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  1. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    Thank you Veteraan I edited the file as you said and I don't get the error message any longer. As for the general who dies, his name is Aravir of Argond and I think he's located in Sackville. He's...
  2. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    Thanks for caring to help nonetheless.
  3. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    I think they are pointed at the same folder, mine's not called MOS_1.7 but Third_Age_3:

    cd ..\..
    start kingdoms.exe @mods\Third_Age_3\TATW.cfg
    cd mods\Third_Age_3\
    wscript G5BAISwitcher.vbs
    ...
  4. Re: MOS, the ultimate TATW experience. Version 1.7 Patch 05 (Hotfix) released: 25-08-2015

    Great submod but I've got 2 minor problems. First one that presumably doesn't affect gameplay but it's annoying is that every time I launch the game I get a "Windows Script Host" saying: "C:\Program...
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    I'm looking for a sanbox mod.

    To the point, every campaign you play you get massive random armies spawning out of nowhere, you have to fight the same battles over and over again and you get no reward for this except the expansion...
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    Re: [Sub-mod] Call of Warsandbox

    One of the perks this mod offers is you expanding without falling into heresy and getting attacked by all other states of the empire. Simple answer to your question, play the vanilla version of the...
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    Re: [Sub-mod] Call of Warsandbox

    Oh yes i forgot to re-replace the rest of the files to make it work. Appreciate it man. :)
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    Re: [Sub-mod] Call of Warsandbox

    Thank you Ziame, what i noticed is that alliances in the beginning of the campaign exist as they do in the vanilla version but if you break them they won't automatically reappear next turn. Also to...
  9. Sticky: Re: Questions and Answers. FAQ- First post contains vital information!!!

    Hey people i started a campaign as the Dwarves and after a few turns i had taken a castle and a town from Sylvania. I thought that's great because in a while I'm going to be able to recruit from much...
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    Re: [Sub-mod] Call of Warsandbox

    Any progress?
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    Re: Sandbox Campaign- Menu Preview

    And it's still coming...
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    Re: [Sub-mod] Call of Warsandbox

    Ok thanks a lot for your effort. I'll be waiting for the update. :)
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    Re: [Sub-mod] Call of Warsandbox

    Oh ok i guess that doesn't come as a surprise to me since I'm a nοοb when it comes to modding and any terms associated with it. But can you please explain what i will have to do with the files in the...
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    Re: [Sub-mod] Call of Warsandbox

    Oh ok. You will update it in about a week?

    For real, i got an empty descr_strat folder and the whole contents that were supposed to be there were instead placed in another folder named "dummy"....
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    Re: [Sub-mod] Call of Warsandbox

    Also i found that lots of units previously recruitable like the reicksguard dismounted nights, are now removed even though the buildings that would normally provide them are available. Keep in mind i...
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    Re: [Sub-mod] Call of Warsandbox

    Just something i needed to point out. Why do you have an empty descr_strat file and another file named "dummy" that we should rename to descr_strat and place into the folder? Is this supposed to be a...
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