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  1. Re: MTW2 Invasio Barbarorum Mods for Rome Remastered?

    Well just saying there's a lot more modding options in Rome Remastered with the latest patch.

    Unlimited units, regions, factions. That's just the surface of the stuff you can mod.

    You can...
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    Re: Rome I remastered

    Hopefully somone will port it over to Remastered. Remastered practically removed unit limits, faction limits, region limits, massively increased the map size limits, allows unlimited superfactions...
  3. Re: Anyone interested in forming a new mod-porting team for Rome Remastered?

    Well Rome vs China would be possible, espeically with Three Kingdoms Total War providing the fanbase with the easily accessible information on various Chinese units and etc.

    I do wonder if we...
  4. Re: Anyone interested in forming a new mod-porting team for Rome Remastered?

    With news about units limits, faction limits, and settlement limits being removed, I wonder if it is possible to go beyond a remaster of RS III and create a mod as DvK envisioned without the original...
  5. Anyone interested in forming a new mod-porting team for Rome Remastered?

    Since most of the OG modding team for RS II and RS III have retired, any hopes of seeing RS mod in Rome Remastered will require the formation of a new modding team. While we don't exactly know how...
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    Re: Roma Surrectum Remastered?

    Basically a new team has to be formed from scratch to make RS IV. But porting over RS III into Rome Remastered is likely to be much easier than actually building the entire mod from scratch. For...
  7. Ulimtate Epic Battle Simulator - Total War Battles on steroids

    https://www.youtube.com/watch?v=jo12ACvq4hQ


    https://www.youtube.com/watch?v=lEzvwtMvC80

    Someone managed to build a game that can render even more units than Creative Assembly without any...
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    Sticky: Created a detailed Late Roman Army with AOR?

    Is there any mod that tries to recreate all known units into the game? As in all of the units that were named in the Notita Digintatum?
  9. How to make Attila a more immersive game? More conspiracy features perhaps?

    It seems that CA has improved the immersion of the franchise in ATW compared to Rome 2. Although I do find that the game itself has very little immersion features once you manage to save your empire....
  10. A more "historical" starting army for the Romans?

    One thing I dislike about vanilla Total war is CA might have nerfed the Romans too much to the extend it doesn't really reflect the conditions of the time period of the starting campaign. The Empire...
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    Re: Histography and Total War Attila

    I wish the game design team spend more time with Historians in regards to game design itself, letting history inform us what kind of game we can design as opposed to trying to fit a game into some...
  12. [WIP] Re: [Proposal] Third Century Mod- name to be confirmed

    Try not to use Gibbon work as the main source in reconstructing the third century. There have been quite a large number of works that thoroughly revise our understanding of the Roman Empire since...
  13. Suggestion to CA: Campaign/expedition upkeep cost?

    I think one crucial element that is missing from a game set in late antiquity is a better game mechanic that depicts how expensive it would be for a player to launch an offensive campaign. We know...
  14. Re: The Roman Empires are being left completely undefended

    Well a reworking of the recruitment system, whereby it's much harder for anyone to recruit any new units might balance the game a bit. The Romans are starting with more standing armies, but can't...
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    Sticky: Re: [WIP] Fall of the Eagles

    The unit system is great if we want to use it to simulate the changes in army organisation/equipment from the late Roman era to the Byzantine/post-Roman era. Faction like the Franks would eventually...
  16. Re: Does Attila lack sufficient Historical DEPTH? Compared to RTW:BI

    It's not even about historical accuracy in the sense that the team has to get everything right. It's about making a game that feels fun as if you are managing the complexity of an dying Empire with...
  17. Does Attila lack sufficient Historical DEPTH? Compared to RTW:BI

    I like most of the game design for Attila, such as giving us the family tree for instance. However, it seems that Attila doesn't seem to be a game that is as well researched as the previous Total War...
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    Re: I Hate the Upgrade System

    Except it's not historical if you have to upgrade all of your units into elite-tier units. Does the National guard "upgrade" into the Army once they receive new weapons?

