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  1. Thread: Musketeers!

    by Hans Kloss
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    2
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    560

    Re: Musketeers!

    It could a better to have new unit of "Mercenary Musketeers" - that can be done very easily
  2. Re: Greatest historical resource on the Eastern Front I've seen to date

    Please remember his books are for general public and not for subject's specialists. I will give him credit for his archive research.
  3. Re: Greatest historical resource on the Eastern Front I've seen to date

    I would not go as far as that but it needs to be said that Beevor’s style and approach to the subject are quite different and his books are mainly written for wider public. Comparing work of those...
  4. Re: Changing the Weapon of Byzantine Infantry

    only by adding Zwei handers (unit) to Byzantium
  5. [Tutorial] Re: How-To: Add other faction units for new factions

    You will need at least 7 gigabytes of free on your drive. Go to C:\Program Files\SEGA\Medieval II Total War\tools\unpacker.Double click on unpack it all MS-DOS Batch File and that should do a trick
  6. [Tutorial] Re: How-To: Add other faction units for new factions

    Sounds like you have not unpacked MTW2 files

    @ Spartan Commander

    have a look at pages 6 and 7 of this thread
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    Poll: Re: Did Hitler really serve in WW1?

    In 1913, Hitler moved to Munich to evade Austrian military service but he was eventually forced to report to K&K Draft Board in Salzburg. He was found "unfit for combatant and auxiliary duties, too...
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    Poll: Re: Did Hitler really serve in WW1?

    I think stories of Hitler taking active part in combat engagments (killing or capturing group of French soldiers) were invented by Nazi propaganda to boost his imagein the eyes of public.However his...
  9. Re: Were the Teutonic Knights in the Holy Lands?

    Battle of Tannenberg or Grunwald in 1410 had nothing to do with crusading program known as "Baltic Crusade"

    quick clip of 14th Teutonic Knights in combat (battle of Plowce 1331)
    ...
  10. [Tutorial] Re: How-To: Add other faction units for new factions

    Yes it should be "9 Byzantium"
  11. Replies
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    Poll: Re: Did Hitler really serve in WW1?

    Strangly enough according to other sources reccomendations for Hitler's awards came from regimental adjutant, Hugo Gutmann, a Jew.Apparently Gutmann (who left Germany in 1939) received a pension from...
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    6,841

    Poll: Re: Did Hitler really serve in WW1?

    I remember reading something about that in the past. Some of his ancestors were supposed be Czech but again that might be just another claim similar to those suggesting that his father was half Jewish
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    Re: English accents EVERYWHERE! AAAAAH!

    Abrocomos

    thx for rep points :thumbsup2



    I guess this is a matter of opinions but I rather stick to default accents - I agree they do sound silly and cheesy but having Poles and Hungarians...
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    Re: English accents EVERYWHERE! AAAAAH!

    I replaced mod's export_descr_sounds_units_voice with original one (sound files pack) , deleted events dat and idx files and that seem to be a temporary fix for faction's accents issue
    ...
  15. [Tutorial] Re: How-To: Add other faction units for new factions

    OTZ

    Change units textures to "en_lmail_hmail" - there are no "en_smail_smail_rebels" unless you are using custom ones.You would also need to either add Turks to "armored_sergeants_ug1" or change...
  16. Re: Changing the Weapon of Byzantine Infantry

    can't be done without MESH converter and Milkshape
  17. [Tutorial] Re: How-To: Add other faction units for new factions

    You would be wasting your time if you are trying to switch the weapons without using Milkshape. If you want I can try to make that new unit for you and upload it here - maybe not tonight but in...
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    Re: crash with this logsystem:

    same problems with English version here:

    and additionally



    HOWEVER

    as a test I have deleted both trigers, reloaded campaign and still CTDed. So not too sure if our CTD's are indeed caused...
  19. [Tutorial] Re: How-To: Add other faction units for new factions

