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  1. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    In my campaigns it usually takes like 30 turns or so, but they do attack the evil factions eventually. I think it's totally fine as it is now, i mean.. They're elves, they shouldn't be building...
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    Sticky: Re: TOTAL WAR: ATTILA - The Lastest Info

    Seems this will be just as :wub: as Rome 2... I've already seen enough with what has been shown so far.
  3. Re: Why Balrog doesn't apear in MOS?

    Ask in the MOS thread. :)
  4. Re: Can I play Alternative patch + MOS + Divide and conquer sub-mods at the same time?

    And they both have content from Leo's patch. :p
  5. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    The largest unit size i've seen in 250, a weak orc unit has that number of soldiers. I'm sure there's more units of this size, or at least close to it.
  6. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    The later versions are usually the bugfixes lol.
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    Re: Long turn times

    Ye, post in their own thread.
  8. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    I think it's already out of beta, isn't it?
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    Re: NEW Dwarf army (Idea/Proposal)

    It's already being worked on.
  10. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    Sure, find us a modeler and texturer, or make those units for us. LAL
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    Re: New lp Need Advice Edit: Faction Vote inside

    Can't wait to watch the Let's Play!
    Though i am affraid the mainstream factions will outdue the actual interesting new DaC factions in the vote.
  12. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    They already have, Leggy. Tho they do not wish to put in all of his work, the unupgraded Gondorian soldiers, and partly upgraded ones look better in Vanilla than in Taro's mod. Tho the full plate...
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    Re: New lp Need Advice

    It's most definetly going to be months, and not just 1 or 2 i think.
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    Re: New lp Need Advice

    I would suggest DaC, Blue Mountain Dwarves campaign. I wouldn't pick Khazad Dum tho since that campaign isn't fixed yet. The DaC devs are working on an update but it will take a while before they...
  15. Sticky: Re: Opinion on Must have sub mods?

    http://www.twcenter.net/forums/showthread.php?528275-How-to-have-multiple-installations-of-TATW-(with-different-submods)
  16. Re: WIP - Visual mod based on the movie 'Hobbit' - for MOS 1.62

    If the film was only as good as these armour designs and stuff would promise ya...
  17. Sticky: Re: Opinion on Must have sub mods?

    My opinion is to just check out what you personally like the best. I prefer Divide and Conquer simply because of the better map, improved AI, new factions and units and usage of Leo's unofficial...
  18. Sticky: Re: The most stable submod compilation?

    MOS, FROGS, DAC, most of the submods are pretty stable now, ofcourse none of them are perfect. Just try them out and see for yourself. :)
  19. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    I think Rhūn is by far overpowered enough already.
  20. Re: the lord of the rings mod for RTW what do you think?

    You could start by typing in actual sentences. That would help alot lol.
    Anyways, in TATW the Nazgūl are generals with very powerfull special abilities and a very powerfull bodyguard. Honestly this...
  21. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    Ive got an idea for the basic Dwarven units, they could use chainmail or scale armour. Ive seen a picture as a reference but i cant seem to find it now lol. Let me look for it. :p

    EDIT: Found it!...
  22. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    For the Dwarven armours, will you guys use diffrent armour designs depending on where the units are from? I think giving the Ered Luin, Khazad Dum, Gundabad, Ered Mithrin, Erebor, Iron Hills and the...
  23. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    Dwarves can in fact all be warriors if they are not children/old/women. Their population is very limited, so they have to make up for that.
    Me and a friend estimated Erebor's population to be...
  24. Re: Why no one ever tried to make battles realistic? Is that bothers only me?

    Lol @Jmonstra

    Anyways, too much realism can be really bad for fun gameplay, it's a game after all, not meant to be realistic, especially in a fantasy world.
  25. Re: the lord of the rings mod for RTW what do you think?

    It's possible, exept that they aren't actually flying. They count as ground units, so they can be attacked by melee troops, so personally it's better to just keep them out, and have the Nazgūl as...
  26. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    Well yea the new Hobbit films are :wub: anyways, a Dwarf and Elven warrior should easily take out 3-4 orcs before being taken down. When in formation even more. Dol Guldur's forces don't belong in...
  27. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    You probably need to upgrade your towns/cities.
  28. Re: WIP - Visual mod based on the movie 'Hobbit' - for MOS 1.62

    Not everything has to be like in the films tho, just do what you think looks best.
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    Re: NEW Dwarf army (Idea/Proposal)

    Agreed 100%, it would be a sad thing to see those as a unit. Just for the sake of being competent, i hope those won't make it, for lore, and gameplay (Dwarves require Dale cavalry, which is a great...
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    Re: Announcement: New Local Moderator

    As if he isn't busy enough already. :P
    Gratz man!
  31. Re: Are there any skins based on The Hobbit movies?

    Seems some1 is working on it ye, not sure who and how. Submods like Divide and Conquer, and Leo's unofficial patch already have the Dwarves.
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    Re: NEW Dwarf army (Idea/Proposal)

    Yea... They cut out like an entire ending from after the battle to the point Bilbo and Gandalf head back to the Shire. I was so dissapointed to see the other main characters who are not Dwarves...
  33. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    Just try both and see for yourself.
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    Re: why is this great mod dead?

    It's nowhere near dead lol.
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    Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    Honestly most designs of the films have taken away the immersion for alot of people.
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    Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    How does the Gundabad settlement even work tho? What kind of layout is it?
  37. Re: WIP - Visual mod based on the movie 'Hobbit' - for MOS 1.62

    I would honestly hate Ram riders lol. Atm the Dwarves depend on Dale for Cavalry, which is how it should be both for gameplay and lore.
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    Re: The Hobbit Trilogy 2012-2014

    Not just a dwarven settlement, its the mountain where Durin awoke, its like a holy place for Dwarves. The film said its the capital of Angmar.. Which is retarded..
  39. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    You should check out Leo's new Bree preview, it's better than a vanilla town. :)
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    Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    I think he meant that he wanted to play the "Unofficial patch" instead of this. But he probably doesn't know that this is the newer version of the "Unofficial patch".
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