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  1. Replies
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    Re: Deteriorating results on reload?

    The rewards from the Council are, to a certain extent randomised, so reloading may reset the randomising, so you may get a different unit when you reload.
  2. Re: Question about using certain units from SS 6.4

    Generally, Regarding permissions, you'll need to find someone from the original team to ask.
    Regarding specific resources, you'll need to find who specifically was responsible for them. SS used...
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    Re: Changing descr_strat

    Any changes to descr_strat require restarting the game before they are applied.
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    Re: Stainless Steel stable?

    Stainless Steel is many years old, the base game even older.
    Designed to run on PCs with (by today's standards) very basic hardware. Sadly addig more memory or a better graphics card won't...
  5. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Currently playing the latest version (with a minor change to dates so Mongols, gunpowder appear later in the game..

    Game plays well, no crashes but a couple of things I noticed :

    1) There's...
  6. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    There are also mercenary galloglaich that you can recruit in Ireland - they respond to be clicked on with "heavy infantry".

    Playing as the Irish presents an interesting challenge - in mid 1200s I...
  7. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Currently doing an irish campaign on the latest version of the mod.

    Generally things are playing well.

    Spotted a problem with large city walls.- The ladders are too short.

    The Irish can...
  8. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    (still playing the previous version - this time as Norway.the Mongol invasion campaign.)
    Going OK, have wiped out England, Scotland, Wales and am about to set off on Crusade.

    Interestingly this...
  9. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Changes to the campaign_script are save game compatible (that is the won't crash the game if you load a saved game) - only they don't affect any saved game - they come into effect when you start a...
  10. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Chugging along with the english campaign I started a week or more ago.
    I haven't applied any of the mini-updates, not sure if they're save game compatible.
    Had one of the town (in this case castle)...
  11. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Have downloaded latest version of mod.

    Pleased to see you sorted out the mongol / timurid invasion issue.

    Is there a way to reduce ballista ammunition and/or reduce the damage it does to stone...
  12. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Have checked the unpacked M2TW data/ui files and there's no mongol invasion pics in southern_european / eventpics folder or in any of the DLC folders.
    I believe if they can't be found in...
  13. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Not sure a save game will make much difference, the last one I have is from the turn when the game crashes.
    (The game crashes after the rebel turn.and judging by the log file it is at the start of...
  14. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    @Delphior

    The log is in the M2TW folder in the logs folder. (I've not changed the config file so should be there on your system.)

    I'll continue my campaign from the last save and see if the...
  15. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Playing the latest version of the Delphor mod as Englan in the 1180 start.

    AI plays a reasonable game so far.

    That said I destroyed Wales fairly quickly and Scotland after a long struggle.
    ...
  16. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Not sure if tios will work in the grand campaign (my PC died a about 10 days ago so can't quickly check. New machine should be here by the weekend or just after.)

    The EDB can have a religion...
  17. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Had this CTD - context : I had a fleet in Famagusta. Byzantines had 3 fleets outside but not blockading.
    My allies Antioch and (not my allies) Venice attacked one of the Byzantine fleets.
    The...
  18. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Had this CTD - context : I had a fleet in Famagusta. Byzantines had 3 fleets outside but not blockading.
    My allies Antioch and (not my allies) Venice attacked one of the Byzantine fleets.
    The...
  19. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    An additional campaign is most generous.

    From what I recall the decsr_events works in years.

    I like a long campaign - if you slow down things like recruitment it makes it easier to build more...
  20. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    @Delphor
    many thanks for taking the time to reply to my random comments.

    1) The descr_regions for York has 105% religion : { catholic 85 orthodox 0 islam 0 pagan 15 heretic 5 sungod 0 }...
  21. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Have just completed a Scottish campaign of the Delphors 5.1 version - 50 settlements Normal difficulty.
    Game is very stable.
    No CTDs, battle crashes - I'm using the LAA "mod".
    Removed the garrison...
  22. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    <br>

    I doubt there's any rush. In the long term people prefer a mod that has been properly tested to one that needs constant patching, as long as it does get a release.
    And when you do release it...
  23. AI puts too many priests in one settlement

    Don't know if this is vanilla behaviour or mod (KGCM) related.

