New Version released today:thumbsup2
If you have a old version delete it and make sure there is no virtual store problems and it Should work.
Type: Posts; User: Obeseian; Keyword(s):
New Version released today:thumbsup2
If you have a old version delete it and make sure there is no virtual store problems and it Should work.
Its right under the configuration file
go to the WTW mods folder and launch it from there.
You mean Every unit is blue :O Maybe 1 or two vanilla units in a a faction like the defias....(they arent really finished...
if every unit is blue... i dont know what to say it looks fine on mine...
Hey there i see that your mod has 3 undead units that would look really nice in my warcraft mod.
may i barrow them.
Gosh i must agree with you those units look nice.
i would add them but im not sure if they will let me.
anywase i looked at that mod its pretty Big download 3 somthing gbs.
my internet is...
Hello everyone im here to announce a New Much improved update :) It includes Many more units including Footmen varients that i made out of reworked vanilla units.
And custom portraits for Both...
Did you ever get it to work..i find it odd when i launch the exact same thing it works but crashes for someone else....
if thats unresolvable i guess you could remove them units from the files
Thanks for trying it:thumbsup2 i wasnt sure anyone would enjoy it... I guess i can continue to upload my updates as i still work on it from time to time.
about the heretics i would remove them...
were do i place the file to install it.
How do i sign your petition?
anywase maybe they will give us a map editor in a few years when they are done selling Dlc for Atilla...
Heres my link and nope i cant make strat models
yea it works iv tested it for hours i even made a few units for mexico and canada.
:no: http://www.mediafire.com/download/voyccsshyeqg363/scw.zip
This is a let down if its true ... Sure they are unplayable but thats 3 celtic factions that have the same Wrong units..:thumbsdow
cmon they would have been better off had the picts had slightly...
Hey brothers im here to tell you i have created a working campaign for this mod And i can upload it at any time if You guys are interested.:thumbsup2
If its not really worthy... It can be used as...
https://www.mediafire.com/?dftt2x1nqz6bywc Newest version Several changes have been made.
I assume he means the feature from Med2 that allowed you to switch factions during a campaign It was also nice for Rpin stuff:thumbsup2
Actually the Vandals Are supposed to invade africa ... or It should be a objective for them it was in BI.
So some of the Action will be in north africa.
Oh gosh.... roman ninjas And goths with Falxes? Thats not good... the goths not only have reskined macedonian pikemen.. they have Falxes now.... is the excuse that they lived in dacia for a time......
Why not? it could be epic trying to Resist the franks as the Saxons (german not anglo)
Here ya guys go im uploading the newest version today:thumbsup2
They did not even put the franks in the right place..they put them were the friesians should have been.
Im considering taking what i have down and re uploading the full most recent version.
New update http://www.mediafire.com/download/6rv751su14rkzfx/patch2.zip
It appears to be working now :)
Its a fine idea if you arent good at mapping id suggest using gigantis map collection (north america) at least for the 1st build of it but if you Can map You could make it look Epic with the...
Im aware of that and actually they do they must capture durotar to win .... set it it that way so the AI wouldnt just win it instantly as the dwarfs.
This is what i have currently for my script
;
;campaign script
;
script
restrict_strat_radar false
; --- Keep Venice and France at war ---
my script currently has nothing on it so were would i put it on a blank script
hmm that is odd sounds like a virtual store issue to me.
i guess i will consider The syndicate as a faction As long as i still got unused slots.
Currently i have the forsaken as holding Durnholde...
Ok i want to know how to put in a script to keep 2 factions at war i tried this but i dont know if its right or were to put it on the campaign script txt
monitor_event FactionTurnStart...
Well to be fair The jutes became absorbed by the danes after they migrated or took over jutland so Some vikings likley were descended from jutes.
but the jutes culture was west germanic and not...
[QUOTE=Påsan;14226145]wikipedia adds some validity to CA's choice:
What has that got to do with the franks of the 4th-5th centuries? Nothing
Thanks i wrote down the instructions i shall try it out in a day or two
Ok i have blender2ogre downloaded but i cant figure out how to use it:no:
what do i do with the program once its installed.
Sure the franks had some heavy cavalry but they had no fully armored cataphracts with horses that look like the ones in the preview.
a guy made me some nice looking units using blender but i dont know how to convert them so i can put them into the game.
i guess i can get a few now im currently working on a patch for it.
currently working on a new Large upgrade.
it will have playable night elfs with re textured units and possibly some newly...
its recruitment system will be standard for med2 their is no way to make it simular to that of Wc3
Thanks i shall give midnite credit
the units i barrowed was the campwyr briton unit and a briton archer.
sure thing if you want me to send you examples of what would be idea to make their units look like.
How do you want me to send them to you Email or what.