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  1. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    How did it do with Arkham Knight?

    Sent from my Nexus 6 using Tapatalk
  2. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    I have a GTX 960 FTW. Do the new 10 series perform better?

    Sent from my Nexus 6 using Tapatalk
  3. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    Mod manager doesn't work anymore

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  4. Thread: Mod Manager

    by XIIICaesar
    Replies
    210
    Views
    412,353

    Sticky: [Tool] Re: Mod Manager

    You don't[emoji13] . It doesn't work anymore. Refer to the method I've outlined in post before yours.

    Sent from my Nexus 6 using Tapatalk
  5. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    No problem dude. I'm just glad to have such dedicated fans.

    ***FOR EVERYONE***
    So far the AC is back. I recently moved to a larger home. My baby brother and his pregnant fiance stay with me and...
  6. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    Thank you

    I'll have to go back through the post and my old work to compare and see whats in it now. Right now i can't do anything cause AC is out at house I just moved too last weekend and...
  7. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    I don't have anything to do with the culture conversion rates in DeI. That's dependent upon their buildings and such. As for recruitment, yes, that is correct. Multiple legions will be recruitable in...
  8. Replies
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    1,224,959

    Sticky: [Tool] Re: Mod Manager [Updated 25/04/14]

    It's a hidden file folder. In app data. I'll see if I can give some instructions when I get home from work dude. I found this fit right now. See if it helps. ...
  9. Thread: Mod Manager

    by XIIICaesar
    Replies
    210
    Views
    412,353

    Sticky: [Tool] Re: Mod Manager

    Has anyone tried my Rome 2 method on Warhammer? I think don't people have said it worked on Attila

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  10. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    Just uploaded the update. Should be save game compatible. Unit upgrades are back in. Still need to do the standard bearer shields and banners. I'm working on unit cards now. Refer to the changelog...
  11. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    No problem dude.

    ***EVERYONE***
    Next update is almost ready to upload. Just gotta do the unit cards. The shields are finished.
  12. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    They already are. I just double checked they are too confirm.

    ***EVERYONE***
    I'm finished converting the Marian designs to Imperial shields. I'm almost through converting the Imperial designs to...
  13. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    I'm already about halfway through porting over the Marian designs to Imperial shields. That way Marian units will just upgrade to the same legion but an imperial version. I might go ahead and do...
  14. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    Appreciated feedback too. As long as anyone has started a new game when they downloaded the 6/6/16 version then any version going forward will be save game compatible too. Now, if I'm not mistaken...
  15. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    Thanx dude.

    Actually, if memory serves correct, the way RSII worked when I played is different entirely from my previous system. BUT first things first, make sure if you're using any version after...
  16. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    Right now I'm working on the standard bearer shields and the unit cards in Rome I (DeI) style. Regular legions unit card will be the legionnaire and first cohort will be standard bearer. I just...
  17. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    I will tackle that once I'm done with the mods shields and unit textures. Maybe before then but planning to do them last.



    This version is save-game compatible if you've already started a...
  18. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    Update has been uploaded and links updated in OP. Remember to start a new game. Its not save-game compatible. I still have to tweak the Caesarean shield design a little and do the rigged_models &...
  19. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    Thnx for the confidence and appreciation dudes :thumbsup3 I'm almost finished with Leg XIV Gemina Martia Victrix. After that is Leg XV Apollonaris, XVI Flavia Firma, XX Valeria Victrix, XXI Rapax,...
  20. Replies
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    131,541

    Re: Unit Cards For DeI

    These cards look awesome dude. +Rep once I get to my desktop.

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  21. Replies
    168
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    108,491

    Re: Caesars Legions v1.1 (9/3/2014)

    Which formations? I have multiple ones already in my mods. Have you checked any of them out?

    You mean an all factions playable mod? Yeah those aren't compatible with my mod because AFP mods edit...
  22. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    Still working on the mod. Sorry I didn't upload before moving to Imperial shields. I've only got 6 Imperials left thigh. And I've managed to re merge Kaziels Romans back into the mod for a base for...
  23. Thread: Mod Manager

    by XIIICaesar
    Replies
    210
    Views
    412,353

    Sticky: [Tool] Re: [Tool] Mod Manager

    The mod itself doesn't matter. It just handle the load order of the mods.
  24. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    Almost finish with Marian rigged models. I'm gonna download Kaziels Romans again before go further and add it on for unit variants and do the Marian shield variants. I'll upload it this weekend...
  25. Thread: Mod Manager

    by XIIICaesar
    Replies
    210
    Views
    412,353

    Sticky: [Tool] Re: Mod Manager

    I know in Rome II, at least, my user script method still works

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  26. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    Your welcome. Caesarean shields are done. Marian shield textures are finished; doing the models and variants now.

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  27. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    Caesarean shields are finished. Centurions have brass wings while legionnaires have painted wings. Unit models use the same as DeI instead of my custom textures I was using for the soldiers. I may go...
  28. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    Give me time to rediscover my way around PFM and all and I'll see if I can help you out.

    ***UPDATE***
    I'm going back through the Caesarean shields now. Changing the designs on the shields to just...
  29. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    I'm still gonna do the Imperial shields. So you want a tutorial on changing the helmets?

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  30. Re: Kaziel's Romans * VERSION 4.5 * (UPDATED: 17/09/2014) * Currently BUGGED *

    Your welcome dude.

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  31. Re: XIIICaesar's Legions of Rome - Vanilla Ed. ***8-7-2015 UPDATE***

    Currently trying to get back into completing the mod

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  32. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    Okay so I've been absent for awhile. I know... Just been far too focused with real life commitments. I only have my previous work saved up to some time in 2014 i think. Anything after that I'll just...
  33. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    Yes. Mty mod works fine with DeI IA. What doesnt yet is Litharion's submod that starts the IA campaign in Marian reform era. The "vanilla" DeI IA without Litharion's submod starts in Imperial era...
  34. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    No. I've still got to upload a version of the Marian reforms fit IA submod. Also I've got to look into where it's compatible with Ancient Empires or not.
  35. Thread: Mod Manager

    by XIIICaesar
    Replies
    210
    Views
    412,353

    Sticky: [Tool] Re: Mod Manager

    I did......
    Step 8
    Play your game and enjoy.

    If you do it like this you don't have to use Mitch's unofficial MM or the official MM by steam to use your mods. In fact, right now I have all mods...
  36. Thread: Mod Manager

    by XIIICaesar
    Replies
    210
    Views
    412,353

    Sticky: [Tool] Re: Mod Manager

    The mod can be from workshop or not. It should work. I'll try it when I get home and check. Iv loaded my gave and disabled all mods from CA Launcher loaded have then exit out. After that o did the...
  37. Thread: Mod Manager

    by XIIICaesar
    Replies
    210
    Views
    412,353

    Sticky: [Tool] Re: [Tool] Mod Manager

    Try my method and see if it works. If you need help with it just post here.
  38. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    It should. I'll check when I get home. Grilling some wings at a friend's. Try it and see. Tomorrow I gotta work on the helmets and getting the custom standards I'd already done into the mod.
    ...
  39. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    11-16-2015. If you're unsure of the date due to the OP title lol just check the changelog. Sorry though about the misleading title. I'll change that soon as get to a desktop.
  40. Thread: Mod Manager

    by XIIICaesar
    Replies
    210
    Views
    412,353

    Sticky: [Tool] Re: Mod Manager

    Just follow the instructions but don't put any mods in the user.script
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