Search:

Type: Posts; User: Archaeopterix; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.27 seconds; generated 2 minute(s) ago.

  1. Replies
    400
    Views
    133,817

    [Tutorial] Re: The Complete EDU Guide

    (...)

    would 1 be 100 percent? ---> yes (I use this values for different types of soldiers depending if they are militias or veterans: 0.65, 0.67, 0.69, 0.71, and 0.73 as highest; and they works...
  2. Replies
    4
    Views
    1,824

    Re: Enhancement Units Project

    Thank you, both. And yes, units was made from M2TW bodies (taked from Rome Medieval & 100 War).

    At this moment just few of them, and christian factions more exactly... For now: watchmen (two...
  3. Replies
    4
    Views
    1,824

    Enhancement Units Project

    -

    Its an old project, who has survived to several hard disk accidents, so Ive decided release it soon (in January aprox)... Its a WIP for now, so more news will come soon:

    -
    ...
  4. Replies
    400
    Views
    133,817

    [Tutorial] Re: The Complete EDU Guide

    ... if for skirmish were talking, its (more or less) simple... amount of ammo... when a javelineer or archer (they are skirmisher) spent all his ammo, inmediately they will fight with the secondary...
  5. Replies
    11
    Views
    1,852

    Re: legionary_name alternatives?

    Not all the world have 4 (and more) cores processors computers... over all if only can play the classic Rome... In fact it was my case exactly... I can not play several mods those contains heavy...
  6. Replies
    11
    Views
    1,852

    Re: legionary_name alternatives?

    ... ye-eee, but... hows more scripts you charge the game... it tend to crashes. Its just a personal taste (or politic too), btw.


    Besides named character couldnt never get "handle better X...
  7. Re: Need a little help at diplomacy starting section

    Thank you, I will check it.
  8. Replies
    11
    Views
    1,852

    Re: legionary_name alternatives?

    The units, for their creation, are tied to buildings... and buildings can not be constructed cause the governor (the named_character) had some ancillar...


    In any case they depends from...
  9. Replies
    11
    Views
    1,852

    Re: legionary_name alternatives?

    Yes... I warn, before anything, this DO NOT any relationship between the commander (named_character acquiring the ancillar, who can be unique) and the unit (specific unit, who can recruited in the...
  10. Replies
    11
    Views
    1,852

    Re: legionary_name alternatives?

    Legionary name is a hardcoded feature... it means its inside the exe file... it means, impossible to modify. Have his own unmodifiable system too; so I could suggest forget that feature...

    If i...
  11. Need a little help at diplomacy starting section

    .
    Hello everyone:


    Im about to release Sudamerica v0.2 (most stable version, already)... but I get a new problem when I just add a new faction... start diplomacy conditions, goes out (like as...
  12. Re: [RELEASED] Sudamerica Total War (Version 0.1 is out!)

    -Here just for warn version 0.2 is coming in (in two weeks aprox, I will warn more date exact soon) More units has been added, as more polished combat mechanic & stats values. Indigenous are now a...
  13. Re: Is there a way to mod public order bonuses that are given from staging games at different levels of amphitheaters?

    ... as far I know none bonus is cumulative...

    If you have a building with 2 levels, and the first gives-> bonus (wathever) 1; and the second gives 1 also (all this in the proper script of...
  14. Re: [RELEASED] Sudamerica Total War (Version 0.1 is out!)

    First post updated, the mod has been released in his first full version (0.1). Happy New Year for everybody.
  15. Re: [WIP] Sudamerica Total War

    -



    https://i65.servimg.com/u/f65/19/80/90/52/moff10.png

    https://i65.servimg.com/u/f65/19/80/90/52/moff_210.png

    They are "model_off_map", that is, they are the ships that are seen if...
  16. [Tutorial] Re: How-to: Spawn an army (spawn_army command: a closer look)

    its possible add (as spawn armies) named characters with customized portraits and battle/strat models too ? (im using ALX engine)

    This would be the example:

    ...
  17. Replies
    2
    Views
    776

    Re: Recruitment Issues in RO

    Time ago (more than 5 years) in a ephemeral forum where we was making mods, Ive readed from the guy who made the first map for my project, that... for recruit via hidden resources (+ "and" "or",...
  18. Replies
    4
    Views
    885

    Re: Question About -> Traits

    Thank You Jurand.