    Limitanei and...
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    Sticky: Re: [WIP] Fall of the Eagles

    I hope the team would avoid making all the Limitanei units being upgradable to Comitatenses, and increase the number of armies per imperium in order to allow the player to play with the actual late...
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    Re: (Submod) Incressed Governor Limit

    Which is the column for editing the size of the army?
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    Re: Total War: Attila

    Honorius and Arcadius aren't brothers for some reason.
  22. Re: Rally Point 24 – Total War: ATTILA Historical Battles Revealed

    Clicks in game are supposed to represent the communication system different armies have. However, communication in real life is never as simple as people are making it out to be, and any potential...
  23. Re: Please bring back the recruitment style of the old Total War games! :(

    I wish they have the old system back. That's a lot more realistic and more historical to the way the late Roman army is organised. Units are split into much smaller regiments, and combined into a...
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    Re: Late legionary composition?

    Legions in this period are more like individual cohorts as opposed to a stack of them. The late Roman army is generally more flexible in regards to the composition of Legions.
  25. Re: Total War: ATTILA - Army Management Feature Spotlight

    Sigh, I was hoping there is an better option of organising army via a chain of command. That would be really useful on a campaign map, and make you feel like you are actually running and organising...
  26. Thread: Manpower

    by ray243
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    Re: Manpower

    Finding new men shouldn't be a problem. It's having to rebuild entire units fast enough that should be the problem for players. The difference between a veteran legion and a brand new legion should...
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    Re: How does chain of command work?

    That would be a little disappointing, as legions were no longer operating as "divisions" with their own support elements, but more like brigades that can operate somewhat independently as a tactical...
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    How does chain of command work?

    I see that in this image, on the right hand side, there is a list of military office for you to appoint your commanders. As the late Roman army was organised into regional armies as opposed to...
  29. Thread: Manpower

    by ray243
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    Re: Manpower

    Lack of manpower is not a historical fact, but a argument that isn't that well accepted among historians. The main issue for the Romans is a lack of money to recruit troops more than not having...
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    Re: Family Tree is USELESS!

    They would need to improve on the family tree we saw in Shogun 2, and actually allow us to have political intrigue within the ruling dynasty, and family feuds among the aristocracy. The wife and...
  31. Special relationship between Eastern and Western Empire?

    I wonder if they are going to implement any sort of special features in regards to the relationship between the Eastern and Western Empire. Even though the two Empires is administrated separately,...
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    Re: Family Tree is USELESS!

    There needs to be some sort of mechanism that allows you to change dynasty. If not, you are going to be playing as a single dynasty ruling for all of eternity. Which is boring.
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    Re: [Preview]The Roman Empire Part II-Tagmatic Units.

    But isn't most of the provincial Tagmatic units infantry rather than cavalry?
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    Re: [Preview]The Roman Empire Part II-Tagmatic Units.

    I am wondering if the team is also creating the Tagamatic units that is based outside of Constantinople. I thought Tagmatic units were based in many other parts of the Roman Empire during this period?
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    Re: Modding Summit and related discussion

    I think because the definition of "modders" is rather vague to begin with. A person who edits a large amount of .txt file and create a new campaign from that might call himself a modder even though...
  36. Poll: Idea: Old features from Rome I in DLCs (e.g. Family Tree)

    Since CA has already mentioned that it is impossible to mod in features like Family Tree in Rome II, the only alternative people have is to have these features being included in the new DLCs.

    I...
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    Re: DLCs: What Do You Want?

    I want a DLC that actually adds more immersion to the game. Such as a family tree, more political intrigue, having to deal with religion and etc. As much as I would want to manage my kingdom, armies...
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    Poll: The old Rome/M2TW engine vs the warscape engine

    I think one of the main reason why so many fans are upset with Rome 2 is mainly because they wanted to see a new Roman era game that is similar to the old Rome Total war.

    What they want is an...
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    Re: Modding Summit announced : late January

    I think it is fairly possible to mod the campaign map and add new factions. This is something that has always been possible on the warscape engine.
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    Sticky: Re: RS2's Future and Mod Ideas:

    Given all the texture mods that is making use of the textures for Rome 2, I am wondering if you guys would want to create a mini-mod for Rome 2 that aims to recreate the legion system. It is possible...
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