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  1. Re: Total War Attila Aztec 2015 Graphics * Redone Version (NEW)

    Dont want to wait until 1.0 release , so where is the early access :hick::beta:
  2. Re: Better sanitation for barbarians(Pretty balanced/Not Overpowered)

    I would add some negative income to the city sanitation or a small amount of negative public order. Adding marble as a needed resource for the higher ones would be an option too. Oh and thanks for...
  3. Re: Attila: Flags of factions (emblem mod) - AIO UPDATED and emblems in STEAM workshop!

    Why no mediafire link for this mod ? For mods its alot better than the simple workshop.
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    Re: Is Rome II worth getting?

    Rome 2 is only playable with divide et impera and other mods. In vanilla state , its just horrible and lacks alot of features. Battles are way too fast. Some people say emporer edition is noticeable...
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    Re: Lots of Negativity around Total War Attila

    Got some mixed feelings of the campaign and the new features but the battles .. uh .. disgusting and way to arcade. I can only hope we will get more access to modding especially the voices . They...
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    Re: Bug Reports

    Maybe its neccessary to start a new campaign after updating. I didnt read anything similar or the bug i found.
    Gamebreaking bug after updating from 0.8 first version to 0.8c to 0.8d to 0.8e:
    -AI...
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    Re: Divide et Impera (Divide & Rule) - Main Thread

    Try some other factions. I currently playing 0.8 beta with suebi and the aggression seems perfect so far. If u loosing the battles try some other units and tactics. The goal is to make the enemy...
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    Re: About the beta test version for 0.8

    I would also like to play the beta of 0.8. If some testing is needed for suebi/iceni.
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    Re: Bug Reports

    I keep forgetting to look into the agent audio issue. What is the AiO mod?[/QUOTE]

    The All in One mod package. I try`d a few minor factions. All of the sounds from agents/generals worked there. ...
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    Re: Bug Reports

    I got no voices from agents/generals as massilia and getue. Do i have to download a fix or is there a mod conflict ? With AiO mod i did work after 1 turn.
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    Re: [PREVIEW] - The Suebi

    Good morning, are you guys replacing the sounds of the generals and agents with some deeper, better voices ? At the release of rome 2 i extracted the soundfiles but i remember that it wasnt possible...
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    Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    U can still download from the steam workshop.
  13. Thread: Boycott DLC

    by adeno1
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    Re: Boycott DLC

    I dont buy any dlc`s that just grant a new campaign/units. Rome 2 needs a better political system and much more events. If this would be implemented with a dlc , i would buy it.
  14. Re: Unit Pack Compatibility - Rome 2 (UPC-ROM) - updated 18.11.2013

    This mod is also very good
    http://www.twcenter.net/forums/showthread.php?621340-Armored-Suebi-2-0-RE-DONE
  15. Re: Additional Units Mod - Rome (AUM-ROM) 1.7 - updated 20.11.13

    2h axe for suebi , awesome! +rep
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    Re: TheDuBMod (Superior Campaign AI) *new* EPIC Combat

    Started 6 , maybe 7 campaigns in the last days and every campaign was different in every aspect. The only problem was the unit bonus because u have to check everytime the units and compare them. I...
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    Re: TheDuBMod (Superior Campaign AI) Patch6

    In my point of view this is a must have mod, very chalenging and fun to play. Thank you,+rep ! Can you do a submod with high aggression+no unit bonus and maybe 20-30% higher recruitment for ai?
  18. [Proposals] Events-Enhanced Politics-Pirates-Rebels

    After a break of couple of weeks i decided to look into forums to see what has changed. So ive loaded the patch 5 and installed some mods like TheDubMod,Radious battle,TTT and some Graphical ones. I...
  19. Re: Icons ● Unit Cards - Celtic - Siege | Coloured Category | by Pauli01

    The difference between those two is that "celtic" are the unit cards without any other changes while the coloured category changes not a single unit card - only the colour of the category . For...
  20. Re: Icons ● Unit Cards - Celtic - Siege | Coloured Category | by Pauli01

    I will complete the siege equipment first. After that maybe some improvements of the Category icons and suebi unit cards but definetely not all units, thats 400+ and 400+masks !
  21. ( WAR-TOTAL WAR!)Whats different as Epirus in comparison to other factions?

