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  1. Replies
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    Re: Preview VI: The Dynasty Ming

    seriously wat is Guanyu cavlary?
    if u guys run out of namesfor unit creation. there is a few famouse names in the ming army. (Guanlintieqi关宁铁骑) simply meaning guanlin(area name) iron hosemen, not...
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    Re: how the edit reinforcement

    ty
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    how the edit reinforcement

    is there a way to edit how long to take for rinforcement to enter battle field.
    cos hey always arrive when the battle is already finish
  4. Thread: mount speeds

    by jetlee81
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    mount speeds

    it there a way to change the unit speed . ( not the general descr_battle_map_movement_modifiers.txt )
    especially the mounted once
    dose the battle_models.modeldb.txt have anything to do with it?...
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    Re: Starting to unravel the MESH format

    so you cant edit mesh and weight at this point yet right?
    btw if i wat to add anothe helm or a different look to the model say a flag carried by the aztec to a knight is that possable?
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    Re: Starting to unravel the MESH format

    is there a place to download your milkshape script?
  7. Re: Tonight, we dine in HELL! Spartan skins! DONE v1.0

    wat ppl can read the mesh file now???
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    Re: cav too strong

    well adding higher missil att and number carried can solve that problem
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    Re: Japan Map in the Works

    with baboo amour against metal..
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    Re: cav too strong

    it's still sad to see cav against heavy footsoildres where the balance the computer caculated is in completly in the infantry's adventage and yet one charg of the cav take out 2/3 of the infantry.
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    cav too strong

    i think heavy horse is too strong. in one charge they will probely kill 80% of even the heaviest infantry. and the soildres die too fast the battle lasted too short. may be can change the unite...
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    yep or u set the first velocity as high as the...

    yep or u set the first velocity as high as the second one

    i play around with the self explode time in the rocket i'm getting a amazing disply of fire works it feels like matrix when nero blow all...
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    Re: Thoughts on the Official 2nd Patch by CA

    been following that too. i've been checking out different forums and see some break through wih tthe script. but i seriously think they should all work 2gether and speed things up.
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    to make battle last longer

    i tstill think that battle is too short. adding amor and survivel point dosnt seem to help units die slower.
    may be you should consider lowering the unit's attack value.
    making peasent attack 1-2...
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    Re: Thoughts on the Official 2nd Patch by CA

    well i hope they'll realese a way to decode the mesh files . or some ginus can crack it...
  16. Thread: Saracen cav

    by jetlee81
    Replies
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    585

    Saracen cav

    Saracen omg y isnt there Saracen cav like in mtw1 may be some ont should put it in. there is arab cav berber cav but no Saracen cav......
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    mounted gunners

    i have moded the musketeers on horse back they worked fine and work like the camel gunners but on horses. but there is a small problem when the start to fire their gun you will hear a gun shot as...
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    Re: Thoughts on the Official 2nd Patch by CA

    mtw2 is a good game. people complain about the ai game play and not playing the vanilla virsion much. simply because they have the power to mode it or come across people who can mode it. take me for...
  19. Re: How to edit mongols & timur where they settle

    there is a text file in the campain /base folder that let u set hord tarkets and crusade tarkets
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    Need help on projectaile

    velocity 42 48
    y dose bow and crossbow have 2 set of numbers???
    is there a way to make the arrow fly slower but dont loose it's distance?

    also i have notice the rocket some times spins and fly...
  21. Re: mounted french archers!!!!!!!!!!!!!!!!!!!!!!

    well i changed them to curisares and dragoons which use guns lol
    dont think the western europ know how to raid and shoot with a bow at all.
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    Re: Gunpowder units seems too underpowered

    is there a way to speed up the gun powder unit. or it is hard set by it's animation it seems that there is a sequence of their fireing speed. example each time they fire reform line up and fire is...
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    how to make rang unit fire faster

    I played around with the projectal files and the desc_unit files with the musketeer units such as changing fire delays ect. but it dosnt have any effect at all. i did a test on the battle map...
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    Re: Gunpowder units seems too underpowered

    not really but i watched a experiment on the force reased on different kind of bow and and effect on which it have on amor.
    it shows that energy realsed by the longbow is much lower then the...
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    need help on projectiles

    need help on some of the command in descr_projectile.txt.
    ; rocket <trail time sec> <spin prob> <spin tick> <max radius dlt> <angle min deg> <angle max deg> <erratic prob> <erratic tick> <erratic...
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    troops revolt too much

    troops revolt too much even under the leader of a general. most of the time a full army of enermies trying to invate me becomes rebels. and cpu countrolled countries such as russia can never take out...
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    Re: Gunpowder units seems too underpowered

    na guns wont kill much cos it's a stright line attack it will one hit the first line of troops so the longer the lines the more they kills. troops like pikes are more pack 2gether there for they cant...
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    How to creat new unit

    is it the same way as rome. and the files in text is almnost unread able is there a progrom to decode it?
    and also how to change names of a unit ?
    thanks
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    Re: mounted guner animation

    i acually get it to work. but there is a arrow firing sound in the back ground of the guns u cant heard it much but it's annoying any ideas how to get ride of it?
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    mounted guner animation

    i change the cossack from horse archers to horse gunners uses the moors' camel guns as animation. and the normal cossack musketeer as mesh. every thing works fine ext the gunner dont have a reload...
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    Re: a few qusstion about the Text files.

    i figured out it . for them to work in other mode folders u'll need to put the --iofirst line after the mode command. or els it would refer back to the oranginal unpackage files. such as this...
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    Re: a few qusstion about the Text files.

    may be it's hard set to the arrow in the arrow's mesh lol. ya i use a mode file
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    Re: a few qusstion about the Text files.

    alpha_max 0 ; Alpha value at start of trail
    alpha_min 0 ; Alpha value at end of trail
    fade_start 0 ; Distance to start fading out.
    fade_end 0 ; This should be the same as the max lod...
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    ok trying it out. but still need an answer...

    ok trying it out.

    but still need an answer for gettiong rid of the tail on the arrows.
    tried editing the descr_projectail descr_arrowtaileffect and the flaming and the impact one still the...
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    a few qusstion about the Text files.

    how to get rid of the tail on arrows i tried every thing.
    also how to fix the bug of the gunner not shooting on top of walls?
    and is any one making a program that make the battle_models more...
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