shiltrom formation. IMHO it have better AI and possibly...
  6. Replies
    437
    Views
    115,333

    Re: Metro Naval mod for RTRPE 1.8

    In fact if you play any mod with alex.exe all generals immortal by default. You don't need give them apropriate trait. They simply don't die. They can live till 120 years old and then reboot to zero...
  7. Replies
    437
    Views
    115,333

    Re: Metro Naval mod for RTRPE 1.8

    @Macedon
    I noticed that your mod integrated for playing with Alexander.exe, right? I think that it's brilliant idea :thumbsup2 I'm prefer to play with alex.exe because I think AI is better. My...
  8. Replies
    437
    Views
    115,333

    Re: Metro Naval mod for RTRPE 1.8

    Hi Macedon! Thanks for updating you fantastic mod! I'm really love it for many features and for hardcore gameplay.
    I installed 1.9 version for bi and I have noticed a little bug. I have CTD when...
  9. Replies
    73
    Views
    21,283

    [Tutorial] Re: Make your own unit cards

    Thanks Halie!
    You're save me lot of time :D

    Edit:
    One more question. How I can do unit card for mounted units, because there are two different models or horse and rider.
    Somehow connect them in...
  10. Replies
    73
    Views
    21,283

    [Tutorial] Re: Make your own unit cards

    I have a few problems making my UI cards.
    When I'm rendering unit in 3dmax and them saving it as tga file picture looks very dark and have low quality. Varios little components missing, too big...
  11. Replies
    50
    Views
    6,008

    Re: ***** IBFD 6 BETA Comments *****

    Ramon, if this beta version have shared folders with RTW Data?
    Currently I'm playing in Lusted's TE and I'm didn't want to cancel my campaign but I think I can help with noticing and fixing some...
  12. Thread: Suggestions

    by Galloper
    Replies
    175
    Views
    11,428

    Re: Suggestions

    Ramon,I like IBFG 5 very much, I've played three different campaigns, and here some of my suggestions, may be you'll find this interesting.

    -Make a hordes which starting positions outside roman...
  13. Replies
    677
    Views
    95,360

    Re: = General Discussion =

    What you thinking about dividing paganism religion for barbarian and roman?
    About unit cards, you didn't remade them yet right? If so look at this Darthmod thread. Units looks familiar and unit...
  14. Replies
    7
    Views
    1,270

    proper sounds and speeches for TE 5.0

    First of all I want to thank Lusted for his great mod. :thumbsup:
    There are one thing which I didn't like, it's a silenced units.
    So I made some sound corrections in txt files.
    Now all units...
  15. Replies
    50
    Views
    8,042

    Re: TIMMOD! and the wars of the diadochi

    antiochus epiphanes

    Don't you want to use Laca's numidian skins for Numidian faction?
  16. Thread: Interface

    by Galloper
    Replies
    3
    Views
    856

    Re: Interface

    SnakeIV
    Beutiful work with new UI panels!
    Snake will you update your awesome RomeFactionMode till RTR Platinum version?
  17. Thread: phalanx

    by Galloper
    Replies
    38
    Views
    5,465

    Re: phalanx

    prviper720

    In fact you don
    't need whole BI addon to run with shield wall formation. You need get only BI exe file and you can run your RTW campaign with shield wall, shiltrom etc. :thumbsup: ...
  18. Thread: About Arcani

    by Galloper
    Replies
    28
    Views
    9,413

    Poll: Re: About Arcani

    May be Arcani unit seems not very historical but I suppose you better place them in, and if you'll do that please make their behaviour on the battlefield as unique as it possible. They should move...
  19. Replies
    96
    Views
    9,061

    Re: = Bug Report (All versions) =

    Of course not! I think that new buildings (especially uniqal ones) looks very authentic in game and give much more realistic overview about BI period of time.
    In fact I'm haven't experienced CTD...
  20. Replies
    96
    Views
    9,061

    Re: = Bug Report (All versions) =

    Hans Closs
    As many as I understand those CTD's connected with player's manner of play. It's seems that problem is in Mylae's new implemented buildings. It's just a theory but I thnik sometimes game...
  21. Replies
    440
    Views
    85,572

    Re: Atilla Reloaded's Works Evolution Thread

    Atilla Reloaded
    Have you interested in making some skins for your own mod Invasio Barbarorum Flagellum Dei? At least can you reskin slavs faction? Your mod really need historically accurate slav...
Results 1 to 21 of 49
Page 1 of 2 1 2