Is there any hope for Alith Anar getting a model with more realistic proportions?
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Type: Posts; User: Dingkuhn; Keyword(s):
Is there any hope for Alith Anar getting a model with more realistic proportions?
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That's exactly the mod I've been looking for! How much "WIP" is it right now? I don't expect any update, as you made it clear that you are being busy elsewhere these days, but it would be nice to...
Thanks Cgma! :)
Pardon, I wasn't aware of this ^^'
Hi again!
I spotted missing shields for Ioviani Iuniores Palatini (screenshot 1) and missing description for Castellum Comitatum (screenshot 2), Castellum Palatium (screenshot 3) and Castrum...
That bit of information is also really useful! Thanks :)
Oh wow, that was quick... You're awesome man, thanks! :D
That is really, really helpful to know! Thanks a lot for your time, I'm really glad the mod is under such benevolent hands ^.^
Also...
Nice! Thanks for the link and the infos mate ^^
Hello dear FotE community,
I'd like to know whether there exists a list of mods included in FotE, as well as a list of mods compatible with FotE (and if so, where I can find such list(s)).
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My bad... :whistling Alaric's Uniform Unit Height was actually causing most of the glitches mentioned above (as well as the uniform looking units). The only one that remained after I deativated all...
Hello!
First of: thank you so much for updating this mod! I've been waiting for so long to go back to Attila because I wanted to play it with a mod of the quality and completeness of FotE as it...
Damn, from those programs I only ever used PFM and a hex editor, and the latter only for editing rigid model files. Sounds quite challenging ^^'
I will see what I can do with the time I have...
I never worked with startpos before but I would have been confronted with it at a time when another, so I am willing to learn how to mod it alongside other things. Plus I like the idea behind your...
With so many beast or beast-related units missing, they could do a "Beast of War" DLC ala Rome II.
It could include:
HE: Lothern Skycutter (hopefully with Sea Helms as hero/lord that has it...
Thanks for the tip. I'm also fine with just fine with doubling or trippling the cap upon conquest of the Tower, so that it remain an exceptional unit, even when controlling their homeland.
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I understand that the AI of this game is quite limited, and that it won't actively look for regions that would allow it to expand its choice of recruitment. I played quite a number of campaigns and...
I suppose you mean the unlocking of the RoRs in particular, right? The regular units stuff can be done, I assume, by creating variants of the buildings producing them and then restricting the latters...
Hello fellas!
I recently had the idea to create a mod that would restrict unit/hero/lord recruitment (and as a result army composition for both the player and the AI) in a way more fitting to the...
Hey guys. I have been thinking about something: since the Kharibdyss came out as a part of the latest Lord Pack, making it unbalanced in terms of content per race (4 new units for the DE vs. 3 for...
Also:
Kharibdyss confirmed.
Don't know if it has been reported yet, but the Kentronakan Doriphoroi are missing their spears :tongue:
I opened the mask file and saved the individual channels as three separated .dds files (only with colours, no alpha). To do this properly you need to generalize the channel you want to save to the...
Another question: it seems like there is some kind of limitation on how many variants a unit model can use. I know that in Attila variants were capped at five per slot, however the limit does not...
Hmm... I think I will give Gimp another shot. Thank you for the information mate.
EDIT 1: Unfortunately Gimp does not seem to work well with some mask files, like the Peasants Bowmen or the Men at...
I believe Gimp does not handel the three different colour channels, but only the first one.
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Hey again,
I finally got myself a version of Photoshop! I can now distinctly see the different alpha channels for the faction colours. What I would like to do now, is copy the selection surface of...
Thank you for the reply Steph. I know about this table, but the problem is that I plan to do this for a LOT of units, for all factions; and that would mean a lot of entries... Or maybe leaving the...
Hey guys!
I was wondering whether it is possible to replace the faction color for a unit model by custom colors that do not vary across factions. It was possible in Attila by adding something like...
As for the next 'Lords Pack' DLC, I am starting to think that it will feature Alith Anar VS. Lokhir Fellheart, instead of Alarielle VS. Hellebron.
Aside from the Shadow Warriors and the Kharibdyss...
Thank you Swiss Halberdier, very much appreciated contribution! I will add these mods to the first post as soon as I have some time :thumbsup2
I did some research on Google, with key strings of words such as "gimp colored alpha layer plugin", yet found nothing. The problem is that if such a plugin really exist, I still have no idea what...
I was wondering the same. Do you know any free alternative to Photoshop?
Hey folks,
The title say it all: where can I find the DB table that allows to change the appearance and sound of the city towers' projectiles?
Thanks :)
It seems like someone on Steam Workshop managed to get the results I wanted (link). I tried to do the same, but with my own custom textures; however it still doesn't work.
Here is the .pack file...
From the modder on the blazing sun helmet in the comment section:
As for the demigryph helmet I was referring to the sallet with the gorget, the one in the forefront of the cover picture. I...
Thanks for the helpful reply Matmannen. If the textures are not alpha compatible (like it seems to be the case here), is there some way around to obtain the same result? I notice this mod, which...
It worked! Thanks a lot :)
May I ask what the .material files are good for then, if the textures seem to apply just fine without them?
Also, I tried to hide the Demigryph Knight's helmet crest...
Hi there. I keep having the same problem when I try to apply a custom made texture to models that make use of .material files. If I leave the .material files untouched and just change the texture...
Thanks a lot Caligula! I'll keep it updated :thumbsup2
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