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  1. Replies
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    Re: No more Ottoman turn lag mod

    I have been doing some mod from time to time. I notice when there is a bug or not. Basically the armies got to go somewhere and it does when it defeats Georgia then cross into Russia.

    So I modded...
  2. [Tutorial] Re: How to add new building slots upgrading cities - NEW

    Your calculation for building placements are wrong.

    Try calculating yourself, quite easy, using this...
  3. Re: Changing names in localisation.loc crashes the game

    I put 'British line infantry' and some other euro countries as they have there own and the rest have the 'standard line infantry'. I was creating 13th colony to be independence since 1700 and there...
  4. Replies
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    3,277

    Re: 2021, mini mods that work together still

    Hang on a minute. Durango's movies and portraits are not mods but movies. Therefore there is no need to add it to any mod file in order to load. Stick it into the data directory and it will load...
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    Re: DarthMod startup error

    You might have deleted the files without remembering you did it. Why don't you install Darthmod again.
  6. Replies
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    1,092

    Re: Adding More Bulding Slots ?

    Malta too small for extra slots.
  7. Re: Which determines if settlement gets -13 or -30 resistance?

    You're right Taw.
  8. Replies
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    Re: recruitment limit based on population

    In DB campaign_variables tables... recruitment_population_cost is number of population reduce per unit.

    Startpos - region - population Minimum Population for Army/Navy Recruitment (1st line)
    ...
  9. Re: Which determines if settlement gets -13 or -30 resistance?

    patch.pack file. Look into Campaign_variables tables.

    some examples :

    happiness_revolution_culture -1
    happiness_revolution_neighbour -2
    happiness_war_drift 1
    happiness_war_lower_cap...
  10. Re: Startpos editing, how to change region town wealth and subsistence?

    Latest https://github.com/taw/etwng/tree/master/esfxml nodesdescriptions file is here. Download it and replace yours. It will have more information about the other numbers you were querying.
  11. Re: Changing names in localisation.loc crashes the game

    PFM 5.2.4 and/or rusted PFM works very well, no issues.
  12. [Released] Re: Equipment Tweak Mod v1.3: Optional Backpacks, Spontoons and Ammoboxes (UPDATED 5/3/15)

    Try this updated link. The old pack file has been fixed and can be read by any PFM without errors.

    https://www.moddb.com/games/empire-total-war/downloads/equipment-mod
  13. Replies
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    [Released] Re: Durango's Historical Portraits Mod

    Lovely portraits. CA should fire their artists.
  14. Re: Which determines if settlement gets -13 or -30 resistance?

    I tried to modify the resistance to foreign occupations months ago but i couldn't find where the data is. Is it hard coded or does anyone know?

    -13 a weird number to pick.
  15. [Released] Re: Unit Pack Compatibility Languages Project - Empire (UPC-EMP) - updated 30.3.18

    Do not replace local_en.pack. Just put the UPC_English 8.0.pack in your data folder, same folder as local_en.pack.

    I have uploaded an update now version 8.1
  16. Re: Additional Units Mod - Empire (AUM-EMP) 3.7 for Darthmod - updated 14.3.18

    euro_light_cavalry_sharpshooters doesn't work. Skeleton missile column needs mounted_carbine.
  17. [Released] Re: Additional Units Mod - Empire (AUM-EMP) 3.7 - updated 14.3.18

    euro_light_cavalry_sharpshooters doesn't work. Skeleton missile column needs mounted_carbine.
  18. [Released] Re: Unit Pack Compatibility Languages Project - Empire (UPC-EMP) - updated 30.3.18

    Fixed above.
  19. Re: A few observations regarding realism for Imperial Destroyer 6.3

    This problem exist in Darthmod too. I have fixed it awhile ago and fixed the BSM, ID too.

    Open PFM and extract the file. (not TSV)
    Open file in Notepad ++ and view in hex and scroll to the...
  20. [Released] Re: Additional Units Mod - Empire (AUM-EMP) 3.7 - updated 14.3.18

    AUM has some changes.

    Bohemian Grenzers and many other units can only be recruited if you have:-
    bawdy_house
    coaching_inn
    pleasure_gardens
    theatre
    See building units allowed tables in PFM....
  21. Re: Additional Units Mod - Empire (AUM-EMP) 3.7 for Darthmod - updated 14.3.18

    Poltava building units allowed tables.

    Foot arti for swe and rus - ordnance_factory missing from building column.
  22. [Released] Re: Durango's Interface Visual Enhancement Mod 1.0 - Loading screens, Battle HUD, and Main Menu

    Sent you a message.
  23. [Released] Re: Durango's Interface Visual Enhancement Mod 1.0 - Loading screens, Battle HUD, and Main Menu

    The menu background is rather time consuming exercise. It's not a good idea to modify CA files.

    It worked with my DarthMod mod.

    DarthMod has 2 media pack files and I'd tried adding...
  24. [Released] Re: Unit Pack Compatibility Languages Project - Empire (UPC-EMP) - updated 30.3.18

    Having DL the latest English UPC 7.1, first update since more than 5 years ago, it didn't work. The text short and long didn't separate into new paragraph due to missing \\n\\n.

    I was also...
  25. Replies
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    [Tool] Re: PFM 5.0 - Warhammer 2 support

    PFM doesn't extract localisation.loc properly.

    Sometime there are no space between end and beginning of a sentences ie. bye.Hello

    Any attempt to put a space at the end of the sentence e.g....
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    [Resource] Re: PFM Schema Update Thread

    master schema 143

    For ETW

    line 18597

    </table> <table table_name='models_artillery_tables'
    table_version='0' >

    Is there suppose to be a return carriage after </table>
  27. Replies
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    162,438

    [Tool] Re: Rusted PackFile Manager (RPFM) 2.3.3 Released! With full support for Troy, multicolumn filters, granular filtering for diagnostics, and a bunch of QoL Improvements/Fixes!

    see post 251

    Can you give me the file names and directories that won't open.
  28. Replies
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Smoke column coming out of damage building no longer works. Does anyone know why?
  29. Replies
    292
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    162,438

    [Tool] Re: Rusted PackFile Manager (RPFM) 2.3.3 Released! With full support for Troy, multicolumn filters, granular filtering for diagnostics, and a bunch of QoL Improvements/Fixes!

    Nope.

    I have updated ETW schema file to include some missing tables version that darthmod requires. Will put it up on Github soon ok.

    PFM schema has for example <field name='key'...
  30. Replies
    292
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    162,438

    [Tool] Re: Rusted PackFile Manager (RPFM) 2.3.3 Released! With full support for Troy, multicolumn filters, granular filtering for diagnostics, and a bunch of QoL Improvements/Fixes!

    ETW.

    Tried to load all CA files and i got the "error trying to do an io operation blah blah"
  31. Replies
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    Re: Arty in ETW: Its not worth it!

    I never use artillery at all. Just General; 4 cavs until Heavy researched then 6 Cavs 3 light, 3 heavy; 10 Line infantries. No problem.
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    ESF Editor Nodes Descriptions

    Has anyone got a full / updated Nodes Descriptions file for ESF Editor?
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