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  1. Thread: Mod dead!!!

    by nahun
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    5,772

    Re: Mod dead!!!

    they are, dont worry. Be patient
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    Re: paleologos workshop link

    Hello friend, sorry, I have not been very active on this platform.
    A fabulous job as always, I've been checking out some of your posts.
    About the canteen, the modeling is fine, but I think it has...
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    Re: I'm getting retired!

    hello Mr.Jox

    I am very sorry to read this post of yours. I understand perfectly the reason why you retire, it must have been difficult for you to make this decision. I just hope you keep modeling...
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    Re: paleologos workshop link

    I, what kind of general orders to charge his warriors on a slope like that?

    the rest looks great :)
  5. Re: How to convert Medieval 2 unit model to Rome Total War unit model

    No, no, in 3ds max you also have to do it.

    In this program you use a modifier that you apply to the editable mesh or editable poly to tell each vertice how much force each bone exerts at each...
  6. Re: How to convert Medieval 2 unit model to Rome Total War unit model

    The steps are fine in principle. The only thing that I would change one.

    I would leave the M2tw model without bones and save it as a .max file. In a new scene I would open a model of the Rtw and...
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    Re: paleologos workshop link

    [/QUOTE]
    I still need to fix some of the vertex weights, namely in the back of the coifs and the front rims of the gambeson sleeves and then add variety and their accessories.
    But the new body...
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    Re: paleologos workshop link

    1st did not know that the spears were also painted, a curious detail

    2ş The model seems fine

    3ş The texture with metal in the left part, seems of less resolution than that of the right.
    And ...
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    Re: Nahun´s Workshop

    Ohh thank you very much lifthrasir. I had no idea about that, if I remembered having seen mod with 4 shifts per year, but never 12. It's good to know that, so I'm not limited anymore
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    Re: Nahun´s Workshop

    I have not decided the start date yet. Since in reality at that time Dorwinion was not a kingdom, so I'll have to invent some things. That's why I'm not sure.

    The options I have are:
    2941 T.E....
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    Re: paleologos workshop link

    the shield always looks very cool
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    Re: Nahun´s Workshop

    Sure, when I get up I upload the renders of the models.

    Anyway, think it's the first phase, in which I look at proportions and the shape of the model. I hope to have ready tomorrow the high poly...
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    Re: Nahun´s Workshop

    https://s13.postimg.org/pk7ljlpon/militia_weapon.jpg
  14. Thread: Screenshots

    by nahun
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    2,036,860

    Sticky: Re: Screenshots

    very cool the image, it reminds me a lot of the movie
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    Re: paleologos workshop link

    I think that it is great now, it remember me to Atila
  16. Replies
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    Re: Nahun´s Workshop

    Updated information about the kingdom of erebor
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    Re: Nahun´s Workshop

    Thanks for the information and the welcome.

    Yes, it's my idea. Help me with tips and opinions on 2d and 3d. The reason, for which I put the rest of the information, was basically to not have to...
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    Re: Nahun´s Workshop

    Rhun tribes Workshop

    (the information will be updated as progress is made)

    2D
    Faction symbol on the campaign map:
    https://s13.postimg.org/moux8q30z/image.jpg

    So he looks in the game:...
  19. Replies
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    Re: Nahun´s Workshop

    Kingdom of Dorwinion Workshop

    (the information will be updated as progress is made)

    2D
    Faction symbol on the campaign map:
    https://s13.postimg.org/4yt8ngcir/image.jpg

    So he looks in the...
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    Re: Nahun´s Workshop

    Kingdom of Dale Workshop

    (the information will be updated as progress is made)

    2D
    Faction symbol on the campaign map:
    https://s13.postimg.org/5zovz0rbn/image.jpg

    So he looks in the game:...
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    Re: Nahun´s Workshop

    Clans of the Orocarni Workshop

    (the information will be updated as progress is made)


