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  1. Replies
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    Sticky: Re: REM Gold Edition [Download & Discussion]

    Any chance for a non-steam download link?
  2. Sticky: Re: [Download & Installation] Ancient Empires: Total War Attila - Update May 20th

    +1
  3. Replies
    1,341
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    1,657,908

    Poll: [Tool] Re: SaveParser - Editor for Total War savegames - v1.32.0.0

    Any ETA on update for Rome II latest DLC?
  4. Replies
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    445,611

    Sticky: Re: Master Of Strategy (2016/18/03)

    Anyone experiencing missing models for units in battles? For some elite units all i see is hovering weapons.
  5. Replies
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    [Released] Re: Expanded Japan (97 new regions, 101 new factions)

    Any suggestions for mod combinations for best experience?
  6. Replies
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    137,010

    Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Can someone explain Roman factions in this submod? Are there no more Julia, Junia and Cornelia?
  7. Sticky: Re: Download Better Aggresive CAI for Attila V 3.9 (Hot Fix) Official Release

    Does this mod actually make Danes invade/raid British Isles?
  8. Replies
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    Sticky: Re: Attila Mod Recommendations & Queries!

    Mod suggestions for AoC?
  9. Replies
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    Re: How to Unlock Factions?

    +1
  10. Replies
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    Re: The Unforgiven Mod v0.01

    Looking forward to see this develop further.
  11. Replies
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    Re: (Submod) Incressed Governor Limit

    How much does that affect politics since there are more characters gaining influence?
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    Re: Suggestions for improving the Vikings.

    That's what you get for buying a day 1 DLC
  13. Replies
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    Re: [MOD] 1 turn tech-build-units

    Tutorial is in the first post.
  14. Replies
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    Re: [MOD] 1 turn tech-build-units

    mod updated for Celts DLC
  15. Replies
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    Re: Medieval Kingdom 1212 A.D Map [UPDATE]

    Since year 1102. up to 16th century Kingdom of Croatia is under Hungarian rule after a personal union followed by succession crisis. So it should not exist as a faction on its own.
  16. Re: "Age of Conan" mod for Attila Total War? (not Conan the TV show presentator :-))

    CROM !!!
  17. Replies
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    Does CAI have a military objective?

    How often do AI factions follow their military objective if AI even has those? How often do you see AI get to imitate history and achieve such results? For example Vandals in Spain/Northern Africa?...
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    Re: [MOD] 1 turn tech-build-units

    You can see last schema in pfm folder
  19. Replies
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    Re: Official Bug Report Thread

    This has probably been posted it might not be a bug but a way of design to compensate for bad campaign AI. AI goes on a wild hunt across the entire map with its entire armies just to go after you and...
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    Re: [MOD] 1 turn tech-build-units

    Did you update PFM? latest schema is schema_49
  21. Replies
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    Re: [MOD] 1 turn tech-build-units

    Think that when using official mod manager all mods that are not from steam workshop are gonna be "outdated" so you need to check the box enable out of date mods.
  22. Replies
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    Re: [MOD] 1 turn tech-build-units

    I have updated first post with tutorial. Enjoy
  23. Replies
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    Re: [MOD] 1 turn tech-build-units

    I just updated my mod today, its even posted above you, what needs fixing? I'm starting to believe some of you don't even bother reading what has been posted...
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    Sticky: Re: Fall of the Eagles (Updated for Longbeards Patch Mar 4)

    Can you please expand explanation of this feature: - Updated/upgraded garrison system?
  25. Replies
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    Re: I think I'm done with Total War

    And nothing of value was lost...people will still preorder total wars even thought the quality of content is diluted and quantity is chopped up into DLCs. For every hardcore fan that CA loses they...
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    Re: [MOD] 1 turn tech-build-units

    mods updated, another link added
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    Re: [MOD]1 turn tech-build-units

    It doesn't depend on me so I don't know. Could be a day or two could be a week or two.
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    Re: [MOD]1 turn tech-build-units

    Once the tool for making this mod is updated I will post a new version.
  29. Thread: Persona v.003

    by Kambe
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    11,267

    Re: Persona v.000000001 [Finally Released]

    Really looking forward to this mod. Small suggestion, traits that give Roman generals their barbarian origin since some of them were Germanic.
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    Re: [REQUEST] 1 Turn Research and Tech

    here
  31. Re: [Request] Ostrogoths with access to Roman military buildings

    I agree, but when migrating I would prefer them having barbarian build chain.
  32. Re: [Request] Ostrogoths with access to Roman military buildings

    Maybe it would be best to create a new culture, for example gothic culture for Visigoths and Ostrogoths and that way they can have their barbarian looks but with Roman features such as build chain?
  33. Re: [Request] Ostrogoths with access to Roman military buildings

    From my understanding Ostrogoth building are no different than other barbarian cultures and that is not historical at all. Maybe they should have their own version of build chain.
  34. [Request] Ostrogoths with access to Roman military buildings

    Any idea how to give Ostrogoths access to Roman military buildings or maybe Ostrogoths with a new building chain with romanized buildings?
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    Re: [MOD]1 turn tech-build-units

    Tony, you can remove my mod. It its possible that my 1 turn unit mod and magnar size mod are in conflict. After next game update I will make a small tutorial to point what tables need to be updated...
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    Re: Rally Point 25 - Gate Smashing and ATTILA Recap

    Just awful. I don't understand how someone can take what has been said on Rally Point seriously when they act as little kids high on sugar.
  37. Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    As you can see in user.script I provided your mod loads first. I tested with only your mod active and still nothing as Ostrogoths.

    mod "_aa_minioverhaul_nomorerazing_RSG.pack";
    mod...
  38. Re: RSG Attila Mini Overhaul (No More Razing Versions ) with 4TPY & 12TPY

    I'm using "4 TPY RSG Attila Mini Overhaul (No More Razing Version)" and still have raze ability as Ostrogoths.

    http://i.imgur.com/N8v2NvF.jpg
    mod "_aa_minioverhaul_nomorerazing_RSG.pack";
    mod...
  39. Re: MOD Attacking and Defensive Testudo for all Roman Sword and Spear units

    I checked it and they do. Awesome
  40. Re: MOD Attacking and Defensive Testudo for all Roman Sword and Spear units

    Do defector units have it ? Like gothic palatina defectors?
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