Search:

Type: Posts; User: Joseignacio; Keyword(s):

Page 1 of 5 1 2 3 4

Search: Search took 0.18 seconds.

  1. Re: Discussion about the ents, spiders and wolves crashes.

    I am a complete ignorant re computing, but my experience with a game that I love (HOMM IV) was that I had frequent CTDs even changing any possible compatibility option, I surfed the net to solve it...
  2. Replies
    493
    Views
    301,741

    Re: Restoring Arnor

    Sorry, didn't know or didn't remember MOS was a mod. :blushing:
  3. Replies
    10
    Views
    3,290

    Re: Where is Galadriel?

    Ask Gimli, it seemed they had some unresolved sexual tension. :laughter:
  4. Replies
    10
    Views
    2,785

    Re: Dwarves question

    Thanks for that. I didn't know that behaviour. :shocked: Hence my comment.
  5. Replies
    10
    Views
    2,785

    Re: Dwarves question

    If you want to hold place, isn't there a button to make you units stay and "hold fast"?
  6. Replies
    2
    Views
    995

    Re: A big Thanks and a small question.

    Or they may require you to join one of them and affect their diplomatic stance whether you do or not? I cannot tell for sure...
  7. Replies
    8
    Views
    2,727

    Re: Can factions change side

    I, as a "good" faction player, have attacked a couple of times "good " factions, just for fun.

    Could do it without problems.

    Another matter would be becoming a "bad" faction member, and join a...
  8. Replies
    8
    Views
    2,324

    Re: TATW crashes when attacking Isengard

    It happens many times that the game crashes when you are using some units (Ents, Balrogs, spiders and others ...) if you solve it in a battle instead of autoresolve.

    This happens mainly in new...
  9. Re: Any way to not crash with huge army sizes?

    Oops!, the original question was directed to Cen1:



    I didn't realize you thought it was for you, so I took the answer and went on.

    Ok, the question is for Cen1. :)
  10. Re: Any way to not crash with huge army sizes?

    Trolls are not problematic IIRW, anyway they are not in my case. Balrogs, Ents, Mumakils, Spiders, ..., are.

    ¿Could you make a test trying again, just leaving this unit out and see if the crash is...
  11. Re: how to move a generall from a different faction to another faction

    Like Elrond being Heir to Sauron? :laughter:
  12. Re: Any way to not crash with huge army sizes?

    My wife and I are fans of old Heroes of Might and Magic IV, and we experienced frequent crashes when we updated hard & soft recently. She found out the same solution you are quoting for this game, it...
  13. Re: Any way to not crash with huge army sizes?

    It works for me! Lots of pics
  14. Re: Any way to not crash with huge army sizes?

    My computer is new, with w10, and I have those crashes too.

    I guess it's precisely having multicore powerful hardware and new software what make them appear.

    Anyway, have you checked whether...
  15. Replies
    7
    Views
    3,054

    Re: Rhun OP as hell!

    Well, in my case, I have seen the AI set garrisons, especially when they are close or are a natural core area (of them). More than sending units, I believe, building them.

    Of course this may take...
  16. Replies
    7
    Views
    3,054

    Re: Rhun OP as hell!

    Or give them some cities you don't really care about, and you don't wish to defend, cause you're moving further in Rhun's territory and need your army... this way they'll be better off, cover your...
  17. Replies
    7
    Views
    3,054

    Re: Rhun OP as hell!

    cen1: The same happened to me a couple of times. SO I changed my strategy, I crushed the orcs at Dain's Halls immediately (with the setup units) and ally with the elves and Eriador or at least make...
  18. Re: Is Artillery usefull against Mountain Citadels?

    I almost never use artillery for anything, unless I cannot buy any other unit. They make you slow and I prefer to siege, or assault with overwhelming force, auto-resolving.

    Only the Balrogs, if I...
  19. Re: Announcement: Veteraan new Local Moderator

    Welcome.
  20. Replies
    3
    Views
    1,517

    Re: Hobbit autonomy - how?

