It's unlikely that there'll ever be a return to historicity at the level we saw in, say, Empire or Napoleon, or attention to simulation as we saw in Rome or Medieval 2. We've had 7 years of fantasy...
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It's unlikely that there'll ever be a return to historicity at the level we saw in, say, Empire or Napoleon, or attention to simulation as we saw in Rome or Medieval 2. We've had 7 years of fantasy...
Don't know if this is the right place to post, but here goes:
I'm using EditSF 1.2.7 to analyse replay files. I'm trying to interpret the meaning of the 'BATTLE_RESULTS' part of the file. Namely,...
This is a request / enquiry for the possibility of removing the vanilla sally-out battles and replacing them with normal field battles situated on battle maps adjacent to the city tile.
One of...
Total War: Victoria, with a day one US Civil War DLC, would be the most commercially successful option while still being a new time period. It would sell like hotcakes on both sides of the Atlantic...
There are pretty deep 'strains' of stagnation that run through the series way back, even further than you describe. For me, being stuck with the same 20-unit army arrangement, with, essentially, the...
Total War games have long become games of which the idea of playing them is far more exciting than actually playing them, and significantly so as time as gone on. I didn't have such a feeling with...
This is not an issue of misogyny, unless you actually believe historically minded fans are misogynistic because they want a more realistic depiction of generalship and armies? In which case, you hold...
Other historical inaccuracies don't justify more historical inaccuracies, particularly when you have a sizeable part of the fanbase who expect the franchise to tilt towards more historical accuracy...
2 million played Banished at least once since 1st July? I don't believe that one bit. There is absolutely no way that is true. In fact, I don't believe any of those numbers whatsoever.
I happen not to mind the fantasy setting (even though I prefer historical settings). What has and will continue to frustrate me is the excuse fantasy settings give CA to further abandon the original...
For me Rome 1 had the best narration and build up, but Napoleon felt like it had the best historical accuracy.
Wouldn't be out of place in Total War: Warhammer.
Many of us hoped the trajectory would be towards realism with the franchise. CA are going the opposite way, down from a peak of historicity around Empire/Napoleon, now around a decade old. We also...
They will not fix it.
Looks like another devolution into more arcadey, gamey crap gameplay from CA.
Looking forward to this. Pitched as a merging of the best aspects of EU4 (diplomacy and empire management), Victoria 2 (population and economy dynamics) and Crusader Kings (characters), if executed...
I was never of the mind to have real time battles running at the same time as campaigns. My idea is for the campaign to be real time up until the point of an engagement, wherein the campaign is...
Have you ever played a Paradox title, e.g. Europa Universalis? There's plenty of time to make decisions and what is being proposed here actually would give more generous time for players to think...
The problem with turns is that it results in abrupt and often context-lacking battles. Real time movements, with armies tracking/mirroring each other, seeking grounds to engage, gives battles a...
I am a tabletop miniatures person and I deliberately chose to collect 1:72 scale miniatures opposed to 1:32 because of greater scale it granted.
...
Agreed. And I think a lot of people on TWC really lack the imagination when it comes to the potential scale of battles. I keep hearing the 'it will be impossible to control that many units' or 'it...
I've long been articulating the same idea as OP. I think the Total War campaign formula is stale and in need of something to revamp it and bring some energy to it. Likewise, the Paradox titles such...
Total War: Victoria with a US Civil War day-one DLC would sell like absolute hotcakes on both sides of the Atlantic and would probably have made more money than Three Kingdoms is going to.
I am...
It will more than likely by a re-use of the Warhammer 1-man general unit. They've just come off the back of - in their eyes - 2 successful games which feature the 1 man hero/monster unit paradigm and...
CA doesn't cater to the likes of TWC anymore (if ever?), it caters to a mainstream PC gamer market and makes a lot of money doing so. TWCers should not conflate their dislike for the products CA have...
Totally agreed. Not only are they extremely contrived, most of them are abilities that you would never want to not use. Is there ever a time when you wouldn't activate 'Banzai' during a No-Dachi...
Shogun 2 was about the limit for me with special abilities and 'hero' units (which were actually pretty poor value for money and largely useless, esp. in multiplayer). I expect Three Kingdoms to give...
It looks like the predictions I've been posting several times on this forum are coming true. The Warhammer era of Total War has and is going to irreparably change the artistic and design philosophy...
I wouldn't call it dead, I would just say it has stagnated to a ludicrous degree, to the extent that I no longer buy their titles (haven't touched anything after Rome 2). What was a fresh and...
Heard that line for over a decade, but the unit scales have remained pretty constant since the original Shogun. It's not a technology thing, it's a game design choice.
I actually believe a more realistic simulator would be easier to make an AI for. One of the big issues with current AI is that it looks stupid because the unrealistic game mechanics allow it to act...
The campaign timer could pause whilst a battle is being fought, easy solution. I would much prefer they ditch the turn-based system in favour of a Paradox system. There is a real craving niche for a...
There's a difference, in that the shooter example is attempting to simulate an extremely skilled twitch-aimer, yet in the RTS example it's stat-padding which is something a human player has no access...
To me it is a giant confirmation that CA is moving away from trying to create a plausible, realistic (within limits) battle simulator and moving more towards a battle-area type of game, where...
Some people want something that tries to be a historical battle simulator more than a game franchise that with each consecutive title seeks to increasingly emphasise its gaminess to the player,...
In some ways I think the AI would act/appear a lot more 'intelligent' if the game had an intuitive physics system. Newtonian physics would be a lot more limiting to both player and AI in terms of how...
Alright, not from impact, but from the incapacitation of being hit, though it would also depend on the person's stance and balance, either way it's nit-picking to me. The point we still don't have...
It's ironic that the zoom-level which most players will spend 90% of their time at during battles is the least visually informative and least aesthetically pleasing level to be at, to the extent that...
For me the combatants' individual morale or incentives don't even need to be realistic. Just the physical interactions, such that if a 1000 lb armour-clad, human-mounting horse goes smashing into an...