seriously wat is Guanyu cavlary?
if u guys run out of namesfor unit creation. there is a few famouse names in the ming army. (Guanlintieqi关宁铁骑) simply meaning guanlin(area name) iron hosemen, not...
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seriously wat is Guanyu cavlary?
if u guys run out of namesfor unit creation. there is a few famouse names in the ming army. (Guanlintieqi关宁铁骑) simply meaning guanlin(area name) iron hosemen, not...
is there a way to edit how long to take for rinforcement to enter battle field.
cos hey always arrive when the battle is already finish
it there a way to change the unit speed . ( not the general descr_battle_map_movement_modifiers.txt )
especially the mounted once
dose the battle_models.modeldb.txt have anything to do with it?...
so you cant edit mesh and weight at this point yet right?
btw if i wat to add anothe helm or a different look to the model say a flag carried by the aztec to a knight is that possable?
is there a place to download your milkshape script?
wat ppl can read the mesh file now???
well adding higher missil att and number carried can solve that problem
with baboo amour against metal..
it's still sad to see cav against heavy footsoildres where the balance the computer caculated is in completly in the infantry's adventage and yet one charg of the cav take out 2/3 of the infantry.
i think heavy horse is too strong. in one charge they will probely kill 80% of even the heaviest infantry. and the soildres die too fast the battle lasted too short. may be can change the unite...
yep or u set the first velocity as high as the second one
i play around with the self explode time in the rocket i'm getting a amazing disply of fire works it feels like matrix when nero blow all...
been following that too. i've been checking out different forums and see some break through wih tthe script. but i seriously think they should all work 2gether and speed things up.
i tstill think that battle is too short. adding amor and survivel point dosnt seem to help units die slower.
may be you should consider lowering the unit's attack value.
making peasent attack 1-2...
well i hope they'll realese a way to decode the mesh files . or some ginus can crack it...
Saracen omg y isnt there Saracen cav like in mtw1 may be some ont should put it in. there is arab cav berber cav but no Saracen cav......
i have moded the musketeers on horse back they worked fine and work like the camel gunners but on horses. but there is a small problem when the start to fire their gun you will hear a gun shot as...
mtw2 is a good game. people complain about the ai game play and not playing the vanilla virsion much. simply because they have the power to mode it or come across people who can mode it. take me for...
there is a text file in the campain /base folder that let u set hord tarkets and crusade tarkets
velocity 42 48
y dose bow and crossbow have 2 set of numbers???
is there a way to make the arrow fly slower but dont loose it's distance?
also i have notice the rocket some times spins and fly...
well i changed them to curisares and dragoons which use guns lol
dont think the western europ know how to raid and shoot with a bow at all.
is there a way to speed up the gun powder unit. or it is hard set by it's animation it seems that there is a sequence of their fireing speed. example each time they fire reform line up and fire is...
I played around with the projectal files and the desc_unit files with the musketeer units such as changing fire delays ect. but it dosnt have any effect at all. i did a test on the battle map...
not really but i watched a experiment on the force reased on different kind of bow and and effect on which it have on amor.
it shows that energy realsed by the longbow is much lower then the...
need help on some of the command in descr_projectile.txt.
; rocket <trail time sec> <spin prob> <spin tick> <max radius dlt> <angle min deg> <angle max deg> <erratic prob> <erratic tick> <erratic...
troops revolt too much even under the leader of a general. most of the time a full army of enermies trying to invate me becomes rebels. and cpu countrolled countries such as russia can never take out...
na guns wont kill much cos it's a stright line attack it will one hit the first line of troops so the longer the lines the more they kills. troops like pikes are more pack 2gether there for they cant...
is it the same way as rome. and the files in text is almnost unread able is there a progrom to decode it?
and also how to change names of a unit ?
thanks
i acually get it to work. but there is a arrow firing sound in the back ground of the guns u cant heard it much but it's annoying any ideas how to get ride of it?
i change the cossack from horse archers to horse gunners uses the moors' camel guns as animation. and the normal cossack musketeer as mesh. every thing works fine ext the gunner dont have a reload...
i figured out it . for them to work in other mode folders u'll need to put the --iofirst line after the mode command. or els it would refer back to the oranginal unpackage files. such as this...
may be it's hard set to the arrow in the arrow's mesh lol. ya i use a mode file
alpha_max 0 ; Alpha value at start of trail
alpha_min 0 ; Alpha value at end of trail
fade_start 0 ; Distance to start fading out.
fade_end 0 ; This should be the same as the max lod...
ok trying it out.
but still need an answer for gettiong rid of the tail on the arrows.
tried editing the descr_projectail descr_arrowtaileffect and the flaming and the impact one still the...
how to get rid of the tail on arrows i tried every thing.
also how to fix the bug of the gunner not shooting on top of walls?
and is any one making a program that make the battle_models more...