    Since ive installed the patch2beta and a few more mods i started a few campaigns with suebi-rome-averni-macedon and epirus. As suebi i gave up after 20 turns , completely boring. Same with rome and...
  22. Re: [WIP] Epirote Expansion Project (EEP)

    Thats what im looking for. Epirus needs some love to withstand the Total War.
  23. Re: Icons ● Unit Cards - Celtic - Siege | Coloured Category | by Pauli01

    Onager added
  24. Re: Icons ● Unit Cards - Celtic - Siege | Coloured Category | by Pauli01

    Celtic unit cards replaced with sharper ones.
  25. Re: Icons ● Unit Cards - Celtic - Siege | Coloured Category | by Pauli01

    Update
  26. Re: Celtic Unit Cards + Coloured Category Sword/Super Heavy Spear By Pauli01

    I will add an updated version with ranged units later this day.

    Edit: Have done it faster than expected.
  27. Re: Celtic Unit Cards + Coloured Category Sword/Super Heavy Spear By Pauli01

    Beta Release
  28. Re: New CA statement on RII release and future patches (Sept. 11)

    Yes official. Link:
    http://forums.totalwar.com/showthread.php/89314-Second-statement-from-CA-on-Rome-II-s-release-%2811-Sep-2013%29?p=752187#post752187
  29. Re: New CA statement on RII release and future patches (Sept. 11)

    Patch is delayed to next week , only beta 1.5 beta available for now. U can try it if u have some performance problems on the campaign map.
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    Re: More aggressive AI Mod

    Im using radious ai-battle for the whole campaign. Now im at turn 180 , so the armys are quite full. Installed this mod yesterday for a few turns , wasnt able to play more than that . I will test it...
  31. Re: Celtic Unit Cards + Coloured Category Sword/Super Heavy Spear

    -Placeholder
  32. Icons ● Unit Cards - Celtic - Siege | Coloured Category | by Pauli01

    Icons ? Unit Cards - Celtic - Siege | Coloured Category | by Pauli01


    This is my first mod for the Total War series ever. I made it because it took to long to pick that unit i wanted. I Added...
  33. Celtic Unit Cards Mod + PFM - I dont get it!

    I made some unit cards for the Celtic and have a problem with PFM creating a *.pack. The unit cards by itself works fine as you can see in the screenshot below but if i create a pack file the game...
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    Re: Realistic Heights mod

    Ive read germans were ~1.70m tall while the real romans were ~1.50m in the middle. But the romans were everywhere in the world and had mercenarys ( auxiliary?). So real roman troops should be 20-30cm...
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    Sticky: Re: Your Advice here ..

    Im using radious Ai and Battle and also the graphic mod ( sweet fx ). 4 turns per year isnt neccessary for me because the campaign has 300 turns.
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    Re: Troop Icon Replacement Pack

    Awesome cards , thanks!
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    Re: cai_aggr_ramp_enabled 0?

    Alright thanks for the info.
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    cai_aggr_ramp_enabled 0?

    http://s1.directupload.net/images/130908/fgkxsm3l.jpg


    Hi , i found an entry i dont understand. Does this entry mean that the ai will not go rampage or is it something else?
  39. Re: Celtis Galliae Project & { Celtic Weapons & Arverni Banners available! } by L'Aigle

    Its offline.
    http://s1.directupload.net/images/130908/mi6vf835.jpg
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    Re: [Released] R2:TW GEM - Graphic Enhancement Mod

    Nice work Lucifer , Thank you.
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