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  1. Re: There'd better be an optimization patch with The Last Roman

    Quote me because I never said that.

    Attila is clearly the better looking game, no doubt about that. But I have to say personally I'm not a graphics freak, I don't think it would be the worst thing...
  2. Re: There'd better be an optimization patch with The Last Roman

    Not everyone has that kind of patience, you know. You should avoid saying you prefer one type of concession to another because statements like that just trivialize the problem in the eyes of the...
  3. Re: Total War Attila player retention thread - last update 01.06.2015

    I've also stopped playing the game. It's been around 2 months now (?) since the last major DLC/patch, and it seems to me they're no longer working on improving the game which is a shame. I'm still...
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    Re: Will_CA is leaving CA

    Not trying to be rude, but I always found that guy annoying. So long. :P
  5. Thread: Paying for mods?

    by Neige
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    Poll: Re: Steam introduces paid mods, will total war follow

    It feels weird to me to be honest. Perhaps a 'donate' button would be better instead, like they have at Nexusmods.
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    Re: Ridiculous Steam Reviews

    Subjectivity, huh? :laughter: Let me ask you something, did you consider the Greek city state DLC for Rome 2 'minor aesthetics' too? Let's talk about subjectivity, you think the factions left out of...
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    Re: Ridiculous Steam Reviews

    Making a single character model with tiny textures can't really be compared to the faction DLCs of Total War in terms of value and resource investment, it would never pay off to release them for...
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    Re: Ridiculous Steam Reviews

    They made plenty, don't worry. But you can't make a comparison between these two games, the model that works for MOBAs and ARPGs clearly won't work the same way for a turn-based strategy game. Have...
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    Re: New game announced - Total War: WARHAMMER

    I actually know almost nothing about Warhammer universe but the trailer was cool I guess. Probably won't be buying it on release but let's hope the game will be as awesome as the first post describes...
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    Re: Settings change almost nothing. (low fps)

    Lower Unit details, Shadows and AA - these three are the biggest performance hogs in my experience. And yeah, you can't expect this game to run great on AMD. Everyone is having bad performance but...
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    Re: Funny 'gameplay' logic

    You'd lose that bet because tower arrows can't damage buildings - there's a checkbox in projectiles_tables for that.
  12. Re: Attila Battles - Good, Adequate, or Insufficient?

    I don't understand what's likeable about this health system. It's just an invisible shield that delays true damage instead of mitigating it. The whole stat system just feels awkward and inconsistent...
  13. Re: Attila Battles - Good, Adequate, or Insufficient?

    I'm too tired to bother reading those walls of text above so excuse me if all of this has already been mentioned, but here are my thoughts:

    1. The AI is still not great, I actually made a thread...
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    Re: Funny 'gameplay' logic

    How about city towers collapsing instead of being captured? "Hey look, we just captured these expertly crafted defensive structures that can lend us a strategic advantage in the battle. Let's...
  15. Re: [MOD] Warriors of Faith - Ancient Empires Attila Combat Overhaul

    Ok, cool. I'll PM you.
  16. Re: [MOD] Warriors of Faith - Ancient Empires Attila Combat Overhaul

    I see, thanks. None of the campaign changes have any conflicts with my mods so it should be all good.

    Thanks for the offer, I really appreciate it, but I'm really just a noob who's still learning...
  17. Re: [MOD] Warriors of Faith - Ancient Empires Attila Combat Overhaul

    I don't know how exactly you've done it but the mod actually does what it claims to. I'm actually amazed. I've spent days doing nothing but trying to build a 1 HP combat system that is balanced and...
  18. Re: Will CA’s Attila be a “make or break game”, for them?

