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  1. Replies
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    Re: Hereditiary ancillary?

    Give him a trait that has a different Level effect. You'll need to know his name or label to script-give him the trait, or you could use trait triggers if he has some other defining feature that can...
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    [Tutorial] Re: Moneybag14's Naval Invasions Tutorial

    It seems that only one "landing" can be done at a time. I had two fleets each with an army on board. When script moved the second fleet to the coast tile and destroyed the ships then its army did not...
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    Re: Hereditiary ancillary?

    Just be wary of mixing ANDs and ORs because the game doesn't read conditions the way that you might think it does. They are read backwards, for one thing....
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    Re: Hereditiary ancillary?

    If by that you mean:
    - northern_european & eastern_european can build if either event counter abc or xyz is 1
    - southern_european & greek can always build
    ...then yes.

    Mixing ANDs and ORs can...
  5. Re: Make a faction start as a vassal / protectorate

    descr_diplomacy.xml will affect the decision making of all factions; everybody will be more willing to become a vassal to everybody else.

    descr_campaign_ai_db.xml:...
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    Re: Campaign script not starting?

    Does the log say anything?
  7. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Wasn't suggesting that you have been rage quitting, just warning you not to start now before the script has time to do its thing.

    Then I don't know.
  8. Sticky: Re: Am I doing something wrong?

    It doesn't. This is not a "mission" as the game knows them, only scripted instructions and script to check that you have done it.

    According to the script you need to do these things:
    Accept the...
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    [Resource] Re: Forced Diplomacy v1.2

    So, yes. Just follow the manual instructions, don't use the attachment in the OP as that is for the core game.
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    Re: Modding out existing Traits

    No. It is needed.
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    Re: Scripting Vassle-ship

    If both factions are AI then this is a start: http://www.twcenter.net/forums/showthread.php?642934-diplomacy_mission-how-to-use&p=13671648&viewfull=1#post13671648
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    Re: Distinct events for distinct turns

    You're welcome. I'm booking a flight to Gdansk now; have the cookie ready.

    EDIT:

    @Gig
    It does work but it comes down to timing. I have this post bookmarked but the rest of the thread might...
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    Re: Distinct events for distinct turns

    Did the log give any clues?

    Surely this is not valid syntax: and I_TurnNumber % 3 = 0.

    I would do it in slave's turn, in case this is ever used in hotseat.



    set_event_counter alpha 1
  14. Poll: Re: DCI: Last Alliance Total War - Menu music preview 17th Dec

    No. There are only a couple of options at campaign start, and one of them is for NK players only.

    2980 SA from memory.

    It's the vanilla TATW map with some minor customisations.
  15. [Tutorial] Re: Scripted buildings: create_building and destroy_buildings

    Thanks.

    Yes, create_building still works for besieged settlements.

    The granary building is possible but each settlement will need a counter and monitors to track how long it has been under...
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    Re: What determines turn order?

    The order that they appear in the lower section of descr_strat.

    Plus, when the campaign starts, your faction and the first faction swap places. That can be avoided by putting another faction first...
  17. [Tutorial] Re: Script for annexing a faction by marriage ties

    monitor_event FactionTurnStart FactionType sicily
    and IsCrusadeTargetFaction

    log always monitor 1

    end_monitor

    monitor_event FactionTurnStart FactionType sicily
    and not...
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    Re: Christ, siege attrition

    att = attack

    From my file:

    <siege_att_str_modifier float="0.75"/> <!-- modifies the effective sieging attackers strength when determining the priority of making attack decision -->


    ...
  19. [Tutorial] Re: Script for annexing a faction by marriage ties

    You're saying that the event isn't firing if it has IsCrusadeTargetFaction as a condition?

    If so then my guess is that it's breaking that monitor, like mine broke my FactionTurnStart one, but for...
  20. [Tutorial] Re: Script for annexing a faction by marriage ties

    InterFactionMarriage does export target_faction so, yes, that one should work. But here you're only checking the crusade situation at the time of the marriage; things could be different by the time...
  21. [Tutorial] Re: Script for annexing a faction by marriage ties

    Any log errors? IsCrusadeTargetFaction requires a target_faction but CeasedFactionLeader does not export that, only "faction".

