2.7.7 - Released :
- Temporarily disabled an unit that caused CTD
EuE's Cairo Janissaries caused a CTD reported by users. After investigation, I was unable to find the cause of this so have...
Type: Posts; User: Goutlard; Keyword(s):
2.7.7 - Released :
- Temporarily disabled an unit that caused CTD
EuE's Cairo Janissaries caused a CTD reported by users. After investigation, I was unable to find the cause of this so have...
2.7.4 - Released :
- Fixed graphical bugs with European units
In particular Austrian Line Infantry.
- Increased naval damage
Due to a typing, Naval battles were not working as intended....
Merhaba, bug değil :).Kaleler ile çok sorun var, yapay zeka bug edip oyunu yavaşlatiyor. Hasarlı surlardan inen askerler nedensiz bir şekilde ölüyor ve sayre.
Ama yinede kaleleri tamamen...
Bugs :
Thank you for the excellent feedback ! There are lots of great ideas. :)
I'm glad you enjoyed the mod that much. Indeed, I really tried to make the game challenging. It was very difficult...
That is currently the case :).
Elite units have excellent reload rates and good accuracy.
On the other hand, I increased the accuracy of light infantry and riflemen significantly while...
Feel free to write your thoughts below. :)
Selam, geri dönüşün için çok teşekkür ederim. Bir tek yazarken biraz boşluk koysan okuması çok daha kolay olurdu :).
Dediğin doğru, teknoloji araştırma süresini arttırmak lazim. Yeni bir sürüm...
I've found the entry that changed the name of Great Britain and fixed it. :)
It should be fine now ! I released the new file ;
Wind from the East - 2.7.3 (FULL) English (Release 15-w/fix)
I found the cause of the bug for the invisible roads, it is fixed now (Release 14) :)
As for the England / GB ; I don't remember changing the name actually. Do you use the "Additional Units Mod" ?...
Thank you. I have already used those tutorial to enable factions and get rid of the fog of war problems. And our current startpos was created by HusserlTW :).
However adding new regions seems...
Actually I have been trying to fix the roads problem. I couldn't find what caused it..
Even removing the modified rigidmodels for roads did not fix it. But I will experiment some more today.
...
Thank you for your kind words :)
Actually, I hadn't realised roads were invisible!! Thank you for pointing that out. :laughter:
It's a bug I also have, I'll look into it!
2.7.3 - Released :
- Improved Ottoman, Barbary and Crimean Models very signficiantly
Courtesy of the Ottoman Realism Team, in particular Amir Timur for his beautiful job!
Thanks to Osman...
it is not that historically accurate, because historically accurate Ottomans would probably be very powerful in the early 1700s and start falling behind in the 1750s.
But rather than be perfectly...
- Regarding the Ottoman Turn Bug ; the Ottomans were made more difficult to play / keep afloat than in the base game. In Vanilla E:TW if you trade with everyone as the Ottomans and sold off a few...
Good luck! I really appreciate that you take the time to try to fix the AUM file. :)
Pack File Manager is not that difficult to use!
* Regarding "volley fire" I integrated it into the game,...
2.7.2 - Released :
- Fixed Ottoman and Safavid portrait issues in case the Sultan died.
Unfortunately Empire : Total War shares the same models for Mughal, Safavid and Persians Kings and...
I found out I made a small mistake with the version I released ! It should be fixed now. :)
I'm uploading the fixed AUM. It was just a silly mistake with the editor, having an empty entry in one of...
I have updated AUM 1.3 (Experimental version ; just to make it clear it is not perfectly balanced yet) and tried to balance it a bit better. Though I didn't have much time to work on it (less than an...
Thank you for your great feedback!
Exactly as you said. I wanted to create a system where you have to think about what you build.
And in which war is basically a money-sink. As Cicero said "Money...
You can just set the unit size to "small" or "medium" in the settings and you'll have numbers close to the default ^^
No, this mod is basically just as big as Darthmod Empire.
However, it is...
One of the main problems of the Empire : Total War AI is that it took too long to get into position, and that problem can't really be fixed. So, with high kill rates or low morale the AI actually...
Amazing work !
Your changes are now integrated into the game. Thanks to you, the mod now has an official Turkish translation.
I've also added your name to the credits :)
Thank you ! :)
2.7.1 Wind from the East - MAJOR UPDATE - Released:
Thanks to MordorluSiar for his feedback!
Thanks to Hamza26 for finding a bug!
- Renamed to "Wind from the East"
As the mod has no...
I'm a bit surprised that you can't vote ! I will take what you said into account.
By the way, there'll soon be a rather decent update. We're changing the name of the Mod, you can take a look in the...
Just a poll to get the opinion of the community.
Feel free to write your thoughts !
I did :).
Let me check that, it might be a mistake!
Actually, it'd be amazing to create a variety of Nizam units.
Regarding Nizam Guards, actually Bostanci Janissaries survived the...
2.7.0 - Released :
Thanks to pxfofo for his feedback!
- Fixed the portrait of the Crimean Khanate
Courtesy of Durango and his historical portraits mod.
It overwrites some of the names, because the localisation (names) file of AUM is kind of a mess with so many duplicates, changing all the names it would take me a very long time.
However, the units...
Music is a bit tricky, because of copyright issues, so I can't promise it :/
However, did you know you can play Greece in this mod ?
There's a file in :...
Yes, fully compatible :)
Thank you for the great feedback !!
I'll take your suggestions into account for the next update.
- I decreased the value of commodities (to make trade ships less OP)
- I increased the costs of...
Yes, it is !
What kinds of changes would you be interested in? ^^
I also wanted to make guards somewhat difficult to recruit, so I made them costly and slow to recruit.
I also considered that, actually a...
Which one?
Normally, currently all submods are compatible with the latest version. :)
Thanks ! Nowadays this mod is basically just as big as Darthmod Empire, includes an improved AI version of Darthmod made by Bran Mac Born as well as a good number of sub-mods included by default...
I'd certainly be interested! Though I'm not sure if I have the required skills.
I quite enjoy working on, playing and making small factions playable.
HusserlTW created our current starpos, and...
Actually I checked, I have not enabled them in the campaign :(.
I had worked on enabling them years ago with the startpos editor, but I realised that it caused instability and crashes with the...
Do you mean the Native American nations, or the colonies of the European powers?
I believe (I'll double check) that I had made the native americans playable a few years ago :)