    2D
    Faction symbol on the campaign map:...
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    Re: Nahun´s Workshop

    Kingdom of Erebor Workshop


    (the information will be updated as progress is made)

    2D


    Icons and Flags
  23. Replies
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    Re: Nahun´s Workshop

    PROJECT INFORMATION

    I present the project in which I am working now with more desire.
    It is a submod for the submod 4.0 Alternative patch of the Third Age Total War
    As it is the first time that...
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    Nahun´s Workshop

    I introduce myself, I am nahun and I am from Spain. I'm a modeler and texturizer. For some years now I have been modifying models in Rome Total War. I have recently finished a professional modeling...
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    Re: paleologos workshop link

    Well, it had not occurred to me, but it's not a bad idea, so you can give me ideas and opinions to improve

    I will prepare the subject then and as soon as I publish it
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    Re: paleologos workshop link

    I fully understand what you say. Do not worry, if we do not share opinion, nothing happens. It's your job, you're the one in charge :D

    for the scale of the textures I have looked for some images...
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    Re: Doubt about images of buildings

    Thanks Withwnar

    I think that for now I'm going to be left with the first option.

    I read the veterans' recommendations and advised not to start with complex things, so I will do that. Buildings...
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    Doubt about images of buildings

    My question is about the 2d image that appears in the descriptions of buildings

    I'm a novice in modifying game files, and i am using google translate

    If I have two factions, that have the same...
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    Re: paleologos workshop link

    I take it you think the leather covered helmets would look better if the colored leather was less saturated, yes?

    Yes, that's what I wanted to say

    I don't know what you mean when you say the...
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    Re: paleologos workshop link

    hi paleologos

    If you allow me the recommendation, I think it would add more saturation to the colors of the helmet and the neck fabric. I'm telling you because the fabric has a much more saturated...
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    Re: 4.0 Alternative patch (READ THE DAMN FAQ PLEASE)

    hello leo, I have not understood this part well, I do not master English well. You could say the same with other words or in a simpler way so that you can translate it in google translate.

    I'm...
  32. Re: KLAssurbanipal - UNITS for Rome 1 & mods - new skins & models --- UPDATED: 7.12.2017 ---

    wow, often work, you have been very cool the textures and a lot of variety as always
  33. Thread: Shield Problem

    by nahun
    Replies
    8
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    1,917

    Re: Shield Problem

    At first glance there are quite a few strange things in the image.

    The shield, which I think you understand that you have already fixed

    The shadows of the unit are not correct, since they are...
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    Re: Lost skins in Barbarian Invasion Expansion

    ah ok, good luck then :)
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    Re: Lost skins in Barbarian Invasion Expansion

    i don't understand well. Dont you have any program for modeling or dont you have any program for changing textures?

    what do you want exactly?
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    Re: Lost skins in Barbarian Invasion Expansion

    hello crazyroman, you talk about old models. These models are 400, 300, 200 not high , medium or low. I dont know in BI but in Rome 1 , may you find these models and open them, if when you open the...
  37. Thread: Warehouse models

    by nahun
    Replies
    25
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    5,977

    Re: Warehouse models

    i will reupload tomorrow if i can , dont worry

    thanks for tell me
  38. Replies
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    Re: Development of models for warehouse

    http://s32.postimg.org/o14p145mt/capture_20160520_170140.png

    Babylon city campaign map ( leoni request) Its my first time making it. texture is a place holder
  39. Replies
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    Re: Development of models for warehouse

    http://s32.postimg.org/3x4e0vvcx/rometw_alx_2016_05_19_18_09_59_28.png

    http://s32.postimg.org/3t5z6w0ht/rometw_alx_2016_05_19_18_10_05_34.png
    ...
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    Re: Development of models for warehouse

    Yes, i have permiso of them to use their battle map citties. I see ingame and their cities look fantástic. I hope i can do something similar, because the city of hispania 1200 look amazing. I see...
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