    This should work...



    declare_counter sicily_is_crusade_target
    ...
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    Re: Help with problematic unit

    Shouldn't category be cavalry?
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    Re: Gwaith-i-Erynthin? What is that?

    Sorry to necro this thread but it contains wrong information. As do a bunch of other threads on the matter, most of which are referring back to this one.

    It is true that some buildings seemingly...
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    Re: Christ, siege attrition

    There is also this one in the same file: siege_att_str_modifier

    I'm not sure if that addresses the point of this thread.
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    Re: Tips for epic battles?

    The DEL key zooms to and follows the selected unit. The HOME key (?) zooms to the general. F1 shows you the shortcuts.

    I like to slow down the action sometimes, so things are still happening but...
  26. Re: Is there a way to make the computer declare Jihad more often?

    descr_campaign_db.xml

    Try lowering these two values:

    <required_jihad_piety int="5"/>
    <jihad_called_start_turn float="40"/>
  27. [Tutorial] Re: Script for annexing a faction by marriage ties

    Beware of crusades! http://www.twcenter.net/forums/showthread.php?640025-give_everything_to_faction-crusade-CTD
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    Re: No Eowyn, Galadriel?

    They could be added but they'll be married to women. What's more, both Galadriel and Celeborn will have wives, not each other.

    Galadriel is in DCI Last Alliance. Lorien was made teutonic to avoid...
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    Re: Crash - missing text in descr_strat?

    Notepad++ EOL tutorial: http://www.twcenter.net/forums/showthread.php?660424-Finding-fixing-EOL-amp-Encoding-problems-in-Notepad&p=13984052#post13984052
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    Re: Single man unit

    Post 6 of that thread raises the issue, further discussed here: http://www.twcenter.net/forums/showthread.php?670360-Single-unit-models-sometimes-there-are-three&p=14163814#post14163814
  31. [Tutorial] Re: Script for annexing a faction by marriage ties

    Sure, if you want to do it the easy way. :) Good thinking.
  32. [Tutorial] Re: Script for annexing a faction by marriage ties

    I have a solution which appears to work...

    Testing is difficult, waiting for a princess to offer marriage. Fortunately this...


    monitor_event FactionTurnStart

    console_command...
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    [Tutorial] Re: How to add a religion

    I doubt it. AcceptBribe should cover that, though I don't know if the settlement has changed hands yet at the time of its firing.

    EDIT: actually, maybe not, as that exports a character_record so...
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    [Tutorial] Re: How to add a religion

    In the mod I'm working on there are two different religion conversion buildings: for different factions that are both islam. If one faction captures the other faction's building then we need it...
  35. Re: What is the maximum number of resources that can be added?

    Okay, great. So long as the log tells me the reason then it isn't something I need to remember. :) Thanks.
  36. [Tutorial] Re: Script for annexing a faction by marriage ties

    Nice. Thanks for sharing, Miguel. :thumbsup2

    It seems to have a flaw, unless I'm missing something...

    If the france leader married an england princess then the first monitor will fire and...
  37. Re: What is the maximum number of resources that can be added?

    Oh, that's good to know. Do you know what happens if they do? CTD? Just don't work? Log error?
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    [Tutorial] Re: How to add a religion

    @flagcarrier
    Another advantage of script destruction over however the automatic one works is that there might be cases where you need a "religion" line but don't want it auto destroyed by other...
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    [Tutorial] Re: How to add a religion

    That doesn't explain why this building in TATW is auto-destroyed when captured by another religion...



    building art
    {
    convert_to art_castle
    religion orthodox
    levels...
  40. Thread: Disasters

    by Withwnar
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    Re: Disasters

    I posted the link to it earlier. I thought "date 0" worked in the first turn only but maybe the amount of time it works for depends on the value of the timescale; .0834 works for four turns.
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