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  1. Replies
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Changes so far:

    - new (old) fire drill with double bullets for normal muskets
    - halved accuracy of artillery, but also halved their dispersion by half. (shots go close near each other, but not as...
  2. Re: Diplomatic features for client states is sorely needed

    Replay ETW then... there were a lot of crazy land deals around... like Maratha getting land from Denmark, or Iroquese trading their last province with Russia... but maybe you played mods.. as a lot...
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    Re: Aren't ballistas massively overpowered?

    ballistas were shooting stones.. it was not really that big of an issue to get a lot of stones for them once deployed.. And they were actually quite accurate, even though not that destructive to the...
  4. Re: Diplomatic features for client states is sorely needed

    there is one - AI... in ETW for example, AI often traded land willy nilly.. so you ended up having Courtland trading their home province with Iroquis indians, or Russia trading some province with...
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    Sticky: Re: [Release] Culture Identity Units v. 0.333

    Avetis: let me know what could cause such incompatibility. If possible i could adjust that particular table for a different structure to make sure its compatible.
  6. Re: R2TR + Culture Identity Unitpacks (CIU) Reskin Only Version = Crash. Why?

    at this point, i have no idea. would have to test it first. There are some things that could prevent unit packs working with R2TR, but it is hard to tell what could be the reason exactly.
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    Sticky: Re: Rome II Total Realism Bug Thread

    Another quick hotfix released by CA today.. can anybody tell me if R2TR is still compatible or not? (im currently in office so have no chance to check myself)
  8. Replies
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    I have made some adjustments to unit spacing to both infantry and cavalry.I'm using new hybrid values, which i firstly used in R2TR, and they are quite improving the unit feels. soldiers now have ...
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    Re: About Sell Slaves Edict

    Edicts will see some big overhaul soon, cant give more details at this point, but all of them will be reworked to make more historical sense. Anyway feel free to post any suggestions on that topic.
  10. Thread: Combat Animations

    by JaM
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    Re: Combat Animations

    nope, but once he has updated his files will will use them.
  11. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    no, definitely not leather, as Leather is innefective as protection against thrust, and thrusting weapons were very common in ancient era. more likely are quilted linnen corselets, which was the most...
  12. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    NO. Polybius said all citizens with wealth over 10.000 denarii wore mail... he didnt said Principes or Triarii wore it... Rich citizen used it, poorer ones didnt... just because you are 40 years old,...
  13. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    not really..that would be in times when Mail is abundant, yet manufacturing Hamata took a lot of time, and required very skilled workforce. Besides, with Roman losses like Carrhae, where 2/3 of Roman...
  14. Re: Diplomatic features for client states is sorely needed

    This is actually the main reason why in R2TR we have ditched the Client state mechanics completely in favor of Satrapies (which are renamed to Vassals.) Vassals cannot do diplomatic deals on their...
  15. Re: Rome II Total Realism - Beta Feedback and Suggestions

    oh yeah.. heart attacks are deadly.
  16. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    Not really. Marius just standardized something that was unofficially in use before. A lot of people think of Marius "reform" as kinda huge event, yet, in reality it was a sum of small changes over...
  17. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    you know, if Early Republican Legionaries used them, and Imperial Legionaries used them as well, it is quite probable those Legionaries in between used such protection too, we just don't have actual...
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    Re: Patch 16.1 Patch Notes

    or, those who play on those videos are just PR guys who don't even play this game...
  19. Re: Weird siege defense issue (Concerned: army losses)

    hmm, that sounds like vanilla issue with unintentionally increased effect on morale... border areas decrease morale of units nearby, which is CA's attempt to penalize player to place units there and...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Made some changes to artillery accuracy, mostly decreasing the dispersion a bit, as default dispersion was set a bit too high. (8 -> 4) naval default dispersion will stay at 12, while i will also...
  21. Sticky: Re: [Release Announcement] R2TR CLXXII BC version 2.1 has been released!

    Priority is now to restore mod as it was before DLC hit us.
  22. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    Actually, there are leather greaves artefacts from 1st-3rd century AD:

    https://imagizer.imageshack.us/v2/717x327q90/673/8u3YMn.png
    https://imagizer.imageshack.us/v2/679x602q90/911/DiioQt.png

    ...
  23. Sticky: Re: [Release Announcement] R2TR CLXXII BC version 2.1 has been released!

    Should be, that pack only contains startpos so no changes should be needed there.
  24. Replies
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    nothing is perfect...
  25. Sticky: Re: [Release Announcement] R2TR CLXXII BC version 2.1 has been released!

    R2TR CCLXXII v. 2.1121814a

    - added texts for Wrath of Sparta
    - minor stats adjustments for WoS units
    - added missing building effects
  26. Re: RTR mod always crashes the game on loading the intro video

    nope, i just didnt had time to adjust building effects yet. I will update it with next update tomorrow morning. Building effects are vanilla at this point.
  27. Re: Kaziel's Romans: Early Republic * V.1.0 * (Updated: 1/10/2014) * LIVE *

    btw, not sure if I already mentioned this, but it would be quite probable all legionaries would use at least one greave, while not automatically a metallic one. Fistula bone of the left leg would be...
  28. Re: Rome II Total Realism - Beta Feedback and Suggestions

    Thanks for feedback.

    Regarding chariots, as i said, they were not really adjusted so far, and i will look at them once im done with updating the mod for recent patch/DLC (while we have mod out, it...
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    Re: Patch 16.1 Patch Notes

    nope, it looks like it has some other criteria for this. There are some hardcoded bonuses and penalties applied for ships.. for example Support ships have some nasty autoresolve bonus over melee...
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    Re: Military Units of the Peloponnesian War

    Hoplites were just a spearmen with large and heavy shields that required them to stick together and not fight on their own... their only difference to other spearmen was use of much heavier spear...
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    Re: Military Units of the Peloponnesian War

    Actually criticizing Wrath of Sparta because both sides have hoplites is like criticizing world of tanks for both sides having tanks... What is the point having plethora units of hoplites if they...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    I would definitely do that, but game itself doesn't support this at all.. there is no setting that would adjust the cohesion loss of deeper formation vs line. Only thing possible is to reduce that...
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    Re: Patch 16.1 Patch Notes

    Yeah, AI weighting of things is extremely bad... problem is that transport fleets stats are boosted by units carried on board, so they look like being much stronger than naval troops... yet, with...
  34. Re: RTR mod always crashes the game on loading the intro video

    and we don't. but its good to see them being inspired.
  35. Re: The physical appearence of ancient romans and italics thread.

    that's just Andrew and his "arguments" at it's best..
  36. Sticky: Re: [Release Announcement] R2TR CLXXII BC version 2.1 has been released!

    R2TR CCLXXII v. 2.1121714a

    - compatible with latest patch/DLC

    This version still doesn't have all texts added for Wrath of Sparta, but everything else should work ok. Only thing missing are...
  37. Re: RTR mod always crashes the game on loading the intro video

    uploading compatible version on STEAM. At this point a lot of texts is missing from Wrath of Sparta, but everything else should work. I will continue updating, but didnt wanted to keep you guys from...
  38. Re: RTR mod always crashes the game on loading the intro video

    yes I am. :)

    Original stuff is working, only issue is with DLC campaign that lacks all texts, while new units dont have stats adjusted. Hopefully, i will be able to adjust these by tomorrow....
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    Re: Empire Realism and Empire Total War on Linux

    thanks
  40. Re: RTR mod always crashes the game on loading the intro video

    small update - progressing with the update, looks like once done your current campaigns will be fully playable again ;)
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