    MESH convertor -Milkshape- MESH convertor

    Pavise Crossbows with handguns - easily done but MTW2 handguns look like pieces of wood. Hussite's muskets can have all attributes of handguns, it only to...
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    Re: Grunwald 1410

    You might find some informations through net search- knowledge of Polish and German is a must. BTW initially Poles saw their victory over Order's mercenaries at Koronowo in Oct 1410 as victory more...
  21. [Tutorial] Re: How-To: Add other faction units for new factions

    http://img409.imageshack.us/img409/9100/0000rr6.jpg

    They might look better with muskets
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    Re: Grunwald 1410

    Surely in movies like "Alexander Nevsky" or "Krzyzacy"

    http://www.visittorun.pl/_upload/informacje/7_335.jpg

    or paintings of Wojciech Kossak
    ...
  23. [Tutorial] Re: How-To: Add other faction units for new factions

    I must say this is a bit strange. What units have you added and if you could please post examples of you EDU and BM entries
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    Re: Turning Point: Fall of Liberty.

    True, it was a very cheap trick to make them all look like skinheads
  25. Replies
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    2,180

    Re: Turning Point: Fall of Liberty.

    One would rather expect to typical cliché image of blond haired, blued eyed Aryan type but I'm sure we will see plenty of those as well ;)

    Anyway I expect story line will most probably be...
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    Re: Decisive Battles(The TV Show)

    http://en.wikipedia.org/wiki/Time_Commanders
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    Re: Help for inserting model...

    I will be glad to help you out but I can't do it without seeing entry for your new unit as it appears in battle_models MODELDB file. You can attache that file to your post here (use winzip to...
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    Re: Help for inserting model...

    If can post your entry from battle_models file together with entry from export_descr_unit used for new unit.I would like see what you have edited
  29. Replies
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    689

    Re: Help for inserting model...

    as usual in such situations you should really post BM entry here.CTD while custom battle is being loaded indicates problem with either factions or string counts
  30. Replies
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    689

    Re: Help for inserting model...

    Have you used formatted battle_models db file?
  31. Replies
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    Re: change weapon for D Gothic knights?

    Have a look at tutorial sub forum, I'm sure I have seen thread there on how to make unit's cards.Easily done if you have decent image editing program
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    Re: change weapon for D Gothic knights?

    C:\Program Files\SEGA\Medieval II Total War\The_Long_Road\data\text\export_units.txt

    you need to add unit description:



    {Sword_Gothic_Knights }Sword Gothic Knights
    {Sword_Gothic_Knights...
  33. Replies
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    Re: change weapon for D Gothic knights?

    http://img443.imageshack.us/img443/4065/untitled01vi4.jpg

    no needs to change anything in TLR cfg files at all.Path for MESH files should be: C:\Program Files\SEGA\Medieval II Total...
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    Re: change weapon for D Gothic knights?

    Let me install TLR and see where the problem is
  35. Replies
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    Re: change weapon for D Gothic knights?

    could you post contains of you CFG files here and also...I know it sounds silly but need to ask to make sure... did you upack all files?
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    Re: Some new units completed.

    Latinkon captain/ early Byzantine general - I might add shield

    http://img227.imageshack.us/img227/2362/0002bb4.jpg
  37. Replies
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    Re: change weapon for D Gothic knights?

    [io]
    file_first = true

    needs to added to your mod's CFG file - I understand you are trying to add new unit to another mod.It should go like that :


    [features]
    mod = SicilianVespers

    [io]
  38. Replies
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    Re: change weapon for D Gothic knights?

    my guess is your files are in wrong folders
  39. Replies
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    Re: change weapon for D Gothic knights?

    http://img403.imageshack.us/img403/7506/untitledrv9.jpg

    unit just added to Sicilian Vespers mod - add new unit to TLR files not MTW2, therefore all files should go there rather then main MTW2...
  40. Replies
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    Re: change weapon for D Gothic knights?

    Did you also changed this bit in battle_models file: 22 serialization::archive 3 0 0 0 0 701

    701 is default number of entries so if you have added new one, you should increase the number...
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