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  1. Re: DCI: Last Alliance - Video for Men of the Mountain out 15th Sept (page 127)

    Finally a submod removing the ONE feature that prevented too many replays of TATW in the last years: The never ending stack spam by the AI? That sounds too good to be true :-).

    Hope the submod...
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    Re: What is the best/most popular submod these days?

    Played both MOS and DAC past turn 200. Not 300 though. In DAC e.g. went with 4 Lindon stacks all the way down to Mordor, trashing several dozen full Mordor stacks on the way. I donīt care if the...
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    Re: What is the best/most popular submod these days?

    No. Some more units, a bit more scripting or more factions does by no means make for a significant different gameplay. MOS and DAC play very, very similar to vanilla. Differences are noteable but...
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    Re: What is the best/most popular submod these days?

    Hi alreadydedd. You might remotely remember me. I provided a save game in 2015to you pointing out some issues with your mod then.

    Which brings me to my main question: Your mod balanced enough to...
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    Re: Divide and Conquer - Version 0.52 Released

    This is a 100% consistent experience in all of my campaigns in TW, regardless of mod.

    Once a common enemy has been eliminated, sooner or later "good" factions are on each others throat if not...
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    Re: Divide and Conquer - Version 0.52 Released

    Not convincing. Would there be any reason dwarf units could not given the trait "sea faring" in the export decription units file?

    Regards,
    Thorsten
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    Re: Divide and Conquer - Version 0.52 Released

    Do it yourself. A guide how to obtain the ability to develop castles into fortresses can be found (in detail) here:
    ...
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    Re: Divide and Conquer - Version 0.52 Released

    You basically get different new units. For the Northmen-choice a very solid quadruple of upper mid tier crossbowmen, spearmen, 2 handed axemen, 2 handed swordsmen and a twin couple of elite heavy...
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    Re: Divide and Conquer - Version 0.52 Released

    Not really. I had several wins against full elite Rhun stacks with the Lindon Elves, 70% militia/level 1 units in the winning stacks. And the main winner unit was ... Teleri cavalry. Yes, the losses...
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    Depends what you expect? Apart from specifically...

    Depends what you expect? Apart from specifically designed custom settlements nothing can grow above Large City or Fortress, a lot of settlements are restricted further, a lot of factions likewise...
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    Re: Divide and Conquer - Version 0.52 Released

    Yes. The script seems to work when the faction is already fully destroyed (no settlement, no troops, agents donīt count). So if you know the console - use the cheats "show_cursorstat" and...
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    Re: Divide and Conquer - Version 0.52 Released

    For what exactly if I may ask? More firepower from towers?

    Regards,
    Thorsten
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    Re: Divide and Conquer - Version 0.52 Released

    :laughter: I just ran the test between the standard bodyguard of Thranduils Realm and a Snaga Archer unit from DAC 0.52 in custom battle on open field. The results are mentioned above. But I already...
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    Re: Divide and Conquer - Version 0.52 Released

    Be just careful what you do here, please. I just re-did a test battle I already performed years ago with TATW 2.1 - a Thranduils Realm bodyguard (Elven archers) against an unit of Snaga Archers. Just...
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    Re: Divide and Conquer - Version 0.52 Released

    Yep, I dreaded artillery in TATW vanilla and MOS, especially troll catapults. But it seems that the AI recruitment rules in DAC lead to much, much less enemy artillery than I was used to - I...
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    Re: Divide and Conquer - Version 0.52 Released

    Depends. I e.g. lost one with a 14 unit Elven stack (4 catapults, 4 archers, 4 Lindon spears, 1 general, 1 cavalry) against a Mordor stack which included 4 full troll units. A bit unlucky with...
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    Re: Divide and Conquer - Version 0.52 Released

    Of course you can. If you canīt you donīt use cavalry properly. In fact you can in the first 20 turns eliminate Isengard as Rohan, you only have to win 2 difficult field battles. Combined with...
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    Re: Divide and Conquer - Version 0.52 Released

    Yep, but these bridges are special - 90% of the enemy army is stuck, and stuck crowded, but in full reach of all archers and catapults at the other side. The only unfortunate surprise might be an...
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    Re: Divide and Conquer - Version 0.52 Released

    Actually you can easily fight on the bridges. As a defender with archers ands catapults. Movement restrictions and pathfinding means neither you nor the AI can use most of their troops offensively -...
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    Re: Divide and Conquer - Version 0.52 Released

    Thank you. That would have been my assumption as well. Unfortunately the settlement with the by far least amount of resources is exactly the one making the most money - Lond Artharan. All have the...
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    Re: Divide and Conquer - Version 0.52 Released

    I know all that. Without trade Lindon would not be playable, as trade values seem to be indepent from population. But Forlond, Harlond, Mithlond and Lond Artharan all have (more or less) the same...
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    Re: Divide and Conquer - Version 0.52 Released

    If one of the modders for DAC could shed some light on the following?

