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  1. Replies
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    Re: Naval battles in Attila?

    Since there is a concept art with a "Corbita"(transport ship using ONLY sails), we can eventually, I repeat, eventually, expect a proper division between strict warships and transport ships..

    This...
  2. Re: How to port a 1.2 mod on Kingdoms 1.5? Need help please.

    Thanks you Gigantus!
  3. Re: Religions in TW ATTILA - Catholic and Orthodox Christians in AD 4-5 cc.????

    @Anthonius, catholics have a fully independant Pope(from 1059 In Domine Nomini bull, out the french intermede, schism) for one thousand years, they don't care how was choosen the pope under Justinian...
  4. Re: I want a roman era mod which one should I choose?

    @gangster19, if never, if never...you liked pre-roman Italia, Samnites, Etruscans, Syracusans, and Italiots, and soon Pyrrhos...:)

    I would suggest this
    http://imageshack.us/a/img21/308/qe3l.jpg
  5. Re: Italian Shields Project-Resources and Reshearches

    @Magnar, indeed, and lot of tunics for samnites.
    The ones of 343(Chimera, Boar, Charging Apollo/Horseman) are included, the issue its not always possible to work directly from archeologic artefacts....
  6. How to port a 1.2 mod on Kingdoms 1.5? Need help please.

    Hello :)

    Its appears that I would like to convert a 1.2 mod to Kingdoms. All is correctly loading until the choice of the faction. At the middle of the loading(so after I've picked a faction), a...
  7. Re: Italian Shields Project-Resources and Reshearches

    Looks quite interesting Ahiga!
    Thanks
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    Poll: Re: [PREVIEW] Units of next versions

    "Italians:"

    Nice, but remember those are linen clothes that only samnites wore, you need an entirely samnite unit.:)


    http://www.sanniti.info/smlegio.html

    special kardiophylax, with the...
  9. Re: Italian Shields Project-Resources and Reshearches

    THREAD Updated----------New ressource
    _____________________________________________
    @Hetairos
    Iutland


    You're welcome, good luck with your respective mods.
  10. Re: Blood & Roses; A Campaign Mod for the War of the Roses Era

    I'm really glad that England have its focused mod with its own modders dedicated to the task. Both of you are doing great things here! :)
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    Re: are these units in the mod?

    The mod leader have them as they're in the video, but he's inactive. I advice you to follow Tsardoms if you want to play with new genoese troops :)
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    Re: Third set of skins is ready...

    awesome:)
  13. Replies
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    Re: New units...

    @Cesco
    Bracceschi are top!
    All looks great very natural and all that
    :).
  14. Re: trait trigger induced CTD + 2 other questions...

    @Spyros, IIRC only "war" "neutral" "allied" and "protect" are options in descr_strat.
    Trade rights are included in "protect". But nothing exist to make 2 factions neutral+trade rights once from the...
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    Sticky: Re: Modding Summit - Call-Out to Those Interested

    I've seen what he made with the english knights, if I can add its very important that C.A explain(or give tools, whatever) to allow modders to make really diversified units, something like Warman...
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    Re: America 1450

    Not they're perfect, the diversity from real life +rep Andima
  17. Re: Discussion on infringment of rights of Christians in Turkey-Split from the "Angola" thread.

    @Tureuki, I will probably sue Turkey at the Court of Justice of the European Union for having quite wrongly depicted Giovanni Giustiniani Longo without milanese armor and the ugliest sword ever made...
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    Re: Rome 2 humour thread

    http://img15.hostingpics.net/pics/906956apophisbig.jpg
  19. Poll: Re: Why do you still play Rome II ? Top ten possible reasons

    Barbarians without any naval traditions that use the magic boat system are comparable to CK2's Aztec DLC. Same principle.
  20. Replies
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    Sticky: Re: Western Unit Overhaul v1.0

    Congrats, great preview.:)

    Something about the french royal banner.
    The one of 1350's, according Froissart, writting is ""Joie Sanh Denys". Which is a shortened form of ""MontJoie Saint-Denis"",...
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    Re: Rome 2 humour thread

    From the CA studios...(something related to deployment or tactic...)
    http://www.creative-assembly.com/sites/default/files/pub/images/gallery/ground_floor_02.jpg
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    Re: Genoese textures at a distace

    @Sutheaxe, you need to open with Notepad that file: ""battle_models.modeldb"", and to replace the actual genoese/milanese sprites with those from jerusalem.

