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  1. Replies
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    Re: Help: Assign sound to mounted_engine

    I am at my wit's end for now. When I find a solution, I will post it here. And thank you Withwnar
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    Re: Help: Assign sound to mounted_engine

    That's definitely how it works for mounted engines. But I do similar file entries exist for infantry units? I've only found entries in descr_sounds_weapons.txt like this one:


    unit...
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    Re: Weird smoke effects

    Things like durations of particle effects and their scale, sometimes the RGB values. I did not change any file paths, thats why I am confused as to why entire textures change :/
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    Re: Help: Assign sound to mounted_engine

    Hmmm, but I can not simply add another entry, such as "ANIM_Gunner_Fire_alternative" with other sounds and expect it to play for the unit I want it to, right? If this file is the definition, what...
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    Weird smoke effects

    Hi guys and girls,

    I have some weird looking smoke effects in my modified game. The strange thing is, they change every now and then. On my last startup of the game the effect were large blue...
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    Re: Help: Assign sound to mounted_engine

    Hello, me again. Don't think I should open another thread for my next question.
    My goal is to have a gunner unit (regular infantry unit, no engines here) use a different individual sound (so no...
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    Re: Help: Assign sound to mounted_engine

    Thank you! I feel stupid now.
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    Help: Assign sound to mounted_engine

    Hi guys and girls!

    I am trying to modify a specific sound in my personal version of the Warhammer Mod BOTET. The Ratling Gunners (basically Miniguns for the non-Warhammer-guys) are respresented by...
  9. Re: A humble request regarding garrison script

    Glad I could helpe :) I don't really understand what you want to achieve with steam tanks & wizards though... Higher recruitment pools? Easier building requirements? The AI's priority to recruit...
  10. Re: A humble request regarding garrison script

    Here is the script without garrison script. Unfortunately I can't test if it works, because my version of the game is heavily modified. Should work though....

    358873
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    Re: New Minimap

    Noticed the white spot down in the "Nile Estuary".

    Here is the new download link. I can't edit, so maybe a moderator can change the link in the original post to the new one?
    ...
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    New Minimap

    Made a new minimap for BotET :)

    I like the rough aesthetic of the vanilla map, but also dislike how the new card sections (compared to the old Call of Warhammer versions) have been weirdly...
  13. Re: Dark Elves economy un-playable, and where are monster units?

    The hidden resources are assigned to provinces in the descr_regions.txt file (in: data/world/maps/base). By default the dragon resource is assigned to Naggarond, Tor Sethai and Lothern, so you can...
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    Re: Help: Preventing strat_model change

    You accidentally taught me something new. I did not even consider to use it on agents, oh the possibilities! So you can have 9 stratmap model levels for each type of agent as well?

    I agree and...
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    Re: Help: Preventing strat_model change

    Btw the descriptions are just debug messages, so please ignore. If these level traits work fine, I will eventually make them hidden altog..
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    Re: Help: Preventing strat_model change

    Thank you very much for your ideas! I can see that working and will try it later :)
    In the meantime I tried something different. I made 9 "level traits" that each look like the following one:

    ...
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    Help: Preventing strat_model change

    Hi guys and girls,

    I am beginning to learn the M2TW scripts and trying to diversify the campaign strat models for my generals.

    What I know:

    - the interactions between descr_character.txt,...
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    Sticky: Re: The original thread

    First of all,thank you for your remarks.
    I am not a developer, but am "refining" the entire BOTET mod for myself and your findings and ideas are very helpful. Regarding your last post: The Alcatani...
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    Re: Crash at campaign start

    thread can be closed, thank you.
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    Re: Crash at campaign start

    I am troubleshooting for 4 hours and 2 minutes after I post this, I find my mistake...... :D I was playing around with the export_descr_character_traits file and moved some text unintentionally,...
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    Crash at campaign start

    I spent the last few days modifying the Call of Warhammer - Beginning of the End Times mod for my personal use. I am editing text files and porting units from other mods, thas kinda stuff.
    Now I...
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    Sticky: Re: The original thread

    The population growth linked to a governor's chivalry is determined in the "descr_settlement_mechanics.xml" file in your data folder. You can read up how it works here:...
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    Sticky: Re: The original thread

    Hmm okay, well i got it on my hard drive, uploading now. I will send you a private message with the link once I manage that. Don't want to post other peoples' work publicly here...
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    Sticky: Re: The original thread

    Take this one, it is even newer (from WarhammerWeekEndTimes' Discord, 3rd of August 2018):

    https://drive.google.com/file/d/1sk7GvPnQOTANBg6uWoWYmyt7suAsmiEi/view
  25. Re: My Review & Feedback on BOTET after 150 Turns Completed Reikland Campaign on VH/VH

    Hello Sir Arun,

    it seems to me that you are playing version 1.5 beta and got it from either TWC or moddb, am I right? Some guys on Discord (tomdoof, Gojira? ... sry if I am missing people) are...
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