    Playing the grand campaign I've found the AI sometimes has as many as 9 priests sitting in one settlement.
    The region has no...
  24. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Thanks for pointing that out.
    Seems confusing.

    From observation in game I normally see :
    1) If a faction is destroyed any remaining settlements of the faction revolt to rebel/slave control...
  25. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Indeed. I checked the descr_strat to see what the baseline kng's purse was for england and they get precisely NOTHING, not single denarii.
    (This also applies to hre and byzantium.)
    Personally I...
  26. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Trying an English campaign with the v5.00 plus 5.0.2 patch.
    Even on normal difficulty and with the garrison script removed, the economy is so tight that steamrolling anyone isn't going to happen,...
  27. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Pleased to see people are still working on this.

    TBH I had completely forgotten I'd been testing this a few years ago.
    (Combination of dealing with RL issues and Long Covid I suspect, and just...
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    Re: Britannia Norway treason weirdness

    Thanks for checking that.

    I had a quick look at the rest of the campaign_script found :

    ; character Erik Lehtonen, named character, age 27, x 106, y 117
    ; traits...
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    Britannia Norway treason weirdness

    Being bored I fired up the Britannia unmodded game.

    First time i played Ireland and won.

    Then I chose Norway.

    On turn 2 reinforcements turn up - hurray

    The fleets are combined and the...
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    Re: Money Scipts are worthless

    FWIW I prefer a more "organic" approach to AI economy.
    Start game with a functioning economy - ports, markets, roads, farms etc.
    Reduce cost of merchants but give big boost to merchant income...
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    Re: Freeze during battle

    Just had an identical crash / freeze in a battle.
    I was using a clump of English Generals (6) with a couple of merc cavalry units to attack a Milan army.
    Was clearing up when it crashed.
    Two big...
  32. Re: Roar of Conquest: Overhaul of Stainless Steel 6.4

    Have there been any bug fixes released for the original RoC ?
    Overall the mod is very stable but I've noted a few issues :
    Latin Empire character portraits appear to be dark pink squares.
    The...
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    Re: Progress thread

    Pleased to see you're still working on this.
    Long time since I did any modding but if there's ever a release that needs play-testing do let me know :)
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    Welsh Medieval Weaponry

    Discovered this recently - may be helpful relating to Welsh units ?

    Discovered this Ph.D. thesis from Wales by Samantha Colcough.
    (The document has Colcough on the cover page, but...
  35. New research on Welsh Medieval Military History

    Discovered this Ph.D. thesis from Wales by Samantha Colcough.
    (The document has Colcough on the cover page, but ColClough on the title page. I believe the latter is correct.)

    Image and Reality in...
  36. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Yes.
    You can add them in as recruitable units in the export_descr_buildings file.

    I wouldn't advise it though - the AI just spams them as elite cavalry.
    As do human players given a chance.
  37. Sticky: Re: Stainless Steel 7.0 Lost Files release this year

    Late to the party as usual.
    Didn't notice this thread when it was first posted.
    S.S. 7.0 was always assumed to be a mythic object, something that one might hope to find, but was told it was never...
  38. Re: Roar of Conquest: Overhaul of Stainless Steel 6.4

    Think I solved the problem with the game not launching.
    You need to have Steam running before the shortcuts work.

    (I vaguely remember having this problem before with other mods.)

    The English...
  39. Re: Roar of Conquest: Overhaul of Stainless Steel 6.4

    Interesting to see someone taking the time to re-work Stainless Steel 6.4

    I suspect most people who spent a lot of time playing SS6.4 implemented their own tweaks and mini-mods to bring in line...
  40. Re: I don't get that Hussars unit at all (SS 6.4)

    Hussars were historical units.
    In Medieval Hungary, these became known as hussars since about 1432 (Oxford Encyclopedia of Medieval Warfare and Military Technology, p. 306); they were greatly...
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