Search:

Type: Posts; User: JCB206; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.12 seconds.

  1. Re: Any reason to take the regions south of Aigyptos(Egypt)?

    Who are you playing as? Situation around your territory?

    When I play as Egypt, I try to keep peace while I expand west. But then I turn south. I have tried both directions first in different games...
  2. Thread: Checking In

    by JCB206
    Replies
    2
    Views
    1,944

    Re: Checking In

    Same here. Love this mod!
  3. Replies
    12
    Views
    4,158

    Re: Playing as Carthage is terrible

    Huge Carthage fan here. VH/N is how I normally play DEI.

    Diplomacy: Be friends with everyone. You are a merchant, not a blood thirsty Roman.

    Infrastructure: Shrine of Bal and Farm in every...
  4. Replies
    5
    Views
    2,375

    Re: DeI Multiplayer (experiences?)

    My friend and I have played hundreds of hours in DEI multiplayer. Submods are fine but we try to limit them, because one issue and it crashes the game or causes slow turns. We play with base DEI and...
  5. Re: DEI Campaign for Caesars Civil War...I would even pay 50€ and more for that. I've never been more serious.

    If we are in a bidding war, then the "Rise of Macedonia, Age of Phillip", would be a great submod with the Wrath of Sparta map.

    This was the man who built the army that conquered Persia and made...
  6. Replies
    3
    Views
    2,007

    Re: Can I get a brief rundown on Estates

    Wow that was an old thread.
  7. Replies
    3
    Views
    2,007

    Re: Can I get a brief rundown on Estates

    Not a moderator or on the team, so take it with a grain of salt.

    To create more agri estates, you must switch your farms to the other option (noble estates).

    This may increase your money very...
  8. Re: New here, is there a write up anywhere comparing all of the different mods/submods?

    Are you launching from the Batch file?
  9. Replies
    48
    Views
    95,115

    Sticky: Re: [CURRENT RELEASE] WTW 1.0 BETA DOWNLOAD

    Thats too bad the team stopped. Its a great mod! Made a few tweaks but it works great.
  10. Re: Is any developer taking up completion of Westeros Total War 1.0 Beta?

    1. House Frey needs to be a vassal that can turn on you. That way you get credit for "owning" House Frey. Would like to see other factions like this in each region. Boltons, Florents, etc.

    2. ...
  11. Replies
    8
    Views
    6,512

    Re: [Submod] War of the Seven Kings (WIP)

    Same here.
  12. Re: [Official Submod] Marian Reforms for Augustus Campaign [DeI 1.2]

    And make it standard in DEI. Shouldn’t submods be for players that want something that is not historically accurate?

    I can can understand that the team decided to leave a map for those that...
  13. Replies
    59
    Views
    22,628

    Re: New Launcher And Mod Manager.

    Definitely having issues. No matter where I place some submods, they load in whatever order they like. Trying to load macwar_mfp_submod and it refuses to load anywhere but the bottom. Thanks
  14. Replies
    9
    Views
    1,450

    Re: Enemy Unit Experience

    I am playing as Athens with the DEI mod and the three realism mods suggested on here. I can attest that the AI stacks very rarely have less than a silver chevron for the great majority of their...
  15. Sticky: Re: [Official Submods] English Faction and Unit Names for DeI 1.2

    Can anyone describe the path to the pack to edit to change the names of certain factions. As a history manager I appreciate the level of dedication but want to change some names to English....
  16. Re: [Preview] Campaign Mechanics: Building chains, Seasons and Urbanisation

    I know this is old but this is the best place as any to ask this question...

    Did the fertility bonus buildings ever make it to the mod? I just played 50 turns as Carthage and am overflowing with...
  17. Re: [Resources] Ancient Empires Gameplay Guides and Resources

    This was really cool and helpful map. IS there one for AOR units for everyone else. This is just for Roma players. Thanks a bunch!
  18. Thread: Agents in AE?

    by JCB206
    Replies
    12
    Views
    4,385

    Re: Agents in AE?

