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    Re: Spiritual Successor

    Awesome! I think we should try it like this:

    Phase 1 - Learning to mod
    1. Create a very basic map and implement it in the game
    2. Create a map with more advanced features
    3. Create two new...
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    Re: Spiritual Successor

    The nice thing about skills is that they can be acquired ;)
    For now, I think I'm going to work on understanding the gears of M2TW. Going to get started here:...
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    Re: Spiritual Successor

    Sure! You're working on a personal mod?
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    Re: Spiritual Successor

    Thanks for the response, though I’d like to hear what others are thinking, too. Do you guys have ideas for what you’d like to see or have imagined?
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    Re: Spiritual Successor

    I think these goals are achievable if permissions can be obtained for units and city custom battle maps since there are now wonderful models out there (though maybe not for castles).

    I had some...
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    Spiritual Successor

    I remember about 4 years ago there was talk about creating a spiritual successor to Thera V4. Of course, such a project requires a lot to get off the ground. Perhaps due to world circumstances,...
  7. Re: New faction icons

    You have Enedwaith and Anduin mixed up. Anduin should be the bear paw and Enedwaith the eagle under the circle.
  8. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    What difficulty should this be played on? I've been doing H/H. The battles have been fine, but the campaign is absurd in a bad way. Almost every faction declares war on me and is hell bent on my...
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    Re: Native Americans

    I would have to disagree. Native americans done accurately would have their own fighting styles unique from European line infantry. You have plains nations that are cavalry based, woodlands nations...
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    Re: Native Americans

    Wow, more new technologies? One surely cannot say you aren't thorough, Lordsith!
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    Native Americans

    Hello! I must say I believe this is the best mod for Empire not only for the great AI and numerous features, but the additional historical factions and attention to minor factions creates more...
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    Re: Great mod but USA roster was ignored

    I think lordsith may be focusing on earlier eras like the seven years war at the moment so a full USA roster is probably something yet to come
  13. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hi, I'm seeing numerous bugs after I was playing and had a power outage. Any idea what this could be from?
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    Numerous bugs

    This began after power went out while I was playing. After getting power back and resuming, I haven't noticed numerous bugs such as my turn ending spontaneously, inability to highlight units, etc. I...
  15. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Maybe people have noted this before, but it seems AI will make silly protectorate alliances. For example, Pirates will have 6 protectorates. Bavaria will have 3 protectorates, often of a much...
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    Re: If i had the skills...

    Hmm I thought you wanted to do a Thera successor but what you guys are talking about is something different, and that's cool.

    I'm confused about your concerns with gunpowder. Is it that you could...
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    Re: If i had the skills...

    I don't think isolating single or groups of factions is a good idea. While it might add a cool late game challenge for some factions once they've conquered the old world, it will restrict gameplay of...
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    Re: If i had the skills...

    The problem with the Uruks in Thera is that you have only one faction taking up one of the culture slots, so the Lao Che were made Middle Eastern. I'd say for cultures you could do 3 European...
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    Re: If i had the skills...

    This is a rather fascinating concept.

    Just wanted to share some thoughts on Thera as a mod. What makes the mod unique is more than just the multiple civs/eras from history. Everything in the mod...
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    Sticky: Re: Feedback and Suggestions

    I think I can anticipate answers for you..

    1. Yes, but you won't be able to play them with correct era ships because new models can't be added to Empire.

    2. When it's finished ;)
  21. Thread: V4 Questions

    by Yo el Rey
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    Re: V4 Questions

    Just thought I'd try and see if I could spur some activity in this forum. I've been playing with the Hispanics because I wanted a challenging campaign but after allying with the Privateers and the...
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    Re: In death all are equal, just ask this atheist.

    Yes, North Carolina does have the death penalty
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    Re: In death all are equal, just ask this atheist.

    I agree. I think it's as equally dehumanizing to the deceased to mark them as martyrs for political reasons as it is to say they partially deserved it because of what Muslim extremists have committed.
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    Re: In death all are equal, just ask this atheist.

    There's a little more to it than that. He would leave an argument and return with his gun holstered in an obvious show of intimidation. There was one case where he knocked on the victims' door...
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    Re: In death all are equal, just ask this atheist.

    I thought I might contribute my perspective to this. I live in Chapel Hill and though I didn't know the deceased personally, but many of my friends were extremely close with them. I went to secondary...
  26. Sticky: Re: Imperial Destroyer project v4.1 (Added New regions!)

    After some hunting around I notice Lordsith controlled diplomacy in scripting.lua by having a set of true/false statements for each faction that corresponds to each diplomacy option and each of the...
  27. Sticky: Re: Imperial Destroyer project v4.1 (Added New regions!)

    I discovered another bug. While playing as Mamelukes I was looking at the tech tree and opened up the info box for the Metalworking tech (the one that allows you to build paved roads) and saw a...
  28. Sticky: Re: Imperial Destroyer project v4.1 (Added New regions!)

    I noticed that for me all cavalry units are completely invulnerable to missiles. I think it would be much more balanced if all cavalry, including generals, could be killed my missiles just like...
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    Future of Thera

    I know region, unit, and culture limits have always been a big problem for Thera, but I saw a project that this guy is working on that people are really excited about that could raise some of the...
  30. Sticky: Re: Imperial Destroyer project v3.85

    Really excellent work! Will that also include Arabian Desert region?
  31. Thread: V4 Questions

    by Yo el Rey
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    Re: V4 Questions

    Problem is the unit doesn't appear for me anywhere in the building browser. I just wasn't sure they had to be recruited from some obscure building. It's strange I can't recruit them.
  32. Thread: V4 Questions

    by Yo el Rey
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    Re: V4 Questions

    Does anyone know which building the Teutonic pikemen are recruited from?
  33. Re: Why This Mod Is Easy, Enemy Never Builds Ballista Towers?

    From my campaigns it seems like cannon towers are less effective at destroying siege equipment than ballista towers
  34. Sticky: Re: Imperial Destroyer project v3.7

    Hey Lordsith, how many more faction slots are you left with? I like what you've done with adding new factions but I think with this latest release you should replace Hungary Confederation with...
  35. Sticky: Re: Imperial Destroyer project v3.2

    Could you restore to the eastern factions the ability to research rockets? It doesn't make much sense having Tippu Sultan without rockets.
  36. Sticky: Re: Imperial Destroyer project v3.2

    Been playing a H/H late campaign as Poland. It's got to be one of the hardest campaigns I've ever played. I've struggled just to get through 20 turns. One thing I've noticed is trade. Is it...
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