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  1. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    I forgot to change it.



    Its a bug.



    Great walls? What is this?
  2. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    The intaller will not launch the game, you must launch it normally by clicking on TATW icon.




    tHE LOG IS OK, i DONT KNOW WHAT IS HAPPENING, but it is something up yo your pc/os, not a problem...
  3. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    uploaded on mediafire. try now guys.
  4. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Torrent will not work as it would be encessary lots of seeders for a decent downloading rate.

    The file has more than 1 gb so I dont know any other storage service that allows it for free.

    Open...
  5. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    well it seems ok to me here, can someone more try it and tell the result?
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Never talk about "ideas" with wilddog, he does not understand people like us who throw words through the air... everything for him is a techincal matter, Im starting to think he is actually not a...
  7. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Yes, yes my precious...








    A lot of confusing information here.
  8. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    4.7 is out
  9. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    no... there was many problems in it, with walls and all...

    sorry. the settlement itself is awesome, but my obsession with functionality goes beyond and Im not modding anymore so I will not "fix"...
  10. Re: 4.7 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Ok Im uploading 4.7 now.



    NO I WILL NOT WORK IN MORE CUSTOM SETTLEMENTS NEITHER FOR TATW OR ANY OTHER MOD.
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    Re: Orc Raids (Idea/Proposal)

    ok the concept is ready now and posted in the first post of this thread, any coder interested in it please post the code.
    It is simple stuff to be done, I guess.
  12. Re: [TATW 3.2] Bree custom settlement by Devils_Advocate RELEASED!

    took it, time to study about implementing it on my sub-mod.

    But I need to do some tests and ry the functionality.
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    yes yes yes... I forgot about walls/gates, the collisions must point correctly.

    as for other generic objects without animation, you can do as I said before, at least I did like that and never got...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Yes you do, you can take 3d models from other settlements but not their collisions so you must assign new ones, but remember you only really need the collision for objects that could be hit by...
  15. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    It is made to be like that and it cannot be different.



    Sorry for this, I have already fixed the CTDs but Im still ading some more stuff, I could release it right now but I prefeer to wait a...
  16. New WETA site with LOTS of images/concept.

    enjoy:

    http://wetaworkshop.com/projects/the-hobbit-an-unexpected-journey-2012/
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    Re: Something I did in real life...

    In a printing company of course.
  18. Re: The Hobbit Trilogy 2012-2014 (First movie spoilers on the last pages)

    hahaha leo is going to add the goats, yes, my precious...
  19. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    the trailer is out and dwarves rides rams, lol.

    https://www.youtube.com/watch?v=ZSzeFFsKEt4#t=83
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    yes there is a lot of parts that are not med2, I guess, but there is clearly bits of it.
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    Something I did in real life...

    Hey people, my brother in law just reformed our old house in our ranch and I gave him a gift for him to hang on one of the main house's walls, a detailed map of the region with some typical animals...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    hey guys, I've just seen something that made me confuse, incredulous and made all my beliefs to tremble, so I came here to ask for answers from the masters...

    could you guys please clarify me what...
  23. Re: Steam Update- Kingdoms Missing From Library (RESOLUTION)

    do you know why they released a update for med2? thats because it is still good selling deal for them.

    do you know why it is so? King Kong said like 3 years ago that TATW was downloaded 1 million...
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    Re: YES!!!!!

    you better change the name of this thread or the nervous ferret or the wolf is going to bite you...
  25. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Sorry I dont know.




    There isnt such bug, you must be doing something wrong. Not properly selectin the culture/battlemap to match or problematic installation of the sub-mod.
  26. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    wait for 4.7, take a look on the changelog, it worth to wait. Just give me some more time.
  27. Re: [Released]Orocarni minor subfactions + FoG for Leo's 4.6 patch

    Ok thanks for this.
  28. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Sorry did not see the post before.

    Historical battles are somethign I always kept some interest but never got the effort to mess with it.
    For now Im not that in the "modding mood" so it is...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    No deal, the shrubs are still there.

    Hey dont go deeper in this (unless if you want it yourself), Im actually ok with this small almost unoticable shrubs.
  30. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    then it is either something you did wrong, like installing it in the wrong folder or somethign related with your PC/OS, if so, the only who can help you are the moderators.
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    Sticky: Re: Screenshots

    http://s23.postimg.org/bdpuvwfl7/Untitled_1.jpg
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    :blushing:


    Mak... what about we deleting these posts before wilddog sees it...?





    My humble opinion is that the files should be saved inside the same folder from the original veg file,...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I did the ncessary changes in my moria east vegetation file using the new painting process and everything worked fine, IWTE generated a new veg file and I replaced the old one.
    In another file...
  34. Re: Questions about creating a new faction.

    Im not sure about this, after all these years, I've seen strange things... really strange...
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    Re: New spawn generals having no name.

    Next version of my sub-mod will not use empty spaces between name/surname or such. :thumbsup2 So I dont need to check this.
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Hey guys, just remembered about this post.

    It is about our previous talk about red borderlines on tile/settlements/battlemap and my wish to have those limits beeing editable.

    I dont know much...
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    Re: Orc Raids (Idea/Proposal)

    no, we use the other slots for custom settlements, means you can have new factions but their settlements slots are used for our unique settlements, so this factions would end up building minas tirith...
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    Re: Orc Raids (Idea/Proposal)

    yes for everything you said. But please lets not start the discussion about the idea thread thing here otherwise my thread will be lost.

    If the culture thing is possible then I would like to see...
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    Orc Raids (Idea/Proposal)

    I will post here as I already have the entire well stablished concept to describe and it is mostly complete.

    I had an idea for creating a new feature into the campaign.

    As we know some...
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    Re: New spawn generals having no name.

    The "_" are not necessary in names.txt wich is the actual shown ingame names.

    Anyway as I changed somethings this is not really a possibility anymore.

    I suppose I fixed the problem as I said...
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