    I always wondered why scout cavalry doesn’t increase LOS. An army without scouts is blind and an army with great scouts shouldn’t be walking into many traps.
  19. Re: [Small Preview] 1.2.3 Campaign & Building Changes

    Agreed! The different main city buildings is like RTR did and is a GREAT feature! I love this DEI team!
  20. Re: [Small Preview] 1.2.3 Campaign & Building Changes

    Great job team! I like them all! No questions, just ready to play!
  21. Replies
    190
    Views
    200,391

    Re: [PREVIEW] Qarthadastim

    Thank you so much. Love Ancient Carthage!
  22. Replies
    7,558
    Views
    1,209,135

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    It is sad but if there is a way, I believe you will find it. I just have to believe that CA left an opening somewhere in the group commands or something. Thank you for all your work KAM!
  23. Replies
    7,558
    Views
    1,209,135

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    It was me. I thought it was an explained as a way to make the AI use a pike line to advance as one to stop the AI from moving the battle line in separate individual units. KAM stated that the AI...
  24. Replies
    7,558
    Views
    1,209,135

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    So they would advance in line? The player could advance also though. Battles are too static and defensive anyway. Anyway can we get a submod to test out the AI’s battle effectiveness with this...
  25. Replies
    7,558
    Views
    1,209,135

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Can it not be set to default on?
  26. Replies
    7,558
    Views
    1,209,135

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I agree!
  27. Replies
    8
    Views
    2,391

    Re: Ptolemaic Army Recruitment

    I tend to agree with Dresden that’s it’s something in the recruitment tables.

    As far as population, yes they had a smaller supply of Greeks than many, but could recruit large amounts of Greek...
  28. Re: Veteran Players, how do you add increase the difficulty to your campaign?

    I also disband troops upon 3 chevrons and recruit the next tier. Wish they could be upgraded, then I could upgrade at whatever point, 3-4 chevrons, that I feel necessary.

    The best way i have...
  29. Replies
    20
    Views
    2,501

    Re: Should the political reformer perk be nerfed?

    Did I miss a post? Ivan didn’t say anything that showed negative behavior. He and others have just stated that the game can not be just continually made harder for the few players that power their...
  30. Replies
    9
    Views
    1,181

    Re: Raiding and blockading

    If it’s at the beginning maybe it is something that “already happened” or maybe the honest mistake of clicking raiding stance instead of patrol. A little raiding, rape and pillage sometimes happens...
  31. Thread: Banditry

    by JCB206
    Replies
    6
    Views
    1,374

    Re: Banditry

    Except the Aux barracks for Rome, but the team is adding it back in I believe.
  32. Replies
    13
    Views
    2,568

    Re: Concerning Artillery

    I haven’t used artillery in a long time. Just not realistic to be used with a mobile army IMO. It should slow you down much more. If you want some units to put as garrisons for towns and cities, then...
  33. Replies
    119
    Views
    18,209

    Re: Is my battle difficulty bugged or do i just suck?

    I will Dresden. Thanks
  34. Replies
    29
    Views
    5,217

    Re: What mods (submods) do you play with?

    Unfortunate KAM but I figured the same. Per my reasons for each one, trade and resources (especially gold mines) should be more important.
  35. Re: Agema Short Pikes vs Chalk long Pikes vs. Hypastades - how to play each?

    The pikes of Phillip and Alexander (represented with short pikes now) were always on the offensive. Read any of Alexander’s battles. They almost always advanced at the attack and not stationary.
    ...
  36. Replies
    29
    Views
    5,217

    Re: What mods (submods) do you play with?

    Marian reforms for the IA campaign is a nice touch.

    KAM’s Alternative Economy is great. (Would have to test to see if it conflicts with the ones below.)

    Improved Resources make them worth...
  37. Replies
    119
    Views
    18,209

    Re: Is my battle difficulty bugged or do i just suck?

    I will have to do some testing also, but lately my playing time is down due to RL. I have been playing on N/N with other mods to make it harder. I am usually a VH/N player but the battles would...
  38. Replies
    7,558
    Views
    1,209,135

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Very interesting! Thanks KAM!
  39. Replies
    7,558
    Views
    1,209,135

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Were the Silver Shields of the Seleucids true professionals though? Just curious...thought I read that they were selected from the best of the settlers to serve a few years, then transfer to the...
  40. Replies
    28
    Views
    7,703

    Re: Carthage Campaign - very...

    There is a historical reform dates sub-mod for those that want to wait 150 years or 600 turns for Marian reforms. :beerchug:
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4