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  1. Replies
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    DeI and Empire Divided

    Hello there,

    this must have been answered already, but I am not totally sure about this.

    Does the latest version of DeI work with the new DLC?

    I am still unsure if it is worth to buy this,...
  2. Replies
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    Sticky: Re: [Tech] 1.2 Bug Reports

    I am not sure if this has been reported yet.

    I only tried Pergamon so far, but the mercenary ships have lower recruitment and upkeep costs than the regular ships so far.
  3. Replies
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    Re: [Announcement] 1.2 Open Beta Released!

    I will be the first to say thanks for all your hard work guys :)

    Can't wait to try this out soon.

    Cheers!
  4. Replies
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    Re: [Preview] 1.2 Battle Overhaul

    Sounds really good :)
    You mentioned that hoplites will have a small frontage.
    Does that mean that some light infantry with bigger frontage have some tricky use vs hoplites?
    Or in general will...
  5. Replies
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    Re: [Preview] 1.2 Battle Overhaul

    Very impressive! :)

    After the AI reformes its formations after the initial fight, I see that it keeps like 3-4 units on the flanks unused.

    If you try to engage the unit on the edge of its...
  6. Re: [PREVIEW] 1.2 Buildings and Income Overhaul

    Will there be a possibility to somehow do something about the lategame steamroll of the economy of the player? Maybe something to do with the increasing imperium -> increase the building upkeeps?
  7. Re: [PREVIEW] 1.2 Buildings and Income Overhaul

    All I want for Christmas is...... :shocked: :shocked:

    Really really good job guys.

    do you plan to implement a submod option similar concept to a certain existing submod (forgot its name :( )...
  8. Replies
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    Re: Better Aggresive CAI for Warhammer V.0.6 C

    Please don't abandon this project, this is too good to pass :)

    Is this compatible with the latest dlc?
  9. Replies
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    81,632

    Re: [PREVIEW] 1.2 New Grand Campaign

    Looks really awsome, can't wait to see this in action ^_^

    Will there be events for emergent factions to rise or create some rebel armies in some particular areas?

    e.: Is it possible to add more...
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    Re: [Preview] Atropatkan (Atropatene)

    Looks really nice.

    But do you even Persia? :D
  11. Replies
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    Re: Fortified Stance Questions

    Thank you, I think I got it.
  12. Replies
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    Re: Fortified Stance Questions

    Thank you, got it :)

    Another question:

    In which tables can I modify the amount of experience a Champion gives to the army after the action military training?

    It seems a bit too low for my...
  13. Replies
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    Fortified Stance Questions

    After trying to get answers for my questions in the other battle/campaign modification forums without any success, I would like to ask my questions here.

    In the ancient warfare the armies often...
  14. Changing Fortified Stance Campaign Map / Battle Map Visuals and Effects

    Hello there,

    1, Is it possible in Rome 2 to change the look of the fortified stance in battle map?

    It looks too small for my like, I want to make it a bit bigger, with more watch towers, but...
  15. Changing Fortified Stance Campaign / Battle Map Visuals and Effects

    Hello there,

    1, Is it possible in Rome 2 to change the look of the fortified stance in battle map?

    It looks too small for my like, I want to make it a bit bigger, with more watch towers, but...
  16. Replies
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    207,133

    Re: 1.2 General Plans Preview

    I can't wait to see details of the income/building changes. 1.2 look really promising, keep up with the good work!

    The only thing I ever dreamed of is simply not possible I guess in Rome 2 - the...
  17. Replies
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    44,228

    Re: Better Aggresive CAI for Warhammer V.0.6 C

    Is your mod still working with the new DLC? :)
  18. Re: About legendary difficulty and mod compatibility

    I have been doing this till the point when the enemy general hoplites (unbreakable wargods) slaughetered my whole garrison.

    Needless to say, it felt miserably ^_^

    But normal feels a lot less...
  19. Re: About legendary difficulty and mod compatibility

    The house rules seem to be a solution.

    By the way, is Normal or Hard battle difficulty the one which gives equal chance to the player vs the AI? Which is the recommended difficulty?
  20. Re: About legendary difficulty and mod compatibility

    I tried the very hard normal + realism mode, but the game is just much more easier.

    I am now suprisingly win nearly all unwinnable battles, as I used to exploit the AI as much as I could.