    Playing Lindon I noticed a remarkable difference in money making on the exakt same level of development (slight differences in...
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    Re: Divide and Conquer - Version 0.52 Released

    In that case - why donīt you simply change the settlements with known bugs back to generic ones?

    Regards,
    Thorsten
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    Re: Divide and Conquer - Version 0.52 Released

    To be a bit more precise - it helps tremendeously where it counts most. The first 50 turns, especially against opposition (my personal replacement of the Lindon BGs in 2 campaigns was effectively...
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    Re: Divide and Conquer - Version 0.52 Released

    To the Elves? It was meant to be a joke, not an accusation towards anyone.



    Of course. As long as not one of 2 directly opposing factions loses said bodyguard (say Dorwinion loses and Rhun...
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    Re: Divide and Conquer - Version 0.52 Released

    Any bodyguard that is not cavalry is of little use anyway. And any cavalry bodyguard is priceless in the first 30 turns. Itīs an insult that Lindons Elven Lords have to move by feet so I normally...
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    Re: Divide and Conquer - Version 0.52 Released

    Adjusted ring script works, Arachir. Thanks for the fix.

    Regards,
    Thorsten
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    Re: Divide and Conquer - Version 0.52 Released

    See? I would have found it too offensive to assume youīre on ... Vista.

    Regards,
    Thorsten Haupts
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    Yes, I know how to move armies around etc, so I...

    Yes, I know how to move armies around etc, so I will test.

    Test will be split (I will remove Mordor cties and armies for the second one) to see why the ring script for me worked in the same game...
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    Re: Divide and Conquer - Version 0.52 Released

    One question Arachir:

    Does that mean my suspicion is correct and the original script would always work when Mordor is already dead in terms of "No remaining cities and armies"? An answer would...
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    Re: Divide and Conquer - Version 0.52 Released

    Thanks! I had the - exact - same and I simply suspect the Ring script is bugged insofar as Mordor still exists when you are about to destroy the ring. It apparently works if you only destroy the ring...
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    Re: Divide and Conquer - Version 0.52 Released

    ROFLMAO. In a Dorwinion Campaign Harad started to have too much money (happens often after the player helps Gondor to concentrate on one front only) and a Harad diplomat around the Black gate started...
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    Re: Divide and Conquer - Version 0.52 Released

    The removal of the Edoras bridge glitches is a real shame :D. I had so much fun with the existing version as a defender with small specialist catapult stacks.

    Because actually they were playable,...
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    Re: Divide and Conquer - Version 0.52 Released

    ROFL. Sounds like good fun. Yes, the last settlement of Rohan - and often for some dozen turns - is nearly invariably Dunharrow. From what I saw one of the reasons might be itīs often the last...
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    Re: Divide and Conquer - Version 0.52 Released

    But your remark on trolls "preferably cavalry cause stakes" was funny?

    Some of the added factions and more settlements, basically. And there was a time where I thought that all added factions...
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    Re: Divide and Conquer - Version 0.52 Released

    ROFL. I can literally see a rock troll being stopped dead by ... stakes. That was a good one.

    Regards,
    Thorsten Haupts
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    Re: Divide and Conquer - Version 0.52 Released

    Of course they are. According Tolkiens description they are not much bigger than gorillas, only have a slightly higher intelligence, thicker skin and less pain sensivity.



    Actually - no. It is...
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    Re: Divide and Conquer - Version 0.52 Released

    LORE and practical reasons. They would be unable to storm walls if they were cavalry or elephants?

    Regards,
    Thorsten
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    Re: Divide and Conquer - Version 0.52 Released

    Thanks for the explanations. Iīll start something similar and will on top of it try to double recruitment costs for all factions (to be tested, not sure on consequences for the AI).

    Regards,...
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    Re: Divide and Conquer - Version 0.52 Released

    Turn 321? I can only imagine what that means. For several campaigns I am fascinated by the dwarven development, especially Erebor. If they donīt have a very early success against OoMM, the usually...
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