    ... just a question more... In the Conditions, when a number appears after a trait... its doing referrence to trait level?... or to points (threshold) the trait have already ?
    ...
  19. Replies
    4
    Views
    885

    Question About -> Traits

    Hello there:

    I am re-making (entirely) the Traits file for my project... So I need to knows how it works in detail... Sorry if my ask is very basic, but I dont understand english sometimes, and I...
  20. Replies
    59
    Views
    16,512

    Re: Dust and Wind

    https://youtu.be/G5mmKbCixdI

    'o/
  21. Replies
    2
    Views
    2,306

    Re: war of spanish succesion beta

    https://i.servimg.com/u/f65/19/80/90/52/mediaf10.png

    .
  22. Re: [WIP] Sudamerica Total War

    Gracias giogigt

    Thank You giogigt


    - ... Estoy completando algunas banderas de regimiento para el campo de batalla, para el próximo update (0.1) (Translate: Im completing some regiment´s...
  23. Re: [WIP] Sudamerica Total War

    Thank you cocobongoclub... Ive seen Ramashan`s work, some of his posts too, and many pics about INCA TW... when I just roaming by here, years ago... in certain way, that views was inspirationals too...
  24. Re: [WIP] Sudamerica Total War

    -... this an Alberto Ginastera´s piece: "Estancia" (it means: farm, almost literally in english), last movement "Malambo" (... malambo is a tipical gaucho´s dance, here interpreted by a camera...
  25. Re: [WIP] Sudamerica Total War

    ... it was solved finally =) ... I was writing wrongly the code between brakes, when edit the post content.... now its visible properly.








    No... is ok, no worries... Googling it you...
  26. Re: [WIP] Sudamerica Total War

    ... done Fahnat ... I dont know if there is a problem with embed windows (maybe with this web page or cause youtube´s new features... I have a similar problem in moddb, youtube videos doesnt...
  27. Re: [WIP] Sudamerica Total War

    The MOD has been released as DEMO Version here:
    ...
  28. Re: [WIP] Sudamerica Total War

    Sorry cause I will not reach your expectatives... and I beg your pardon Fahnat.


    Mod will release as DEMO version (I remark: DEMO), this 24... BUT!, and this is important too, nobody made any...
  29. Re: [WIP] Sudamerica Total War

    -
    Hello there, just a set of images, meanwhile I am polishing the strat map, and so:

    https://media.moddb.com/images/mods/1/44/43390/Una_Batalla_Random_Caballerias_de_Eu_Venezuela.png
    ...
  30. Sticky: Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Thank You h.fast

    - For CFG, Ive meet a little solution, by edit setings at first, before to re-start the campaign (I had a back-up of the file, and return to this, btw)... the mod still hold the...
  31. Sticky: Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Thank you for your work h.fast (and creators too, SHREDDER & Co...), it as first thing... thanks:


    - Ive found a little problem there, when you (you, me, anybody) want play with "Large" option...
  32. Re: [WIP] Sudamerica Total War

    Yes, I guess ... at these times (1810) the phrase meant the fall of vicerroy government... and by this days, is almost a symbol of our identity as nation... just I put it by that reasons... If this...
  33. Re: [WIP] Sudamerica Total War

    Thank you Solon :thumbsup2

    https://i65.servimg.com/u/f65/19/80/90/52/loadin10.jpg

    - TRANSLATE: "People wants to know what they're talking about!" , Popular clamour during the "Open Town Hall"...
  34. Re: [WIP] Sudamerica Total War

    Cause one of the most main reasons for the independence wars in the south america continent, was the french invasion on the spanish kingdom... Portugal´s king came to Brazil (with all his court), and...
  35. Re: [WIP] Sudamerica Total War

    ... working... working... and, working... I want release it too =) ... so, here let you know how its going for now... be patient please, hope to have the first beta soon:
    ...
  36. Re: [WIP] Sudamerica Total War

    Hello Fahnat

    Not for now, but I will send you a working copy soon as I can... I want to have a ready beta for publish first (working on that by this days).
    ...
  37. Re: Sudamerica Total War

    First Post Updated (partially translated to english...)

    Edit: I have a working map with all files, but it just have 2 regions. It need someone who will make a review and let it work with the 104...
  38. Thread: Tips

    by Archaeopterix
    Replies
    5
    Views
    3,803

    Re: Tips

    Chivalry is based, in general lines, about the idea you start from zero (0) then, its like as you came to the throne and meet the kingdom in bankrupt or something thus (:laughter:)... so, dont be...
  39. Thread: Rome 1

    by Archaeopterix
    Replies
    2
    Views
    2,930

    Re: Rome 1

    Ive tried GEMFX in other games (not TW, just racing games), I has not knows it exist before... so, yesterday I tried it on Rome TW (the 1), and is true its no modify anything to the game (no generate...
  40. Sticky: Re: Rise of the Eagles Download & Instructions

    I want add myself to these people who salute and encourage you... really happy for see a project as this, hope you hold the line, =)

    greetings
Results 1 to 40 of 91
Page 1 of 3 1 2 3