    While someone who knows better answers:

    I think you did it correctly, but I kind of remember you have to wait for some turns...
  21. Replies
    7
    Views
    2,170

    Re: How to handle Dwarf Econ

    Now I played again Dale and I am taking the incredibly rich Rhun cities. I am realizing some of they are so rich because of mines producing 500, mines, not mine networks, I mean. Those are very ...
  22. Replies
    1,613
    Views
    570,657

    Re: Good guys kicking bad guys butt

    Dale taking out Rhun... :laughter::laughter::laughter: In the vanilla game (VH/VH) I hve to protect them as Dwarf, every single time or they get Erased by Rhun soon enough...
  23. Replies
    7
    Views
    2,170

    Re: How to handle Dwarf Econ

    I was meaning that the mines in the locations of dwarfs (and I would add Moria and Isengard) are much more productive than, say, the Gondor or the Elf's ones, plus they give a population growth bonus...
  24. Replies
    7
    Views
    2,170

    Re: How to handle Dwarf Econ

    ¿How did you prevent Rhun from invading Dale and at the same time or afterwards the Iron Hills fortress? Or even Erebor.

    It used to happen to me, that's why after crushing the OoG or even when...
  25. Replies
    7
    Views
    2,170

    Re: How to handle Dwarf Econ

    Also you don't need a lot of armies (because of the situation of your enemies) and the dwarves are tough, you'll lose few if you fight efficiently, so you can try to keep the recruiting and...
  26. Replies
    7
    Views
    2,170

    Re: How to handle Dwarf Econ

    Mines give much more profit than for other races. Plus they use to give a population growth bonus which is good in the long run.

    It's always good to get more settlements, they contribute to the...
  27. Replies
    39
    Views
    6,269

    Re: Questions from a new TATW player

    I didn't have it so clear, but rewinding my reminds, it's seems it doesn't. Although it is nos as simple as checking the population and the amounts of income that a village or city gives you. I think...
  28. Replies
    3
    Views
    1,477

    Re: Wargs and Isengard

    Thanks! Wow, almost made me mad not to have cavalry... and even more thinking it was a bug.
  29. Replies
    39
    Views
    6,269

    Re: Questions from a new TATW player

    A couple more tips:

    1 There are some little forts scattered in the map that allow 2-¿3? units maintenance free, even the expensive generals...

    2 you can take a border settlement and sell every...
  30. Replies
    3
    Views
    1,477

    Wargs and Isengard

    I thought I had won all the factions by now, but a recent thread on the difficulty of winning with Isengard made me think twice that maybe I didn't really had, maybe I skipped it.

    Anyway, I...
  31. Replies
    39
    Views
    6,269

    Re: Questions from a new TATW player

    If you are sure, that will be. The custom is that if another game is necessary they should tell you in the game details, which is not the case, like you can do at steam.



    But I cannot be sure...
  32. Replies
    19
    Views
    3,195

    Re: Very slow turns! - TATW 3.2

    Oh, I was not complaining or anything, just surprised of the repetition. :) I was wondering if I hadn't been clear enough.

    And don't worry about credits, I don't care much about such things....
  33. Replies
    39
    Views
    6,269

    Re: Questions from a new TATW player

    :thumbsup2 I would have like 5, except if you need a permanent patrolling cavalry force that doesn't need to be replaced (self-replenishing loses) like in Gondor, if you go for it. They are VERY...
  34. Replies
    39
    Views
    6,269

    Re: Questions from a new TATW player

    So long after the gold version, you can buy both of them together and at really dirt prices.

    For example 6 pounds here (downloadable). I think it's the complete game, not just an expansion...
  35. Replies
    19
    Views
    3,195

    Re: Very slow turns! - TATW 3.2

    That's exactly what I was meaning. :)
  36. Replies
    19
    Views
    3,195

    Re: Very slow turns! - TATW 3.2

    Thanks. Even if you follow, there are two speeds, a fast one and a very slow one.
  37. Replies
    19
    Views
    3,195

    Re: Very slow turns! - TATW 3.2

    DragonBinder, maybe it's something really simple. Did you know that you can switch speeds of what is going on in the Map (strategic view or global view, whatever the name is) by pressing the space...
  38. Re: Gondor Archers outperform Ilithien Rangers?

    I used to have "skilled bureaucrats" as Governors, to increase cities' output, but it did not pay, they costed (500?) a lot but increased maybe 100 gold.

    I use "population increasing"governors for...
  39. Re: Gondor Archers outperform Ilithien Rangers?

    Can they? OMG :thumbsup2 :thanks:

    I knew they can attack those carrying towers, but towers themselves?

    On second thought, maybe you mean attacking those carrying towers, which I already knew......
  40. Re: A huge favour (anybody who has TATW installed)

    Anyway I don't feel very comfortable with having a permanent link, so 3 days is ok for me.

    @aidan: Glad to help.
Results 1 to 40 of 165
Page 1 of 5 1 2 3 4