    Look at Witcher and say that again. Please, there is no need to be so apologetic, there really isn't. People won't keep their heads down and be thankful while being :wub:ed in the rear, that's not...
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    Re: The Big Attila Survey - New results in 10th April

    Wow, so which points exactly are you arguing over now? This is getting too convoluted with all the ad hominems and what not. I'll just say I disagree with this: "47.5% of people like the...
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    Re: The Big Attila Survey - New results in 10th April

    If anything is vague it's your mystical numbers. Why do we need them if we can simply look at the well presented survey and see on a much better and detailed scale which areas or features of the...
  21. Re: [MOD] No more heart attacks - better looking combat

    Can you explain please what this line does? I don't see any difference when changing it.
  22. Re: after a hundred hours of play...I am less impressed with it than I was at the start

    Long turn times probably contribute to that. We spend less time actually playing the game than we think we do. And when our turn arrives, there is so much to do on the campaign map that it sometimes...
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    Re: Less Chaotic Battles

    Removed all the campaign changes, the mod will focus on battles only from now on.
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    Re: AI not resettling razed settlements

    By the way, doesn't this make the AI even less willing to attack your settlements? I'm actually thinking of experimenting with reducing the size of garrisons to perhaps make the AI more eager to...
  25. Re: Does the CAI ever attack towns garrisoned with an army?

    Yeah, something is definitely wrong with CAI. I bet if we had an option to remove the fog of war, issues like that would become even more apparent.

    Stuff like this has me convinced they don't...
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    Re: AI not resettling razed settlements

    I know Radious almost halves the base cost. But I'm not sure if it's possible to make the AI more willing to resettle though. I honestly think simply removing razing for all AI factions (including...
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    Re: Veterancy Bonuses Seem Meager

    This should be possible to tweak pretty easily through modding:
    http://i.imgur.com/iZCZ6WA.pngQuite sure edict effect can be edited as well.
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    Re: Can't decide which difficulty start next

    I usually do either Normal or Hard. Everything else is too ridiculous.
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    Re: Less Chaotic Battles

    I'm not sure. There are keys like "factor_attackdir_flankleft", "factor_attackdir_rear" etc. in kv_rules table and they have numeric values but I haven't tested them yet and don't know their exact...
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    Re: Attila doesn't need mods

    The speed of units is really good in Attila in my opinion. Except for cavalry running speeds.
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    Re: Sassanid campaign, a snorefest?

    Strange, politics are very easy for me. Loyalty is mostly high and balance is at 50% all the time. When power balance begins to slip down I just adopt an influential 'other noble' or two and it's all...
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    Re: Less Chaotic Battles

    An update with some new features.
  33. Re: imperium effects/agents/Armies/Navies/governors count?

    I can show you how many you get on 'Terrifying':

    http://i.imgur.com/9c6yikY.png
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    Re: Attila doesn't need mods

    The AI is the one thing that needs the most attention. I want it to be way more aggressive. By turn 50 larger kingdoms should already begin to emerge who absorbed the smaller ones. Late game should...
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    Re: how do you all feel about the fire effects.?

    I think calling it asinine or idiotic is an exaggeration, it's not that bad IMO... But still one can only wonder why the devs thought simply making the walls weaker wasn't a much better option. I can...
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    Re: how do you all feel about the fire effects.?

    Just a theory, I remember them saying the performance hit compared to Rome 2 was due to an engine update. But apart from the new burning mechanics the battles don't seem that much different from Rome...
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    Re: $$$ Best TW Attila Prices $$$

    That seems like a troll post to me guys. Come on. :D
  38. Re: I find the game too easy but don't like increasing battle difficulty - first world problems

    Was that in a campaign? In campaign there are many factors that can affect that. In custom battles actually I kinda win with Comitatenses against the levy, or at the worst it's very close. If I...
  39. Re: I find the game too easy but don't like increasing battle difficulty - first world problems

    The AI gets buffs on everything above Normal. Not sure about abilities.


    That sentence sounds weird to me, I don't understand what you mean. But developing AI is very difficult, yes. Especially...
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    Re: Sassanid campaign, a snorefest?

    What I really wish for the mid to late game is for a couple huge and powerful factions to rise. It's fine for the map to be so fragmented at the beginning but it gets stale when you're the only...
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