    Sprite is that line in red
    1 4 71...
  23. Re: How can CA make this game more realistic?

    How can CA make this game more realistic?
    That game sucks without ninja, we need a Hattorius DLC!
    http://www.pcgames.de/screenshots/811x455/2011/02/shogun_2_011.jpg
  24. Re: [WIP] Edward in Gaul 1340 A.D (Hundred Years War Mod for Caesar in Gaul Campaign)

    Would be awesome:thumbsup2

    Just: ""Haute Burgonge (Burgundy)""

    ""Duché de Bourgogne"" was and is the correct term. Duchy of...
    The sceal with the CoA at 1340(Eudes IV of Bourgogne)...
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    Re: Superficial Campaign Map.

    Agreed with the OP.
    If I can add this point again: C.A must take example on Dominium of the Sword PSF. In few words, the province would be subdivided in capital, secondary settlements, port,...
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    Re: Genoese textures at a distace

    Hello,

    Its caused by the "sprites", which are low-resolution versions of the 3D models.
    And effectively the genoese sprites are those from vanilla Milan. If you wants to change it, you could...
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    Re: [Work in Progress] Haegemonia

    Pure love :thumbsup2

    ""Internal Policy is catastrophic. Significant disagreement emerged between Oligarchs and Reformer""
    ça sent le Faras :laughter:
  28. Sticky: Re: Tsardoms Total War - FACTION PREVIEW: Roman Empire

    F...g Awesome Preview, congrats to you
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    Sticky: Re: {DIK}Discussion

    kudos to ecozone, I like a lot the pikemen and voulgiers :thumbsup2
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    Re: Hidden Units

    Do you think its legal to cut contents from a 55 euros game, and sale them after "eh guys, look we made a new unit, its only 5 euros!"

    They're such pirates! Brothers of Coast! Its have nothing to...
  31. Re: Transport ships and how to continue to insist on a failed feature.Now with Steppe factions,known good sailors.

    @Archimonday, thats way way better from what I've played, did you posted it on their official forum? Or pmed a CA member? Story to have a constructive exchange about that matter? :)

    Beside, its do...
  32. Re: Transport ships and how to continue to insist on a failed feature.Now with Steppe factions,known good sailors.

    Very interesting.
    Looking forward the 100-turns screens.:)
  33. Re: Transport ships and how to continue to insist on a failed feature.Now with Steppe factions,known good sailors.

    Yes, I seen, but it doesn't means that aliens won't invade Italy and Sicily.
    At -271, how much clean is the adriatic, the tyrrhean seas and strait of Messina and one of Otranto? Isn't full of...
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    [Resource] Re: Resource Works by Paleologos

    Father of the first Plantagenet king, Henri II. Geoffroy himself was "only" duke of Normandy(by his wife), Count of Anjou and Maine
    I understands, main soldiers are more importants at first.:)
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    [Resource] Re: Resource Works by Paleologos

    ah nice
    Do Geoffroy d'Anjou will have its own model?
    He's one the very few lords which of we have contempory depictions....
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    Re: Change crew of siege engine?

    I fear then such thing isn't possible, all crews are designed by the same way: using a one-hand weapon when fighting in melee. Though, you can give whatever one-hand weapon, scimetar, mace, small...
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    Re: Change crew of siege engine?

    hello, you need to unpack your game to see how looks each crew(ballista, catapult, bombard). Its need you open the vanilla meshes, and give the accessoiries(rock...stick...etc) to the units you want...
  38. Re: Transport ships and how to continue to insist on a failed feature.Now with Steppe factions,known good sailors.

    omzdog is right, I think the Pajomife's screens prove it. As syracusan, I had to face about 3 or 4 full stacks of barbarians per year. This was during the first 20 turns.
    Further(holding the whole...
  39. Re: Transport ships and how to continue to insist on a failed feature.Now with Steppe factions,known good sailors.

    In MTW2 for example, its the AI profiles that make some factions using rather land routes, and some other sea routes. Its a major piece of coding, not just adjusting of values, you see?
    If these...
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    Re: liguria units roster query

    Liguria is using a quite not historical celtic roster. All their units have to be done by modders. So right now you will have the generic celts with...green apple color or whatever horrible code...
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