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  1. Replies
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    Sticky: Re: Uniforms and units change request

    There is already full 1805 army for Prussia. Your request needs to be more specific, you cannot just throw a google search "with Prussian army" with dozens of images, a good part already done.
    ...
  2. Thread: Bug report

    by Steph
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    Sticky: Re: Bug report

    Noted. I wasn't today, and tomorrow I have a special Aikido training during the whole day. So I won't be able to correct it before next week.
  3. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    The portrait is not really random, they always appear in the same order. But the name is random, so that kills a bit the mechanism... I still don't know why CA did not think to add a "portrait"...
  4. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    if you want the revert to vanilla language, you need to edit the faction tables to replace Uk with the original language code.
    And delete the sound_bank from MoE_Main.

    But I won't advise doing...
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    Re: user.script Grand Campaign CTD

    Checking integrity of the game cache should clean the files which have been modified, but not the files which have been added. The only suggestion I have is to completly delete your whole NTW folder,...
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    Re: user.script Grand Campaign CTD

    MoE may not have an installer as LME and DarthMod do... but at least it's clean to uninstall safely!
    Yes, it's likely you have some leftover from Darth Mod. Maybe ask in their forums how to remove?
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    Re: Help for Russian Winter modding

    I don't think this is possible. Attrition level is hardcoded, I don't think there is a function in the script to destroy buildings.
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    Re: user.script Grand Campaign CTD

    yes, that's the correct process
  9. Replies
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    Re: user.script Grand Campaign CTD

    Except telling you to be sure you have all the files in the data folder, and in user script, there is not much I can tell you without actually seeing your computer.
  10. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    If you don't see the name, and have downloaded the localisation file, then it is very likely you have another mod that conflict with MoE. There can be only one localisation file loaded by the engine:...
  11. Re: Question about France lack of aggressiveness and ultra settings

    The size of units is more or less based on the size of a company. Size varies with factions, but is around 160. It is anyway a game, you have armies made of 20 units of around 160 men. Even if you...
  12. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    You can export tables to tsv files, open them with Excel and import again as TSV. This is much faster. Actually, I used PFM only to import/export TSV files, edit variants or add/remove files. I do...
  13. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    It's not very difficult. First, read some basic tutorial about game modding. You need PFM
    Then you need to open the latest pack from CA where you have the uniform table (open all the patchX.pack,...
  14. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    It depends of what you actually want to do:
    - you can use vanilla campaign and units, but just modify the uniform table to have my uniforms, but no additional units. This will apply to new units,...
  15. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    At the moment, no the agents and generals speak English as a side effect of allowing all the units to speak their native language, even when recruited by another faction (if you capture Sicily and...
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    Re: Measuring Interest in TW: Warhammer

    XCOM is a very good game, with a simple interface, easy to learn, but it offers fun tactical action against aliens. You lead an international team who must fight invading aliens, study their...
  17. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    You won't get more smoke. I tried it but after a while it was too smoky... And what's the point of having nice units if you can't see them in the smoke?
  18. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Yes, fdor Croatia and Hungary the UI cards are from the MoE_Faction_Austria_UI.pack file. Check you have it, including in the userscript.
  19. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I have just posted a small update to correct AOR issue (ottoman units recruitable in Croatia and Hungary, plus Dutch grenadiers of the French Imperial Guard not recruitable)
  20. Thread: Bug report

    by Steph
    Replies
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    22,359

    Sticky: Re: Bug report

    This is a bug. Some regions had wrong resources. I have corrected it. Download new file for the campaign (dated today)


    Not a bug. Tyrol was at some point given to Bavaria. So Bavaria, and...
  21. Thread: Bug report

    by Steph
    Replies
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    22,359

    Sticky: Re: Bug report

    Can you be more specific? I tried several custom battles, with every Swedish unit, and I can't find one with missing torso. What is the exact name of the faulty unit? Can you post a screen?
  22. Replies
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    Sticky: Re: Uniforms and units change request

    It''s only available to France in the middle period
  23. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Unfortunately, I don't know how to do that. It's only possible to have western / Eastern music, it's not faction specific.
  24. Replies
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    Sticky: Re: Uniforms and units change request

    @CrisisLeRouge http://www.twcenter.net/forums/images/y2skin/statusicon/user-offline.png

    Pour les régiments Suisse dans l'armée Française, il y avait quatre régiments. Pour des raisons de place...
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    Sticky: Re: Uniforms and units change request

    @KKB5: Some interesting units here. Maybe I can add some of them in the mod if you agree to let me reuse your texture.
  26. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    No more Ottoman units are planned. You already have 63!
  27. Thread: Bug report

    by Steph
    Replies
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    Sticky: Re: Bug report

    Will check that tomorrow. Or maybe it's a secret advance piece of Swedish technology for active camouflage. What tech did you researched with your gentleman?
  28. Replies
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    Sticky: Re: Uniforms and units change request

    I'll do blue uniforms if one day there's an expansion after 1815 :tongue:
  29. Replies
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    Sticky: Re: Uniforms and units change request

    Hard to guess the color here. Maybe they had some green ;)
  30. Thread: Bug report

    by Steph
    Replies
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    22,359

    Sticky: Re: Bug report

    c/program files x 86/steam/steamapps/common/napoleon total war/data/scripts.

    No scripts at the end, it goes in /data
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    Re: Development prevew of Ottomans

    Here was my reference for the Wallachian auxiliary

    http://www.ottoman-uniforms.com/s/cc_images/teaserbox_49021378.jpg?t=1440200888
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    Re: user.script Grand Campaign CTD

    If you see only 5 factions, the install is not done properly. You should see 16 factions.
  33. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    You need all the packs, and the user script listing them
  34. Replies
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    Sticky: Re: Uniforms and units change request

    I used green because I have a reference showing Wallachian auxiliary this way for Ottoman army. What is the date for your reference?
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    Sticky: Re: NTW Mod Recommendations & Queries

    Then this thread is for you
  36. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    New sticky for people who wants to see new units or uniform upgrade in the future.
  37. Replies
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    Sticky: Uniforms and units change request

    If you want to see a new unit, or want some uniform change, post in this thread.

    1) No guarantee that the request will be fulfilled, or when. But I'd like to have all of them in this thread for...
  38. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    It works for many other. So obviously you have an issue with the user script, or are missing a file. Or maybe an other mod installed that could conflict?
  39. Replies
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    Sticky: Re: NTW Mod Recommendations & Queries

    First, I don't think they are that bad, they have as many units as the other factions. Second, I do plan to improve some faction later, but the German minors will be first.
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    Re: Removed voices or bug?

    Both. Due to some "poor" design by CA, it's not possible to select the language used by a unit normally: they always speak the language of the controlling faction. So if France recruits Highlander in...
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