    I...
  21. About legendary difficulty and mod compatibility

    Hello there,

    I am using the following mods:

    - Better aggressive CAI (Dei version with economy tweaks, similar to imperial economies(hope I typed it correctly)
    - DeI with People of Rome

    I...
  22. Replies
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    Re: Better Aggresive CAI for Warhammer

    I knew you will do it!!!!!!! :thumbsup3

    I guess I am not the only one really excited about the release!

    Keep up the good work! :thumbsup2
  23. Sticky: Re: [Official Submod] Divide et Impera Hardcore Submod

    Hello,

    I have just found this great submod, but I would have 1 request.

    How could I revert the double building times? I am not that experienced with modding things. The double cost is fine, but...
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    More influence - Better diplomacy?

    Hello there,

    I would have a question about the influence system.

    As I have seen as any Greek state, the more influence you got, the better your diplomatic relations are.

    Shouldn't it be the...
  25. Replies
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    Re: [Tech] Bug Reports 1.1 Version

    Not sure if its a bug, but if not, could you tell me how to change this?

    Playing as any of the greek factions as it seems, when my influence increases, all I get is positive things, even...
  26. Re: Idling AI + Naval and Siege weapon Autoresolve

    This sounds like a really good idea, but it only works if the transports and the professional navy arrives at the same time, not as reinforcement, because until they arrive, all the transports are...
  27. Re: Idling AI + Naval and Siege weapon Autoresolve

    What are those diferences? I always play on legendary, no matter what.

    As for autoresolve, I tested it, and it is quite accurate at most scenarios.

    You can win with 10 navy vs 20 trasnports...
  28. Idling AI + Naval and Siege weapon Autoresolve

    Hello there,

    first of all I think this is the best mod every happened to any game. :thumbsup2

    On the other hand some things are really bugging me

    http://imgur.com/a/YxWv1

    1. Our allies,...
  29. Sticky: Re: Download Better Aggresive CAI for Attila V 3.8.5 (Fix) Official Release

    Your mod makes this flawed game much better, but after an hour of playing I have to say that both the cai and bai are so dumb, nothing can be done sadly (even with either fote or radious) :(

    I...
  30. Sticky: Re: Download Better Aggresive CAI for Attila V 3.8.5 (Fix) Official Release

    After my DeI campaign, I would like to unite Rome again in Attila :sim:

    I would have some questions.

    I really loved the slower paced campaign in DeI, thats why I will use fote here, but they...
  31. Re: [Preview] DeI 1.1 - Battle Overhaul

    After many testing, I think the battle system is very good now :)

    I have to say that you did a really good job there :thumbsup2

    Altough I would have 3 concerns which bother me:

    1. The AI...
  32. Re: What's up with the battles? Is this even DeI anymore? (Please forgive the hyperbole)

    I have been using the experimental stuff, and I really enjoyed it, but 1.1 seems to be so weird.

    The base hoplite formation seems to be a bit strange.

    When I try to attack another hoplite unit,...
  33. Re: Reminder about 1.1 save compatibility (Oh... and a release date)

    You have just ruined my gf's birthday :(

    Really can't wait :laughter:
  34. Replies
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    Re: Rome 2: Total War Preset - Ad Finitum

    I have tried those things, but still having the problem.

    Anyways thanks for the effort :)
  35. Replies
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    Re: Rome 2: Total War Preset - Ad Finitum

    Still not working :\

    What programs/drivers should I try to update?
  36. Re: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

    I have to aplologise for my last post, the weird results were due to a mod conflict, now that everything is working as intended, I really like this stuff :)

    One thing I noticed: the missle unit...
  37. Replies
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    Re: Rome 2: Total War Preset - Ad Finitum

    I tried both of your uploaded files on the first page, but non of them are working.

    I downloaded GEM 2 days ago from the main thread, so it should be up-to-date.

    So I am not sure what could be...
  38. Replies
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    Re: Rome 2: Total War Preset - Ad Finitum

    Hello,

    I really want to use GEM with DeI, but have some problems.

    The basic GEM is working, but if I try to use any other presets (for example yours) rome 2 will crash at the loading screen...
  39. Re: [New experimental stuff]More challenging, BAI friendly battles - 13.07.2015 update

    I tested some battles and got some weird results.

    2 low cost barbarian swordsmen charged into my high tier pike phalanx from the front, and with like 100 casulties (out of 300 men) they routed my...
  40. Replies
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    Question For Rome 2 Colours

    Hello there,

    First of all I have always loved this mod, and would like to ask a question.

    I have been playing attlia for a while, but I want to try a lot of new things in Rome 2 (mostly DeI,...
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